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NamelessOne

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Posts posted by NamelessOne

  1. 22 minutes ago, mythicFOX said:

    With Shenlong I'm most concerned about how un-fun the game against him is.  Generally because the combination of; threat range, Chi, Drunken Kung Fu , and Irreducible Damage make him quite non-interactive.   He does his thing and you can't really interact with it;  you can't really cheat to beat an 8 stat, you can't often put him on negative to damage, you can't stone to reduce, you can't use defensive triggers. 

    This. If he has the cards in hand (which he will probably do, thanks to Kitty) he is going to delete one miniature and there is nothing you can do. Including masters.

  2. I would say Pride is almost always good, but he fits better in ranged crews where he doesn't need to move too much or expose himself to buff them with his aura. I used him with Parker (and he did really good) and are planning to try him with a Levi crew with Rusty Alice.

    • Agree 1
  3. 23 hours ago, darksoul281 said:

    Nice post, soon it is the national of the UK and thanks to this we can get an idea of what is going to be played, both masters and lists and thus study how to play against them so these posts are very helpful, thanks

    UK national won't allow second masters, so the meta can change a lot compared to this...

    • Like 1
  4. 5 hours ago, ShinChan said:

    And even if we can't summon beaters, you can field the Nothing Beast and Talos (make sure you bring some movement trick for him), which hit like a truck. 

    This argument does not make any sense... I'm talking about summoning pools, not hiring pools. Other masters can hire beaters as good or even better than ours, and also summon better minions.

    6 hours ago, noob said:

    If we could summon a second Nothing Beast (AFTER THE FIRST DIED so never would there be two friendly NBs on the table at once), that would be insane.

    Really, re-summoning just 1 model worth 9 ss after it dies would be insane?? What about Dashel summoning multiple 9ss Executioners? Or Asami summoning multiple 9ss Jorogumos? Or Kirai re-summoning its 8ss Ikiryo each time she dies and also summoning a 8ss Goryo the same turn?

    Before making any statements about what would be too overpowered, it would be nice to at least compare it with anything other masters can do, don't you think? 

    • Respectfully Disagree 3
  5. Hello fellow Outcasts!

    I want to start this thread to share my impressions about Tara and (hopefully if Wyrd pays a little atention 😜) get a little buff for her in the future. I've been playing a lot  with her lately, and although it's a very fun keyword with a lot of tricks, there is a couple of things that make her a bit lackluster, at least compared to other summoner masters.

    The main problem is of course her very limited invocation pool. We can only summon 1 Void Hunter (with a 11:tome) or 2 Void Wretch (with a 12:tome). Void Hunters are ok but not really dangerous and most other summoners are more killy, having some kind of big ugly beater minion to summon with a 13, or at least more options for multi-summon. I think that making The Nothing Beast a minion or at least summonable while being an enforcer would be really helpful without being OP given that you can only have one at the time (mine always tends to die turn 2 or 3 at most). Other better option would be having new 9 ss minions to summon, and this could put Tara on pair with other summoners.

    The second problem I have been experiencing with the crew is Aionus. He's a 10 ss henchman that most of the time I'm using just to unbury things and generate pass tokens. Maybe I'm not using him at it's fullest but I can't help but compare him to other (cheaper) henchmen and he always seems to be lacking: Mad Dog, Rusty Alice, The First Mate...

    Thoughts?

    • Like 1
  6. 1 hour ago, Adran said:

    Assasinating a butterfly jumping black blooded model with regenerate when you are largely using melee models is a bad idea. I don't know how much the bad luck you had when  the two Viks attacked her hindered you as well, but you were facing an uphill battle in the first place I think.

    The butterfly jump upgrade for Neverborn is just broken. It should never have survived neither closed nor open beta, but here it is...

    • Respectfully Disagree 3
  7. 5 hours ago, JellyRoll said:

    This is a really interesting strategy. Im looking forward to try this in my next game.

    However, Parker's DEF is not amazing...it may be risky to send him straight into the fray, isn't it?

    EDIT: Sorry, I mean that Parker doesn't have a lot of defensive abilities in his profile. His DEF is totally ok though.

    I know, but if you wanna take advantage of his free action you want to do it it anyway. Not using it makes me feel like it's a big waste (like having only 3/4 of a master), so Wanted Criminal lets you get much more bang for your buck.

    Of course you have to choose very carefully where and when to send him into the fray, you don't want him next to big beaters but preferably into scheme runners (so you can steal additional Scheme Markers), or let Mad Dog and your shooty guys soften scary guys before finishing and stealing their cash with Parker 😈

    • Like 1
  8. 58 minutes ago, Morgan Vening said:

    I like the overall idea, but unless I'm mistaken, the underlined doesn't work. Unless you know what you're going to flip (which seems difficult if not impossible in most cases), you're not going to increase your net Soulstones, as Highway Robbery isn't cumlative (ie, two tomes still only gets you one Scheme Marker), and you need to spend the SS for the suit before the flip.

    As someone who wastes SS for suits at a ridiculous rate (I think I'm something like 10 of 12, spending for a suit and then flipping it naturally), I notice these things. :)

    You are absolutely right, I didn't thought much about it when writing, just used it to reinforce the general idea of my tactic ;) 

    Anyway, sometimes you are just out of soulstones or get a random pot shot and flip a tome, and then it's a nice surprise

    • Like 1
  9. 9 hours ago, Alerteddonkey42 said:

    Got in a game against Pandora with the following crew:

    Leveticus

    -servant of the dark powers 2

    Parker 16 

    Waif

    Waif

    Ashes and dust 9

    Pride 7

    Necropunk 5

    Necropunk 5

    6 ss cache

    Strat: pant explosives

    Schemes: breakthrough, search the ruins, power ritual, assassinate, claim jump

    Deployment: wedge

    It went well. I took search and claim jump (pride) as my schemes. The game ended 8-2 for Leveticus. I'm not sure if I'm sold on Parker (he was fine, just not amazing). Theoretically he could drain a ton of resources from the opponent but it didn't go as smoothly as I'd hoped. He did manage to draw me 5 cards during the game. I think I'd try to position better for more stick up targets in the future. His normal gun is fine, but I always just wanted to use stick up. Pride is strong and was a problem for my opponent. Between the added resource drain for the opponent, the ability to make my models cheat second, and his sin token mchanic he definitely earned his stones. 

    The biggest concerns for me were the pulses and shockwaves Pandora could produce (meaning that bunching up my masters and pride wasn't great). My opponent also took the hooded rider and used the moonlit charge in range of all 3 (but also in range of the pride aura so it actually wasn't terrible). I've found that the butterfly jump upgrade for Neverborn is super annoying and makes their masters difficult to kill.

    I'll probably keep iterating on this crew and see what works best. 

    I recently found my favourite way to play Parker, which is giving him Wanted Criminal, and going melee (or very short range shots) with him. Each shot with a Tome gives you an enemy scheme marker and thanks to Wanted Criminal you also draw a card. At the end of your activation you use Cashing  Out to remove all scheme markers and get a card or a stone for each one.

    Worst case, you get several cards and get back the stones you used for tomes, but if you flip Tomes or cheat them from your hand, your net number of stones increase. Also, if you're going after enemy scheme runners, you also consume their already dropped schemes, for bigger gains. Very funny.

    • Like 4
  10. 14 hours ago, CrimsonWraith said:

    I have been running Tara in a Leveticus crew into Plant Explosives very successfully. I really enjoy it, as well. The key for me is that she can summon 2 Void Hunters, which is her cost, so basically free plus any stoning required. The Hunters, Tara’s Time Slip, the Scavengers Weird Device trigger, and Necropunks make this a SUPER slippery crew.

    Definitely going to try this :D

  11. Now that the Beta is closed, I'm wondering about the viability of dual master lists in Outcasts. In recent tournaments in my local meta, some people have been very succesful with dual builds (Seamus + McMourning, Ophelia + Som'er). Any thoughts? Any good combos that you have found?

  12. I tried Parker in two games and so far I'm pretty satisfied with him. Won both of them, one against a pretty competitive Asami list (testing the new Katashiros... she can put a lot of pressure). I have the feeling that Parker is not that bad master as people think, but his main problem is that you have to play with a lot of choices in mind (his skills, starting upgrades and the ones you can switch to), and it is very easy to forget things at key moments.

    I will definitely try him in the next tournament I assist in a couple weeks, and post here the results.

    • Like 1
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