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Posts posted by Steamtastic Vagabond
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A question for anyone who cares to answer. Tara’s passive ability Eternal Moment allows her to reflip the result of any flip made to end the encounter, but can she do so more than once at a time?
For instance, round 5 passes, a card is flipped to end the encounter, the encounter ends but Tara relies to keep the game going, the encounter ends. At this point, may she reflip again or does she have to stick with the result generated.
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While running In Defense of Innocence relatively recently, my players held a rally using a political candidate as a figure head and ended up convincing the entire town to form an angry mob to go out into the desert to hunt the nephilim raiding the town. What the players didn’t realize is that there was more than 2 nephhilim and something closer to a hundred. Needless to say, the players quickly realized their mistake.
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Quote: Into The Bayou Pg. 48
”To gamble with Zoraida, the character must make a TN 5 Gambling Challenge. On a failure, the character loses the game then and there...”
4 hours ago, Faux_St_Hooligan said:Using simplified card games is a viable option. Though how would you see Gambling Skill playing into the action? Somehow I'd like to see a Skill Duel play into the action so the players have a reason to work on the skill.
Super easy to incorporate the gambling skill with this.
Simply edit this number to represent better more skilled gamblers, or worse ones.
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Something you could do is hold simple card games like blackjack, poker and what not using the rules for gambling with Zoraida. For pay out, I would recommend 2-4 scrip for low stakes games and anything higher for higher stakes.
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On 4/16/2018 at 4:16 PM, Aaron said:
Mason hates puns, so don't use them to convince him of things
So we shall threaten him with an endless tirade of puns!
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1 hour ago, diki said:
I don’t really like that the stupidest char possible with -5 int but 5 ranks in artefacting (av 0) could easily make really complex things. A genius with maximum possible human intellect 5 but no ranks in artefacting and av 5 couldn’t make anything.
May I present some situations where this might make sense.
You are Professor Gideon Longfellow, world renowned genius (Intellect 5) who has published many papers on the topic of theoretical physics. You are an incredible artisan, culinary and even engineer, but you just CANNOT sew. No matter how hard you try, you just can’t keep two pieces of cloth together with thread. You understand the concept perfectly, but you just can’t actually do it.
Or, you’re Burt Malcolm, a grade school drop out that is practically brain dead when compared to Gideon Longfellow (Intellect -3). However, despite your idiocy, you are surprisingly competent with a needle and some thread (Stitching 5), you’ve woven some nice scarves for your self and a your little brother who is quite a lot smarter than you. And oh the pride you felt when you learned that even the highest society of Malifaux adore your designs. You know basically nothing about fashion, but you uncanny skill in the art of sewing puts you above even Gideon Longfellow in comparison.
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Edited: Replaced Threading The Needle with Moving Target.
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8 hours ago, Le gob said:
Threading the needle already exists as a general talent.
It was removed from the General Talents list in the Core Rules, but reappears on the Thunders Archer in the bestiary.
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I forgot about the Euphoria thing, I though the Brilliance condition mostly represented addiction and permanent stains from Brilliance use, my mistake.
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Quick question for fatemasters, how should I handle people who are ON brilliance (Not just addiced)? I’m thinking maybe Brilliance should raise the taker’s intellect by 5, but I would like to hear other’s thoughts.
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5 hours ago, GamerCr0w said:
I noticed that Cobbled, Amalgam and Totem are missing rank values.(Into the Steam pages 79 and 103)
Is this intentional or has there been a mishap since most of the other NPCs have ranks?These characters are all subordinate characters, so they’re effectively treated as Fated, whose owner flips cards for them.
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Alright then, perhaps half cost explosives then, or some sort of discount on explosive making for step 1.
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Keep in mind that the demolitionist still has the 4 other talents. You could just skip to step 2 if the first talent has been made redundant.
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8 hours ago, WolfDayDream said:
I hope the NB book has a puppeteer pursuit. Please?
That basically exists on the player creations forum actually. It may not be official, but it does exist.
http://themostexcellentandawesomeforumever-wyrd.com/topic/132773-doll-maker-basic-pursuit/
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5 hours ago, EnternalVoid said:
Half of them involve fire and the other half poison likely
Why not both, at the same time, all while manically laughing to your undead horse.
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Better than any White Wolf index however!
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I personally think a MOBA would fit the bill quite nicely (if the standard mold was broken just a little bit)
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Actually it’s more like,
TN 10
1-5 = 1 margin of failure
6-9 = normal failure
10-14 = normal success
15-19 = 1 margin of success
20-24 = 2 margins of success
Basically every 5 above or below the TN is a margin.
Edited for Accuracy - MC
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36 minutes ago, argailwall said:
This one looks eel tempered
Eel say!
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4 hours ago, Helixfire said:
I see you too are a Green Lantern fan.
I like the shamrock, jackals, and spiders. I may take inspiration or with your permission lift some elements directly for my own game.
Not really a green lantern fan (must have been an accident) and go ahead, I’ve also got more details about The Bloodied Shamrock and Jackalopes on a google document as this is one of my first projects (which I regret making ever so slightly), I can send it to you if you’re interested.
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Alternatively, if their head or torso is dismembered/destroyed by a critical effect, they are killed.
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22 hours ago, CaptianEinsteinAlucard said:
Ok and that would be great if you could
It's not official, but it's something.
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For Lynch’s staff, I would recommend using the Beckoners from under quarantine mixed in with some regular people, maybe with a shotgun or two.
As for Lynch himself, I don’t believe he exists as a profile as of yet. I could make an unofficial one though.
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Focused and fistload collectively provide , and Hard to Wound . Assuming that accuracy doesn’t cause any more or to appear, you’re left with .
Archer, Basic Pursuit
in Player Creations
Posted
Replaced Moving Target with Called Shot (Which I believe to be an original ability, but can't quite remember).