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Marcusito

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Posts posted by Marcusito

  1. 21 minutes ago, Gesuma said:

    She is good, but not so much a small improvement cannot be added if you ask me... pointless defense trigger, starting to do stuff would be nice...

    They should at least specify the timing of the current trigger.  Success or resolving.

  2. 14 hours ago, trikk said:

    So I have to admit I tried playing a little with Counterattack, but the most ise oit of it I got was, when the enemy BJ the attack.

    It's not something you will most likely stone for (although there are cases when it makes sense), so the amount of things that have to go in your way to use it make it super situational:

    You have to have a high mask

    You have to get attacked by a melee attack

    You have to succeed with Df5.

    Those three conditions make those triggers very situational and thus make them feel a bit a bit like wasted space. Removing one of the restrictions would certainly help.

    Why do you have to have a high mask?

    Edit:  Ah the timing isn't listed so it defaults as succeeding.  That isn't how I've seen it played.  Good to know.

  3. I think Lady J is in a decent place.

    Stats are fine.

    Front side of card.

    Blindfighter:  Makes sense, not bad.
    Hard to Wound: Was needed imo.
    Df (m) Counterattack:  Great ability.  Built in mask would be a nice to have but probably too nice. 
    Inspiring Swordplay:  Would be nice if it were Marshals and minions that got the focus.

    Unnatural Vigor:  good synergy for what she does
    Final Repose: Good for some pools and against models that eat markers.

    Backside of card:

    Everything is good imo except:

    Decay The only thing I’d replace is decay.  Stat 5 against willpower.  The damage is meh.  Injured one just isn’t worth it.  Maybe if Injured was just Injured and it gave you minus 2 to Df/Wp but now that Injured goes away at end of turn you need to activate early with Lady J to get use out of it.  When Injured was EoA and lowered the other stars it was ok.  But even then I wouldn’t use it over Greatsword.  I’d replace Decay with one of the old upgrades from 2E.  She’s got good mobility and damage as is but I just don’t see any play with Decay.

    • Like 1
  4. Following Orders: Once per Activation. After this model resolves an Action taken outside its Activation, it may draw a card.

    Obey: This Action cannot target the same model more than once per Activation. Non-Master
    only. Target model takes a non-F Action that does not Attach Upgrades or list a model by name, chosen and controlled by this mode

    Who draws the card?  The player who owns the model or player who obeyed the model?

  5. 16 minutes ago, 4thstringer said:

    I haven't found that LJ needs the upgrade at all tbh.  She has enough health and heals enough to get by just fine.

    LLC can be really good against a crew with a lot of pushes.  Keeps you in position and you don’t waste AP running back in.  I usually put it on my living beaters for that reason. 

    • Like 1
  6. 12 minutes ago, 4thstringer said:

    Am I the only person to have a hard time justifying using master AP to heal something?  I know it is more valuable in this crew than most, and that healing is better in this edition than the older ones, but my 2E brain is having a hard time adjusting to using ap for that.

    Yeah I’m with you in the healing.  The trigger is a nice touch also but would be better on another model.

    After the injured nerf Hoffman got knocked down a few notches.  I still like his crew and will use it but not as excited to put him on the table.  

  7. 4 minutes ago, Ferdat said:

    I would take him to a tournament as he stands. He is a solid killer and he is more likely to kill anything more consistently then any of those named above because u can't cheat against his attacks, his defense comes from his movement ability and the crew around him I would say. 

    But I am only one voice. Just how I look at the game I guess.

    8 minutes ago, 4thstringer said:

    It wouldn't be so bad if he wasn't the only in theme consistent damage.   Now you either invest a ton of soulstones in keeping him alive or expect to lose him.   

    I still would bet that all the people in here defending the change won't be using Agent 46 in tournaments once the game is live, and due to that probably wont be taking Lucius.  If he is being used, it will be because people are putting him near something shooty, then mimicing the shooty attack.    Just what Guild needs, another gunline.

    That being said, anyone have any good ideas of models to copy to shoot off of?

     

    Shhhhhh I was going to mimic Nino for a SH 6 on plus flips.  

  8. 2 hours ago, Dark Reaper said:

    I am surprised he didn't get Intimidating Authority, as that is the crew ability, I mean, it was obvious he didn't have it with how Inhuman Physiology used to work, but he could get it now.

    I was just about to post this.

    Intimidating Authority:After this model is targeted with an Attack Action, it may discard a card to have the Attacking model suffer a - to that Action's duel.

     

    Keep him at DF 5 and give him this instead of the no cheat on DF.  Raise him a stone.

  9. 1 hour ago, I'm a Teapot! said:

    LLC is mandatory now I think, since he is the key model in the crew 

    A 11 SS beater with Df 5 and 9 heath with no other defensive tech once in melee except for Armor +1.

    I don’t think he’ll last a turn once in melee face to face with another 11 SS’s of a beater.

    Should have raised his cost and allowed the ability on attack and defense with a card discard.  We’ll see how it goes. 

    Edits for clarity. 

    • Respectfully Disagree 2
  10. Long story short he dead.

    New Inhuman Physiology: Enemy models cannot Cheat Fate when targeted by this model's Attack Actions.

    Could it be on offense and defense but make the model discard a card instead of completely nerfing it?

    One health in exchange for not working on defense duels?

     

     

     

    • Respectfully Disagree 5
  11. 39 minutes ago, Michael Curran said:

    Well...... at least there’s debate.  Seriously fellas,  my only real concern is being able to play LJ competitively in future tournaments and stand a chance of coming out with a “W”.  As it stands I really feel she is just lacking, and her Death Marshals are not going to see the table.  I relent on the stat 7, I find you youngin’s odd in that you are fine with some of the characters I listed having a 7, but getting feathers ruffled when I suggested the best melee fighter in the Guild have it.  That’s ok 😀

    Decay...... on the other hand, just feels out of character.  😐 

    Lady J is still one of the best MI fighters in the game.  MI 6 range 2 with triggers to attack another model.  Heals 2 on a kill.  HtW.  Immune to Distract and can AOE remove conditions?  Get the decay with injured on a low state model blasting onto another.  Jump in, plus flips on damage, on an injured model.

    She is deadly as a secondary master even with the extra SS cost she’ll be hard to resist.

    She’s seems to actually be a viable master in 3E.  Too often in 2E if you got out activated she’d get swarmed and murdered.

    7 possible swings an activation at MI 6 and range 2? Not too shabby for a blind person.

    • Like 1
    • Respectfully Disagree 1
  12. 1 hour ago, Ludvig said:

    @Marcusito

    What core changes have impacted our playstyle? I don't have enough m3e games to have an opinion on that.

    Damagewise we seem to be much more in line with the other factions which isn't a bad thing but having ridiculous weak damage was a pretty central part of what being guild meant for me. Many guild players would call a 6ss model with "only" 2 min damage weak and barely touch a model over 8ss that didn't have min 4. 

    The changes to cover and friendly fire seem to be more projectile friendly and simplified.  Randomization is gone and I wasn’t a fan anyway.  The conditions though they are going to cut both ways.  I think Lady J might end up being a staple for her immunity to distracted and can AOE wipe conditions.  The changes to focus.  It now is a condition that can stack and doesn’t end until it is used or removed with an action.  A few of the Guild crews can stack focus pretty easy. 

  13. On 1/24/2019 at 11:01 AM, Ludvig said:

    Do they really do it better now? Guild used to have an abundance of models with absurd damage tracks and built in crits. It looks like the damage is more in line with everyone else's now.

    Overall with the themed mechancs I believe Guild is in a better place especially with the changes to the core rules.  I’m a realtively new player to tabletop games in general and after a year with 2E Guild I believe I’ll be more competitive with these changes.

  14. I got my Dashal game in tonight.  The summon worked fine without too much trouble.  The discard wasn’t so crippling turn one handing out focus to my rifilemen.

    I got scorched with Sonnia getting to wrapped up in Dashal’s summoning while a Pale Rider fgot her in range of my firing line with that new 14 inch range.  I survived turn 1 but was positioned poorly and lost initiative.  gg.

    Threat ranges are still a thing with Sonnia.

    I’ll have to get more games in before I’ll have an opinion, I need practice in general.

  15. I went through the summoning engine and bonus action focus with a discard last night.

    It is going to take cards for the focus but you are also compete with other bonus actions of models like the executioner.  I see this discard mitigating a riflemen firing squad.  Riflemen ignore cover and get +10 range of they want with a focus.   

    I’ll play through it a few times but as of now I think it is going to be ok with the discard but in exchange I’d increase Dashals health from 10 to 11 or 12.  Most of the other Guild Masters have 12 Health that are going to be in melee combat.  Sure other models don’t have Armor 1 but the other Guild models with 12 Health either have HtW, Shielded 2, Tough as nails, Squeal or Hard to Kill.  I’d be more apt to dive in with Dashal with a little more health.  Just seems low in comparison to the other masters.

  16. 2 hours ago, trikk said:

    I think the discard-to-focus isn't a bad idea, especially since focus transfers across turns. But I think giving him a multi-model summon and/or bumping him to stat 7 (which turns it a 5 if he backline summons) as he has more requirements to summon (a marker) than most summoners doesn`t sound like asking for too much. 

    I mean if Dashel summons 2 Guild Guards on a 13 from a friendly scheme marker does it really make it that bad?

    How could you summon two models on a 13?  It is a once per turn action, I don’t see any language that would allow two summons in a single Dashal activation.

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