Jump to content

ElPuto

Vote Enabled
  • Posts

    169
  • Joined

  • Last visited

Posts posted by ElPuto

  1. 1 minute ago, tomjoad said:

    No. 1 damage to her allows you to charge immediately.

    Wording is a bit odd, as we were stating on my post on FB. 

    ‘Wrath of the Oni’ is worded such that the two clauses seem separate; 1 damage to Asami must be performed while within the 4” aura, but the second clause does not specify the point at which that (1) action charge may be taken.

     

  2. 3 hours ago, Carecalmo said:

    I love your idea with this thread. Having concrete goals always help me with my hobby stuff, and it's wonderful to follow other players on their journey. Looking forward to seeing your project come along.

    As for bases, I think ancient ruins would be pretty cool.
    I made my own Relic Hunter bases (blurry picture warning) to match with the rest of my Ten Thunders (abandoned garden stuff), but added treasure chests and other bits to them. I think McCabe deserves to find at least a little treasure.

    Where did you get the chests? Nice one, btw!

    • Like 1
  3. 4 hours ago, Ludvig said:

    @ElPuto

    Swordfighter gets around disguised pretty well and most models can't just shrug off her damage. Even if a couple of models i the list can it is pretty rare for an entire list to be able to ignore her. She is so accomplished in melee that she can bring some shooting

    Forgot about it. My bad!

  4. 18 hours ago, Ludvig said:

    I'm confused, why would you say no to melee threat? There are very few scheme pools where it isn't good to table your opponent so having LJ f*ck sh*t up can get you a victory as long as your crew can get the schemes done. There are also far more models to shut down ranged attacks than melee ones.

    I've expressed myself in a bad way. If your opponent says no to melee threat (with Disguised, reducing your attacks or stuff like that), LJ hasn't much to do. 

    • Like 1
  5. 1 hour ago, trikk said:

    They are both Traitors and Saboteurs.

    I think Justice higher than Sonnia because she needs less support (Justice doesn`t need Loco like Sonnia)  and can dish out huge single target damage to kill masters etc.

     

    Biggest issue Hoffman  has is Lures/Pushes really mess him and his beaters up and its hard to have a lot of models with him.

    Playing traitors and badass characters is a funny way to play Guild, so good enough.

    LJ can, but she has to be in the thick of it, and she has no other aces in her sleeve.

    Sonnia and Hoff can, otherwise, adapt to the gameplan: they can attack from a distance (probably staying safe) or mix in melee if needed; Hoff can be protected by other models while doing his stuff, 'cause he can just buff his crew, while Sonnia can hit you without LoS and can take care of spam better than anyone else in Guild.

    So, once you say no to melee threat, what can LJ do? I think a lot less than the other two, that's why I'm rating them higher than LJ.

  6. 32 minutes ago, Zebo said:


     

    Gremlins

    7 - none (0)

    6 - Mah, Ophelia, Somer, Ulix, Zipp (5)

    5 - Zoraida, Brewmaster, Wong (3)

    4 - none (0)

     

    The faction with the most masters with df above 5, also they have not df4 or 7. They are a little over the rest, but I doubt anybody considers them specially hard to kill.

     

    TT

    7 - Asami (1)

    6 - Misaki, Mei Feng, Shenlong (3)

    5 - Lynch, Brewmaster, McCabe, Yan Lo (4)

    4 - none (0)

     

    Another faction with very consistent df stats, no 4 df masters.

     

    Neverborn

    7 - Lilith, Pandora (2)

    6 - Lucius (1)

    5 - Collodi, Lynch, Titania, Zoraida, (4)

    4 - Dreamer (1)

     

    The only faction with more than one df 7 master (Pandora is in fact df 7), only have one master with df 6, so more than half of their choices are df 5 or less

     

    Outcast

    7 - none (0)

    6 - Misaki, Parker, Schill (3)

    5 - Hamelin, Leve, Ashes, Tara (4)

    4 - Jack (1)

     

    Three options with df 6 and the rest below that number.

     

    Arcanist:

    7 - none (0)

    6 - Colette, Kaeris, Mei Feng (3)

    5 - Ironsides, Marcus, Sandeep (3)

    4 - Ramos, Rasputina (2)

     

    Like Outcast, but worse changing one df 5 for one df 4

     

    Resser

    7 - none (0)

    6 - Molly (1)

    5 - McMourning, Yan Lo, Reva, Tara (4)

    4 - Kirai, Nicodem, Seamus, (3)

     

    Just 1 master above df 5.

     

    Guild

    7 - Perdita, (1)

    6 - Lucius, Nellie, (2)

    5 - McCabe, Lady J, McMourning, (3)

    4 - Sonnia (1)

    3 - Hoffman* (1)

     

    Here, I hardly would consider Hoffman with df 3, since himself can put him on df 6 very easily. This would mean that Guild are, side by side with TT and Gremlins, the only factions with at least half of their masters with df over 5. Also are, with TT and NB, the only faction with some df 7 master. Not counting Santiago, of course.

     

    That complaint about Guild defense is one of the funniest I’ve read.

     

    Not counting that there’s many things that improve the survivability of one model out of its df. Leveticus and Hamelin are almost unkillable with their df 5.

    Nice recap man! As you said, Guild has plenty of ways to field a lot of high Df models. So I don't get where "low Df Faction" is from. Especially when you pair it with Wd, Armor, HtK, HtW and so on.

  7. 1 hour ago, 4thstringer said:

    Yay! I love tier discussions. 

    For me:

    God tier: Lucius (OK fine, probably b tier)

    S tier: Nellie

    A tier: Dita , LJ

    B tier: sonnia? Hoffman? (Please note this tier and A tier feel very close right now)

    Not even guild tier: Mcm, McCabe

    What does "not even Guild tier" mean? lol

    I rate Hoffman and Sonnia way better than LJ, who's on the same level as Lucius, so probably a solid B.

    I think Guild is in a good spot, after Wave 5 Upgrades, Wave 5 models and GG18. Probably, we need to wait for Monster Hunters and Investigators, but that's it.

  8. 38 minutes ago, Rillan said:

    So im thinking about playing with Guild but very confused on Guild Master stats and its profit. 

     Lady Justice is close combat master, but compared to Tonya from Arcanists she isnt tank, and only thing is her damage ?

    Sonia is Kaeris + Rasputina hybryd ?

    Perdita is anti shooter ?
    Hoffman, Lucius, Nelli and MacCabe are supports ?

    Who is MacMorning ?

    Why everyone has so low DF stat ?

    Please someone help me with clarification and it would be great if u put Guild Masters by tiers from who is overall stronger and who is played only in certain match ups.

    LJ is the Ml damage dealer and yes, she has a lot of dmg but not so much about her defense (just a heal). 

    Sonnia is the Ca damage dealer, she has pretty bad stats but can raise everything needed by 2 (except Wk).

    Perdita is the Sh damage dealer, she had a big boost thanks to the new Upgrades. She's mobile and can kill, high defenses so pretty good overall.

    McMourning is a buffer who can mix things up, following Strategy and Schemes. He can be deadly too.

    Hoffman is a support, he'll guid a tanky Construct wall to smash your opponent.

    Lucius is a support/buffer, can run pretty well every sort of Schemes and can make your list do more than usual (thanks to extra APs).

    Nellie is the best all-around Master we've, the only example of Control Master we've in Guild. Highly suggested.

    McCabe is our best adaptable choice: he can buff, he can run Schemes, he can kill. His playstyle is variable thanks to his Upgrades, but he's generally taken as an alpha-strike champion.

     

    • Like 4
  9. 12 hours ago, Lokibri said:

    Okay, ladies and guys. I got my list fixed now and a Yamaziko will find her way in.

    So, the next step we take together is more of an inspirational :).

    What should the bases look like?

    More 10T style with bamboo? More like ancient ruins? More indiana jones stylish? The question stands :). Lets debate! I would be happy for graphic input, because i am more like a graphics person, but everything is welcome :).

    Some of my 10T models are on bamboo, or cobblestone (that I want to paint pearly, with cherry-tree petals and stuff like that), or wooden boards, alike tavern (for Brewie). For McCabe, I'm stuck to some old rock bases, but I wanted to change too, probably moving to something like ancient ruins-Indiana Jones style. 

  10. I'll go with something like this:

    Zipp: Hovering Airship, Supply Drop, The Gift of Gab, 4 SS

    Earl Burns

    First Mate: Treasure Map, Where The Captain Can't See

    Burt Jebsen: Dirty Cheater

    Iron Skeeter: Poor Handled Explosives

    Iron Skeeter

    Mechanized Porkchop

     

    What do you think?

  11. I started Gremlins a week ago or so (I own Brewie, Zipp and Som'er), and now with my mates we're playing using the GG18.

    I'll be playing Gremlins, my opponent Arcanists. We've generated randomly the Encouter:

    SYMBOLS OF AUTHORITY; Standard Deployment

    - Punish The Weak

    - Search The Ruins

    - Set Up

    - Inescapable Trap

    - Dig Their Graves

     

    Right now, I'm more headed towards Brewmaster, 'cause I want to test him in Faction as I always used him as 10T, but Zipp can be the right choice too, or Som'er.

    The reasoning behind the BMaster in this setup is 'cause I can place the Symbols relatively close to each other, and oblige my opponent to come at me and stay inside my bubbles.

    For Punish The Weak, I think that I can go for a killy crew, but I need Interacts for the Strategy and the other Schemes. Maybe Fingers + Burt + Golem? First Mate to push enemies around?

    What do you suggest guys?

  12. 1 hour ago, Lokibri said:

    Thanks for the input :D. Just a question: Doesn`t promises give + to Ml and WP? DF would be awesome!

    And another comment on Totem: Are guild hounds still worth the trouble with guards on 3? I just don`t know and want your inpuit :D

    Thanks mate :)

    Promises is on Wp, yep.

    Luna is good to make your fast scheme-runners independent. As I said on a thread in Guild forum, Hounds are taken for speed and aggressive alpha strike, Guards for resilience and standing your ground. 

     

    My 2 cents (I played McCabe in both Factions for a long time): 

    - Aionus is a great holder for Equality and to make your spam list even better (a discarded 4 for a Fast Minion).

    - Luna is good with Hounds, but you've to play really safe with her.

    - Kamaitachi is good if you don't plan to spam Hounds (as others said).

    - Emissary is needed for any 2 SS upgrade you think you'll need in game (I usually take Saber or Badge) and for his awesome Fast.

    - The box is full of awesome looking models, but Wastrels are pretty meh and Sidir is nothing to write home about (especially now with Dashel down in cost).

    - You can bring a couple/trio of Guards and a Sergeant, this will be a solid formation. Or you can use Wardens, to abuse from their Ram coupled with your Saber.

    - McCabe is about alpha strike, so any push is welcome (Sensei Yu anyone?), but you need for sure fast and hard-hitting models (I don't like Yasunori with him, but why not).

    - Terracotta Warriors are your friends. Just one is enough, but he can give you more copies of the same upgrade; if you want to go really hard on your opponent it can be the right move.

    - Ten Thunders Brothers are tanky, medium fast. They don't hit hard, but you've Saber and Promises, so not bad at all.

    - Low River Monks are pretty good to help the crew: none wants his beater Paralyzed.

    - Yamaziko can be a nice second wave beater and she can carry the Shirt or the Cloak, making her way more difficult to remove, all for a 6 SS cost. Bargain!

    - Pathfinder + Queeg can be a nice duo, especially if you plan to spam more Slow. You've the models to do it and it can be a funny list.

    - As I said, Queeg is nothing to sneeze at, he has a huge Ml range, he's moderately fast and HTK. In 10T, there are a lot of Minions with good 0 Actions, so he can be a cheap and nice choice.

    - Lone Swordsman is fun, watch him dying failing the last attack on his target. Jokes aside, give him Nimble, keep him under you Auras (Shirt, Promises, Elixir) and he can turn into MVP.

    - Jorogumo or Dawn Serpent are not usual choices right now with McCabe, but Reactivating a 9 points Minion is huge.

     

    Hope this list can help you :)

    • Like 4
    • Thanks 1
  13. 8 hours ago, Nukemouse said:

    I've been looking at Tannen as a good help to brewmaster, since the discard hurts when you are likely to lose several cards to pick your poison. His ability to hand out bored at a distance also seem's useful.

    I was trying to find something to add at my 10T Brewie, and here it goes. I always had the solution under my nose.

  14. 1 hour ago, trikk said:

    I almost never play Nellie with more than 4.

    In fact I basically never play any Guild master with more than 4 stones unless I want lower model count and I end up with 2 extra cache.

    But with so many Henchmen, they risk to fold easier, am I wrong?

×
×
  • Create New...

Important Information