That damn Voodoo Doll!
Hi just wanted to check because I can't seem to find an answer...
My buddy and I have been playing a few games recently where he's been trialling his Zoraider crew... the most frustrating thing I've found about going up against this crew is the Voodoo Doll. I understand and quite like the concept of the Voodoo Doll but through his devious cleverness my buddy uses it with devastating results.
His signature move is to summon a Voodoo Doll on a high building (at least 3" or more), using "Hem" to pass on "Sewn Fate" to my minions and then have the Voodoo Doll throw itself off the building causing massive damage without giving me a chance to defend it. He recently added in Will O' Wisps (which can start anywhere in the board due to an upgrade) so he can do this twice a turn (due to the Will O' Wisp's tactical action) and from very early in the game.
I guess my questions are:
1) Can the "Sewn Fate" condition be removed?
2) Can Voodoo dolls target the same person multiple times in a turn (ie if the doll is summoned again in the same turn can he hem himself to the poor soul that he did previously)?
3) Do self inflicted wounds count (from actively choosing to fall off a building) when passing on damage?
I suspect it's a perfectly valid move but wanted to see people's opinions because it doesn't seem to have come up from any of my research...