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Fixxer

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Posts posted by Fixxer

  1. 8 hours ago, Ludvig said:

    A single vent is no biggie but you can stack it as high as many times as you want. Mei can railwalk up and put up two-three vents so tat even with a built in positive and focus you are still at negatives. 

    I typically see vented steam twice in a single turn, which means that you'd need to use a henchman, focus and burn a stone to get to that straight flip for the duel. (I use McTavish or Angel eyes typically)  OR if you are lucky enough to have a master that hands out obey or focus, you can set yourself up for success. 

    I see what you are saying but 3x vented steam is overkill and eliminates Mei Fangs ability to really do anything else AND dictates her having to activate  early/first.  I was just offering the counter to that gimmick which most newer players overlook (myself included). I dont see a lot of focusing outside of 10T and never see people using stones to add a +flip, typically its a suit. AND when the Mei Fang player knows that you know how to get around their 1 or even 2 vents, they play differently with her which is the edge in defeating her "castle" play style. 

     

     

     

     

  2. Gotta find the value of focus or spending a stone for positive flips to get around vented steam. The +flips (from focus) carry over to damage, so just getting through the negatives to actually hit means that when you do, damage should be vast. 

    Took me a game or two to figure that out against Mei Fang, otherwise its an impossible bubble to approach. 

  3. I second Thana, I dont see anything to make your opponent fear rushing you. A teddy with a few daydreams to push into a "gobble you up" position is key to keeping Dreamer form getting rushed. Copellius should be swapped for teddy as I find him with Widow Weaver is a fine combo.  (1) Playtime was made for teddy and has gotten me a ton of cards, ups his respect factor from opponents as its not just damage he is going to do.  Nekima , mature nephilim, or even Graves would give you a little more punch. Certainly lacking a tough model and a model that puts out damage. 

    My Typical Summoning Dreamer list looks like.

    Dreamer, DoP, On Wings of Darkness, Otherwordly.

    2 Daydreams

    Widow Weaver (upgrades)

    Teddy (upgrade)

    Doppel

    Waldgeist

    I typically summon 2 models on the first turn to keep my waking at a point where I can still heal 2 on activating models. Then it depends on the schemes and strats AND the cards I have in my hand as to what I summon. Litilu, Lelu, Stitched, and Insidious are my mains and require an 11 max. With a 7 stone pool and daydreams to sack for a mask, high cards are all you need. Take what you can get as an activation is an activation and they are all significant models after the turn they are summoned, your opponent will have to deal with them. Stitched together are the best thing you can summon in terms of damage output and tricks, theyre solid. They heal, gamble, (lose) reactivate, heal again. Just keep them in that 6" aura.

    Dont forget that dreamer also has a shooting attack that is 12" range that triggers auto paralyze on models with WP 4 or less. You need a crow though. If people want to alpha strike you with WP 5 tough guys, a single Daydream or web marker in range can give dreamer a really nice activation in shutting down a model. This is an underutilized action on his card that can save you in those alpha strike moments. 

    Looks like you are playing Perdita and Ophelia who both shoot insanely well. Are you playing with a good amount of terrain and not letting your opponent get away with shooting you in the open. Calculate those negative flips. 

  4. 7 minutes ago, skoatz said:

    No problem!  I would recommend joining the Malifaux PDX Facebook group.

    I am in that group for sure, signed up and bought tickets for Breaching the Faux also. I need more practice though, I'll be looking to meet you on Tuesday at TPGS. I'll check out GG tomorrow night as well, just to see if I can get a pickup game. 

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