Jump to content

Thedeadclaw

Vote Enabled
  • Posts

    314
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Thedeadclaw

  1. Cut Kaeris to $40 OBO ND Ressers to $120 OBO. I am hoping to move these within the next two weeks as I am hoping to put the proceeds to good use during the funding drive a charity I really love is running to help them meet their goals! I would be willing to negotiate pricing, I just want to get these moved before I'M moving and this drive seems like a good place for the money haha!

  2. Hi all!

    Unfortunately between clearing space for a move and my progressing physical disability I can no longer play and want to clear some space.

    Would like to sell ALL of it, but willing to parse then out into a set of 5 lots, each a little under half what I paid for them, to move them out quicker. Condition and notes on each set of models below, willing to take more pictures if requested! No Stat cards unless otherwise stated. Buyer pays shipping.

    Will ship INTL.

    Arcanists/Ten Thunders: $205
    2e Kaeris Core (assembled, primed, unbased/no bases, unpainted)
    Carlos Vasquez (assembled, primed, unbased/no base, unpainted, flame in hand broken off but will ship with him so as not to put strained point through possible second break in shipping)
    Miss Fire (alt Willie) (assembled, primed, unbased with koi pond base, unpainted)
    Mr. Graves (assembled and painted)
    Mr. Tannen (assembled and painted)
    Union Miners (assembled and painted)
    2e Feng Min core (assembled and painted
    Metal Gamin (assembled and painted)
    Ten Thunders Brothers (assembled and painted)
    2e Jakob Lynch core (assembled and painted, some models detached from base but with base)
    Bunraku (assembled and painted)
    Shadow effigy (assembled and painted)
    Shadow emissary (assembled and painted)
    Tanuki (including 4th alt model, badly based and some detached, assembled and painted)
    Beckoners (assembled and painted)
    Arcane effigy (assembled and painted)
    Arcane emissary (assembled and painted)
    Hinamatsu (assembled and painted)

    Guild: $87
    2e Abuela Ortega (assembled and primed, unpainted, no base)
    Pisteleros de Latigo (assembled and primed, unpainted, no base)
    Pale rider (assembled and painted)
    3e Lady Justice core (assembled and painted)
    Miss Terious (alt death marshall)(assembled and painted)
    One Flew Over (Assembled and painted)

    Neverborn/Bayou: $275
    Lucky Emissary (assembled and painted)
    Flying piglets (assembled and painted)
    Lucky Effigy (assembled and painted)
    2e Zoraida core (assembled and painted)
    2e Zipp core (assembled and painted) (one iron skeeter detached from base but base included)
    Amphibious assault (assembled and painted)
    2e will o' wisps (assembled, primer, unpainted, no base, one missing one foot)
    Alternate Barbados (assembled, primed, unpainted, no base)
    Half bloods (no Tuco) (assembled and painted)
    2e Collodi core (one marionette missing its mirror) (assembled and painted)
    2e Dreamer core (assembled and painted) (several bases detached but included)
    2e Titania core (assembled and painted)
    Miss Ery (alt teddy) (assembled and painted)
    Cyclops (assembled and painted)
    Mysterious Emissary (assembled and painted)

    Outcasts: $125
    3e Hamelin core (NIB)
    2E Parker core (assembled, primed, unpainted, no bases)
    Nightmare translucent 2e Tara core (Tara and Karina painted with partial clear plastic revealed, drilled hole through Tara's chest where she canonically has a gap)
    Hodgepodge effigy (assembled and painted)
    Hodgepodge emissary (assembled and painted)
    Winged plague (assembled and painted)

    Ressurectionists: $333
    Brine and Bones (NIB; opened bur untouched)
    He-Kome (alt shikome) (NIB)
    Miss Feasence (alt seamus) (assembled, primed, unpainted, hand has broken before but attached fine)
    Salty Seadevil (alt rogue necromancy) (assembled, unprimed, unpainted)
    1e Metal Kirai core (partially painted, all primed and assembled)
    1e Metal Lost Love (primed and assembled)
    Residents of Roten (assembled and painted) (one of Asura's zombies has fallen off but should reattach fine)
    Alt Reva (assembled and painted)
    2e Molly core (assembled and painted)
    2e Reva core (assembled and painted)
    2e McMourning core (assembled and painted) (zombie chihaua unattached to base but with base)
    Rafkin (assembled and painted)
    Emiline Bellrosw (alt Madame Sybil) (assembled and painted)
    Rotten Belles (assembled and painted)
    1e Metal Copycat Killer(assembled and painted)
    Dead Doxies  (assembled and painted)
    Dr. Dufresne (alt McMourning) (assembled and painted)
    Bete Noire (assembled and painted)
    Carion Emissary (assembled and painted)
    Night Terrors (assembled and painted) (I built one without its head to replace it with blood from its neck instead)

    ENTIRE LOT DISCOUNT: $950 plus shipping

    Willing to entertain offers if you're interested in buying everything. Will prioritize interested parties who want the entire lot.


    Can not piece out individual models because I am getting ready to move in a few months and need to make sure these ALL sell.


    Can not do trades as I've lost the physical ability to stand long enough to play; hence selling these.


    Hope these can get to a good home soon! If you have any questions feel free to ask, and feel free to send offers or questions in DMs!

    20230407_214155.jpg

    20230407_214616.jpg

    20230407_220515.jpg

    20230407_215816.jpg

    20230407_220723.jpg

    20230407_221734.jpg

    20230407_223128.jpg

  3. My spouse is selling a couple of extra boxes we had saved for events we obviously never got to host this year, what with everything 🤣

    We have 2 boxes of Crossroads 7 at steep discount, New on Sprue. ($45/each)

     

    And we have Dead Justice, still shrink wrapped, for $115, box a bit battered but otherwise mint condition.

    We can probably talk about price a little bit, but not too much since we're already eating quite a bit, especially on the Crossroads 7, since we couldn't run anything to recoup prize support. Hoping to get these to someone who will be excited to have them soon, they're just not doing us any good sitting around!

  4. 45 minutes ago, Graf said:

    I'm fresh at the game as well, so take the appropiate bunch of salt.

    I like the Molly/Seamus team for thematic reasons alone. Certain Master combination are really powerful, but an important variable to consider are the abilities each Master has, that only works if they are the crew's leader. Seamus is great at dealing damage, but without "A Cause for Celebration" you dimish this very reason to include him in your crew.

    Molly's "Lethe's Caress" seems much less... important for Molly. You still gett all her debuffs, card draw and and extra activations. So if I would take both, then Seamus as the leader and Molly as 2nd master. At least in theory, someone with practical experience should concur or correct me ^^".

    For you, it seems, the issue with that is the availability of the models. Seamus doesn't need many of his keyword models, but if you want to play many Forgotten models, it doesn't make much sense to pay extra just to include Seamus as leader. In that case I would either play Molly without him or simply test the set up like you proposed, but wouldn't expect to much.

    Lethe's caress is much better than A Cause for Celebration because it adds a heavy control element that Molly really needs. Dealing 4/6/8 once per turn is still pretty good imo and worth taking Seamus. I usually move, focus, shoot tbh? But Molly controls movement with her Lethe's Caress, she bites back against multiple attacks, she makes certain engines significantly worse. It's a defensive ability that helps you pin down important models.

    Also, if I'm taking a crew with Molly I know that I want access to at cost Forgotten. (Ofc Archie, but I also really want cheap access to Crooligans and Night Terrors.)

    Just my opinion though, I've only gotten in a few games with Ressers post Beta but I played Molly and Dreamer the most during the Beta and that's what I liked.

  5. Hey! Let's talk about prize support!
    This weekend, we'll have 6 prizes! 1st, 2nd and 3rd will split the entry fee prize money, and 1st will also get a sealed copy of Dead Justice, the first nightmare crew ever made! The most on theme spooky Fate Deck for the day will get a lightly used Call of Cthutlu themed deck! There will be a wooden spoon award, for the person in last who plays through the whole day without conceding or dropping. And I'll level with you, I want to ideally give a box of The Crossroads Seven for the painting contest, but if it isn't in in time it will split the prize pool money with 1st, 2nd and 3rd.
    I hope to see you all there!

  6. 5 minutes ago, Granty1982 said:

    Miss feasance/Seamus dosnt work competatively in keyword. Seamus with a mixed list is very very scary though. I take the following;

    Seamus

    Copycat

    Bete

    Emissary

    Gravedigger

    Archie

    Then depending on schemes or opponent one of the following;

    Manos

    Vincent

    Asura

    I've seen that. I still need Archie (hopefully getting at BF sale), Gravedigger and Manos, but have everything else. That's the list I was interested in competetively. Casually I've made Doxies work but... It's not optimal.

  7. 3 minutes ago, Wintergloom said:

    I've been pretty much soloing Kirai at tournaments with good results, for the main reason I know her well and can play much quicker. The Urami are an extremely dynamic keyword that can handle pretty much all the Strats and Schemes. I think they're also the best Ressers to handle that inevitable Shenlong match up.

    Downside is its a lot of models to buy and paint as you'll want all the Urami. I use all of them regularly except for the Drowned and the Gaki. Drowned I usually only summon if I don't have a high enough card to summon a Goryo or Shikome. Gaki I only ever summon from Kirai's trigger although you'll probably want to buy them as its an incidental summon with no Vengeance upgrade

    Do you not generally take 2 shikome in the list? I've seen that be popular around here and would love to know whether it's actually useful. Jaakuna: yay or nay? Should I hold off on Gaki in favor of other Urami first? I was going to get the Goryo/Seishin repack first and then those for the built in trigger, but yeah, they didn't look like they're ever worth wasting the stones or upgrade on.

    My two playtest partners play Bayou (Mah main with Ulix and Ophelia, although they're thinking about using my Zipp and Zoraida for tourneys to give some control crews) and 10T (Shenlong main with every master but Lunch, Yan Lo and Youko), so I expect I'll be using Kirai frequently, especially as I tend to like the minigames the summoners have.

  8. 2 minutes ago, Maniacal_cackle said:

    What's your meta like? And how competitive?

    The best tournament advice is only play crews you have played tons of games with, but I assume you're looking forward and will practice each crew heaps?

    I'm soloing Molly at a tournament and am pretty confident, but I imagine there are several levels of competitive play.

    Molly is (IMO) fantastic for corrupted idols. She is also great at plant explosives, and TheWrathChilde says Turf War is her best thing. Her crew is good at the majority of the schemes. She is the queen of scheme denial.

    I don't know the other masters that well, but get the sense Molly+ Kirai are musts. If doing double master, they also work well together.

    I think the edition is too new to rule anything out. Preliminary testing is giving some good results with Toshiro/grave golem/grave digger for me, so I'd recommend testing them in addition to what is listed here.

     

    Meta here is a bit wonky and disparate; one of the best players in the country plays here, and there's a clump of players somewhere around his level. Then there's another cluster of casual players who just play tournaments to get three games in a day. Generally round one is easy enough for me to get the win or at worst draw, and then I face the more serious crews.

    Our meta only has 2 arcanists players at all, so I dodge all of that regularly. No guild players at tourneys yet, outside of a guy who decided the game wasn't the right fit for him. Three or four Bayou players, about five Neverborn players, both of those sporadic. Outcasts only have about 5 sporadic players but some of the stronger players are in the faction. Most of the stronger players, and more crews by %, are either Rez or 10t. Kirai, Lynch, Asami, Shenlong, Molly and every once in a while Seamus are the major players, if that makes a difference.

    I already do play quite a bit and am testing lists like crazy right now. By the time I was doing tournaments I could essentially goldfish Dreamer, so I want to get a few crews to that before I officially switch, naturally.

    Grave diggers are probably one of my next buys, along with the nightmare Molly stuff. I really liked Molly in the Beta and she's the only one of my favorite masters that I still enjoy playing competetively (I don't like Titania anymore tbh, Hamelin is fun but rough to play competetively consistently, and I don't have the critical mass on Tara) so that's a very welcome confirmation.

  9. Just now, newsun said:

    I find it strange you think Rez > Neverborn

    Well I think that following both a lot of play myself and data analysis. Right now Ressurectionists are just more consistent at scoring everything but Corrupted Idols, and I'm sure when Gaining Grounds 2020 comes out they'll fix the Zoraida exploit. Neverborn also suffers against a lot of dps heavy crews, especially ranged ones, in scheme/strat pools that don't rely heavily on damage or killing models, since their tanky models aren't generally as good at scheming. In addition, while I like Puppets, Dreamer and Zoraida are the only 2 Neverborn masters with enough power to pull through as strictly better than alternatives in other factions, and I'm not convinced Zoraida isn't better in Bayou. Lucius is best in Guild imo (and I have no interest in playing him), Marcus is powerful but not consistent, and Euripides is too competetively untested for me to feel comfortable taking a gamble on.

    Ressurectionists on the other hand have some of the most powerful masters in the game. Seamus isn't good as a leader in most poops, but is a great hire for another master. Molly and Kirai are crazy good. Yan Lo into Reckoning seems incredibly solid, even if he might be better in ten Thunders.

    I don't know that Ressurectionists are the right choice for me, but outside of casual play I've found Neverborn lacking, and ultimately whether you think it's weaker or not isn't what I made this thread about. I want to play around and see how Ressurectionists play in a tournament setting, and I wanted to know what the mandatory and recommended crews and models are for that. I don't know how your meta is, but Ressurectionists and Ten Thunders both do very well here, and since I'm looking to try something else anyways I wanted to start there.

  10. I've been meaning Neverborn for tournaments just out of familiarity, but between organizing and playing in them for the past 4 months it's become very clear that Ressurectuonists have a much more powerful kit. I'm already regularly placing and prizing out, but I want to start taking 1st at some of these events, so I think I need to relegate Neverborn to casual pickup games for a while.

    So!

    What I have:

    Miss Feasence, with almost all of her keyword filled out. (No Dandies yet, and nothing from The Undying)

    McMourning, his 2E kit, Rafkin

    Molly, her 2E kit, Night Terrors

    Reva, her 2E kit, Restless Spirit

    Kirai's 1E box, Lost Love

    Effigy/Emissary

    Mindless Zombies

    Asura Roten

    What I'm getting soon:

    Crossroads 7

    All of Molly I can buy at the Black Friday sale, in their glorious alts

    So what I want to know is what I should be focusing on buying now. I expect Kirai should be my next target based on tourney results, and that I should fill her out as quickly as possible. I also plan on grabbing gravediggers soon. But are McMourning and Reva tournament viable? I know they're fun, and I have enjoyed them, but I know condition crews have struggled in serious tournaments this edition, so I'm unsure about them.

    Do I absolutely have to buy Yan Lo to be competetive? I hate his lore, and the gross out gore on some of his models, but I'm willing to pick him up anyways if it's necessary to perform well. 

    I know the Kirai hire Seamus trick, and I know Molly is best in a lot of pools. I know Archie is OP, and I have a solid grasp on the way to play all of the crews I have.

    The only thing I absolutely refuse to do is play Jack Daw. His playstyle is such a feel bad playstyle for the person playing against it that I don't want to make people slog through that. Other than that, hit me with your suggestions for everything I should get to be tournament viable. I probably have a tournament in late November I'll play at and then none till the new year, so don't worry about quantity, I paint a lot each month.

    Thanks!!

  11. 16 minutes ago, Fetid Strumpet said:

    I’d personally not recommend Asura for Seamus, or the majority of resser masters to be honest. I wonder if those using her and getting great results think they can use her reanimate bonus action to cause the just summoned Zombie to interact, which she actually can’t.

    Nope, that's not a thing, although it would definitely make her more versatile. Just the sheer utility on her combined with being super survivable and having a decent damage spread makes her so valuable. Plus there's lots of undead in the faction besides MZs, and while that does only make it a psuedo obey, you're creating game imbalances all over. You can wound an enemy model while healing your own. You can kill an enemy model and immediately replace it with one of your own. You can bring summons to an otherwise summonless list. You make zombies that can score VP for you but never for your opponent. She's decently fast, given her size, and she just never dies. Asura is good. I know a lot of you won't agree, but I also feel fairly sure someone's going to make a spicy list using her that'll change your mind sometime in the next two years. (It might take wave 2 releases to finally break her into the meta, but she's already good enough to play at high tiers of play, imo, and once she has a reason for people to try her in tourneys more I think results will start speaking for themselves.)

    I really like Asura, And I'd probably be campaigning more about her if my focus wasn't so heavily on Puppets this edition, but she's nowhere near unplayable. She's really damn useful, so long as you take her as a utility crew. She feels a lot, in playstyle, like a resser version of henchman power level Mah Tucket, and given how good the Mah results have been...

  12. 7 minutes ago, solkan said:

    Why'd Archie sell out?  He's the only 2E Resser box that got a hat in the Nightmare edition box.

    He was actually sold out before 3E's launch. My theory is the stocks were low and they held some back for the Gencon sale knowing he's get the hat, and they're waiting for restocks on him to rerelease.

  13. 1 hour ago, Myyrä said:

    I really have to spell it out for you? Anna Lovelace, Asura Roten and Mortimer.

    That's kindof a rude way to put it, especially since you're at least kindof wrong? I can't speak to Anna or Mortimer, but I've had a lot of good Asura results, and I've seen others play with good results with her. She's definitely not a "take every round" choice, but I think she's good value. She's very hard to kill, the "Rotenburg Residents" ability is very significant in gameplay, she has a 2/3/5 spread, she can aoe heal friendly undead, she summons and she can pseudo obey. I'm very sold on her as a very viable and well costed model. I'm surprised so many people are sleeping on her.

    • Like 1
    • Agree 1
×
×
  • Create New...

Important Information