Jump to content

Mayt

Members
  • Posts

    8
  • Joined

  • Last visited

Posts posted by Mayt

  1. Having played against the exact same crew and player shortly after @Flippin' Wyrd George, I can agree it’s difficult to deal with the stiched once they have so many severes out of the deck. 

    I was playing viks so the tactic was very much just slice and dice my way to dreamer. However there’s just to much protection early on to get an alpha strike off. 

    With the help of some god hands and moderate damage flips I did manage to eliminate most of the crew through sheer power but it didn’t help the fact that I couldn’t stop the smaller peices running schemes effortlessly whilst lucid dreaming all the weals our. Even with the power of viks and Taylor the whole dreamer crew just feels like a snowball getting bigger bigger.  Simple duels become easier to get off with all the weaks out of the deck. gamble your life becomes very strong quickly and it took a vik off in near enough one activation with very little I could do about it. 

     

     

  2. 16 hours ago, I'm a Teapot! said:

    I suggest you to play brewmaster and look the options you have to work with while trying to adapt to the enemy. He has a strong attack, if he has poison, he has the aura, a lure and a bonus action heal. That’s it. Very squishy for a close range master and also, ad the crew very weak to stunned. 

    I don’t understand. The point is that condition removal is one of the major weaknesses of brewie and ur not willing to pay 7ss to attack that weakness? Something in that concept doesn’t sound logic to me. 

    Tell me any Resser leader and I will build you a crew that destroys the whole tri chi crew. 

    I have spent a lot of games playing Brewmaster during 3e and the majority of the time with relative success, being honest this makes me super happy as I was one of those players that tirelessly tried to make it work for 2e and it just never fully synergised properly. However last night I played a crew that stunned me and quite honestly it was a total shutdown to both the synergies and the auras. a lot of the play style depends on the triggers and bonus actions building up poison slowly. so in summary use stunned against Brewie.

     

    I also recognise this is off topic.... on intoxication. If the opposing crew cant get on top of the effects, it becomes to oppressive in my opinion when tied with the two inch engagement.

     

     

×
×
  • Create New...

Important Information