Jump to content

Dark Reaper

Vote Enabled
  • Posts

    425
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Dark Reaper

  1. 20 minutes ago, Alerteddonkey42 said:

    I agree with most of the models listed as the best tools in the faction, except for Phiona. Is she really that good?

    She is better. I regret not mentioning her as an OOK pick on the Lucius podcast. Easy access to +es on all opposed duels, df6, easy access to armour+2 and laugh off, hard to kill, take the hit (which she won't even have to move for with Laugh Off), excellent bonus action, decent attack, good grit if she ever gets that low. 10 health. The list goes on and on.

    • Like 1
  2. 23 hours ago, Regelridderen said:

    I was wondering, what’s your take on Doppleganger vs 46 in a crew like this?

    46 is necessary for your hand drain to actually result in something. Get him LLC, put shielded on him from the Lawyer, and he can survive for a little while as he is a SS user. Due to inhuman psychology, every middling crow is a possible execute. The doppelganger has quite a bit of utility, but this isn't the list for her.

  3. She doesn't need to be fast. She seldom moves, and if you have to, you probably didn't bring the pieces you need to move her around the board.

     

    Her dmg track is only 2/3/5, but she should be focused for most of her shots and she should provide a lot of burning for her summoning ability.

  4. 19 minutes ago, Legislat said:

    No prisoners on the other hand did nothing for me (5 games played). Opponent just acts smart about it, so its value is pure psychological factor. Nothing on the card did anything. Probably was just unlucky. Mainly fielded on seargents and domadors.

    I was thinking of the Mounted Guard as the go-to model for this and to combine it with ride with me. Maybe also something like a Hunter in Hoffman to TP in a Peacekeeper, but I am less sure about that. Will have to see.

  5. The buff this time came to Dashel, and in the form of the change to the No Prisoner upgrade. Agent change is mainly opening up the design space imo. Maybe we can finally see a min3 gun in guild now, or just something that would have been way too good to copy with mimic and inhuman physiology.

    • Agree 1
  6. Charge is a move and an attack, so two instances of hazardous terrain hits.

    Armour cannot reduce below one.

    Normally, an incorporeal enemy would take normal burning dmg, but since this is an attack action, they take 1 less dmg, to a minimum of zero.

  7. 5 hours ago, Gaston said:

    In and of itself, Unchecked Avarice is somewhat mopey--you’ll do at least 1 damage, as an enemy model is always near itself

    Great post, but this isn't right. Because it does dmg in a pulse, it is one dmg for every other model within 3". The trigger is pretty decent though, and probably worth stoning for, especially if Greed has been able to collect a few stones on her own.

    • Agree 1
  8. 5 hours ago, Gaston said:

    Given the hoops to jump through for summoning, perhaps it is easier to think of Nellie or Lucius joining Dashel instead?

    You don't need to summon many models, but the ones you do summon should be of high quality. Lucius will help you fish for good cards and he can command the summoned minions (executioners). The pass tokens generated will be of limited use as Lucius draws cards when someone uses a pass token. Lucius is just a very good leader overall and can work with pretty much everyone. Card draw, arcane reservoir, entourage, issue command and hidden sniper makes for an extremely flexible (tm) master who can perform a plethora of different functions.

  9. As I am not entirely schizophrenic, I obviously am on board with the view on Guild presented in the podcast. 😂

    I said then, and will continue to say, that I feel that we are balanced based on killing potential and not on actually scoring points in a high mobility game. Sure, I would like to have some better stats on some beaters, but our biggest problems are the lack of mobility, AP efficiency and general flexibility in running schemes. 

    Hoffmann is better in Arcanist, but that has a lot to do with his increased scheme potential due to miners and the fact that they have much better upgrades than us.

    • Agree 1
  10. I am not an expert on NVB at all, but I think IR is a really good upgrade for an investigator. The ability to charge while engaged helps them a ton, so they won't need the push shenanigans of Lawyers or FWs dropping markers to get into combat with someone who engaged them with a 1" or 2" melee range. 

  11. On 1/22/2020 at 2:05 PM, Legislat said:

    I am honestly dissapointed for not mentioning Phiona. She just solves so many issues with survivability of the key models. She is benefiting so hard from all those markers laid out by lawyers obey and 'Bring It' is pure gold sometimes.

    I can only speak for myself here, but I honestly didn't think about Phiona. Sure looks interesting though!

×
×
  • Create New...

Important Information