JosephCurwen
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Posts posted by JosephCurwen
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I'm starting to consider a variation of the usual papa in the box trick. It's a list based on quickly killing a lot of enemies for a scheme pool that requires it.
my list would use the brutal emissary to spread burning and bury papa, sam hopkins or frank depending on the schrme pool, papa loco for hold this and potentially to sacrifice it and a scheme runner that can drop a scheme marker to unbury papa loco in the middle of the enemy lines to make it explode. Ideas for the remaininf models and upgrades?
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What do you think of obey perdita? Can obey be used on a model of your own?
I see myself taking nino if the opponent play a crew with a lot of scheme running or abuela in the case of an opponent with big model where the extra (1) action done by hunters and abuela with hair trigger do damage
I'm starting to see some interesting play with nellie too
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I would try that swapping nino when I need scheme denial. Why the jury though? It looks a lot card hungry especially if I use obey a lot on hunters or enemy models. Rhe emissary extra suit is free for one more soulstone.
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It seems that nellie as a backup master would be a sound choice with investigatrs just in case I have to do a lot of running. I could drop a marker and use investigator to position her for dropping another marker
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I'm trying to design a list based on monster hunters for strategies based on killing enemy models. Also it should use nino and monster hunters to stalk enemy scheme runners and block their interact actions. Ideas?
I was thinking
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1 hour ago, Ludvig said:
Don't forget hounds and watchers. Different schemes call for different models.
I tend to use watchers a lot for LOS and I don't like hounds
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I'm seeing more options for guild scheme running with investigators and reporters. What do you think of them?
Investigators are nice with queeg obviously but I can see a lot of use when my models have a spare action to drop a marker so that I can remove it
Field reporters might be a bit card hungry if I want the right triggers but are cheaper and have a lot of utility
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For accusation I might rely a bit more on thaĺlarians. Maybe with a handler for burning and the extra push. Or a thallarian. The crew is
Witchling handler ss8
Witchling stalker ss5(frame for murder)
Thallarian queller ss6
Monster hunter ss6
Sonnia(the mask, cherufe's imprint, counterspell area) ss3 or resurrection sonnia if there are many small model to kill ss3
Papa loco ss7
Francisco (wade in, hermano de armas) ss10
Brutal effigy ss4
Cache 4stones
for claim jump
A watcher seems a must. It can drop a marker and expose models who interfere.
I would say
Sonnia(the mask, counterspell aura(it depends), cherufe's imprint, reincarnation(it depends) ss3
Francisco(wade in, hermano de armas) ss10
Papa loco (ss7)
Watcher ss4
Brutal effigy ss4
Malifaux chil
Thallarian or monster hunter or austringer ss6
A choice among field reporters and investigators. I like investigators for summoning sonnia and reporters to counter opponent schemes
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1 hour ago, 4thstringer said:
claim jump. And set up sonnia to deny your opponent the midline.
In this case I outactivate him so it's ok. But what if I were playing with gremlins or ressers?
EDIT accusation seems to work well with ressers since I can just engage summons or small fries.
Gremlins look much more troublesome
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Scheme pool was accusation, frame for murder hidden trap and inspection.
Strategy was extraction
I played sonnia against pandora
Frame for Murder was an obvious take. Plant evidence was a no since I need the enemy models dead, not near my markers.
How should I play with a choice among accusation inspection and claim jump?
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What's in your opinion a good sonnia list and what's your opinion on the new upgrades?
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Investigators look like a good model to run in a sonnia summoner list. I'll try looking for a watcher later on
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Watchers are expensive since I have no intention to play hoffman. Other good alternatives in a lower price range?
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44 minutes ago, ConfuciuSay said:
Thallarian only allows you to draw one card regardless of how many you run. I tried running Reincarnation the other day and honestly I dont think it will work in competitive play. Too many resources and AP involved in getting it to work. I do see a big advantage to running No More Masks. Sonnia needs to be able to get out of combat and you wont always have a way of doing so with another model.
Yes, I missed the part about the Thallarian. Best would be having a high tome to cheat and use blasts on my witchling to get burning and the next two attacks to finish off models and summon. I don't know is it really a big resource investment if it allows me to gain some advantage in the attrition war and some minis for schemes? I don't know how I can play differently
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I played against molly yesterday and I realized that there are some ways to summon a lot. If I win initiative I can buff sonnia with effigy right away. Either Molly summons towards the end or right away She can't risk quellers or witchling getting near because of the negative twist to ca actions. If she summons right away I setup burning(maybe spending a soulstone to get a tome) and I can get a couple of kills and possibly two summons.
That means +1card from the thallarian(+2 If I play both) +2 from effigy -6 for buff and summon
So 2 summons for 2 cards and a soulstone
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I like the nurse idea. Is it as a separate box? I can play it as a sam alternative for the upgrade to play against casters.
I understand, I should shoot and then take cover or take cover behind a double wall and then get los with watcher or burn.
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What are some of your ideas on the use thalarian quellers with sonnia?
One possibility is sam or nurse with disrupt magic but how do I advance them to the front line?
Which schemes might be best for quellers rather than austringers?
How do I get the most mileage out of them?
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I recalled everything from memory before
and now I realized I didn't understand that flame wall obstructs LOS
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I played with sonnia and my opponent had lucius. My opponent played 2 riflemen with dashel and took down sonnia on turn 2 exploiting extra activation.
The problem is I don't know how to deal with ranged model which chain activate. If I can enter the range they can do that too and take me down before I can act. Attack vs defence is a tie but they have a lot of positive flips so I have a hard time defending even with cover
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I bought Sonnia's box and perdita's boxes and now I need some advice in building a flexible crew that can go with them.
I've already bought child, death marshals and handlers.
Also, I don't really know how you are supposed to play around sonnia(other than spamming walls and shooting at stalkers to maximize blasts)
sonnia with papa loco and brutal emissary: suicide attack
in The Guild
Posted
so the whole papa in the box stuff?