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FinalForm

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Posts posted by FinalForm

  1. Ok guys, ultimate guide how to do 41 inches or even more in perfect setup:
    Our enemy has 4 wound model within 25 inches from whisperer.
    Emissary pushes gremlin for 3 and gives him focus. He also gives memento to victoria
    Our Vik of blood is buried by void wretch, vick of ashes makes whisperer a sister.
    Student gives him fast.
    Now gremlin can walk four times for 22 or 2 walk+charge for 20 threat. He hits model with focus and kills enemy(this is possible).
    Victoria of blood appears in base contact (1-2 inches). She uses oath keeper and can walk+charge(15 inches) or triple walk+ attack for 17 inches of threat range.

    In the wettest dreams this means 3+22+2+17= 44 inches of threat range in one activasion. In real life this will be about 30-35 inches, but this is still pretty impressive.
     

     

    • Like 1
  2. I know a guy from Moscow, who are in the top of Russian community(and this one is huge and competitive as hell, especially in Moscow). He is like top 3 player in Russia and he is Leve main.
    He runs very combo oriented lists most of the time and hits like a truck)
    So, no, Levi is fine. It is more about preferences and understanding.

    • Like 1
  3. 9 hours ago, lucius101 said:

    So the tactic relies on the Whisperer killing something,

    and the enemy get an activation after Blood is placed.

    Sounds risky to me.

    3 mi6 min damage 3(4) attacks with 1 focus with a range of 23 inches seems pretty legit to me.
    In fact you want to kill a schemerunner or some squishy frontline model.

    No. Vika gets the Memento

    AF boi. But is there any other playstyle for Viks?)

     

  4. On 22.08.2017 at 1:27 AM, Ludvig said:

    @trikk

    Have you played them against each other? 

     

    I did.
    Core of my list was Peacekeeper with debt, franc with debt and wade in and bishop with debt. Opponent killed my keeper with glowing saber on mounted guard+franc. On the second action of second turn my bishop killed luna and mccabe and locked enemy franc. On third action my franc killed Dade.
    My schemes were to kill leader and the most costy model(dade).
    That was 9-2 game.

    • Like 1
  5. 26 minutes ago, Ludvig said:

    Hounds are a massive liability for both huntibg party and dig their graves.

    I kinda agree, but in my city(not a proper argument, I know) I've seen about 0 times dig their graves was played with 3vp. Hunting party is ok, I agree with it.
    But outside of this two schemes- dogs are a better choise imo. Activations+ ability to kill enemy schemerunners and squishes in some cases.

  6. Good news about 5th wave- guild got no weak stuff.
    All models are at least 7/10 playable and most of them are realy good in their niche.
    My top of new models:
    -Jury: she is just perfect- support wombo-combos, sustain, damages, neat miniature and lots of fun) 9.5/10
    -Queller: well-rounded semi support model, that helps in half of the strats and buffs your non-master models, also can hit stuff and debuff. 9/10
    -Monster hunter: very strong model in agressive hth lists,imo you always want pair of them rather than one, they synergies so well with each other. 8.5/10
    -Domador: semi support model, that adds lure to the fraction and has pretty strong support side like aoe heals, card draw and extra actions for dying models, expencive (12ss for domador+belle) 8/10
    -Riotbreaker: nice tank/disruptor, that makes models insignificant and locks enemies in a very nasty tarpit, but that's all. 7.5/10
    -Investigator: kinda good schemerunner/ scheme disruptor, has some minor card draw. I know many players will disagree, but I think this model is the only model in this list, that fights for its niche. We already have cheaper scheme runner, that disrupts enemy schemes (reporter costs 2ss less and as i think brings nearly the same value) and we have doggos for 3ss. 2 Hounds brings extra activation, have about the same mobility, dishes out more damage if needed. But investigator is still a very solid model and is playable. 7+/10

  7. 13 hours ago, apes-ma said:

    Doesn't Blood need the Soaring Dragon upgrade?

    Nah, we have more useful void wretch that does the same thing and allows Viktoria to unbury after whisperer kills some pesky scheme runner or even some tough guy(and oh boy, whisperer kills stuff).

  8. 1 minute ago, trikk said:

    I`d never consider Reincarnation worth it in a non-fun game. Aura is very situational and I pretty much don`t take it unless its Ressers or NB. Imprint is cool but the chain one allows you to have a very good chance of killing henchmen and you can have a sick shooting range with Heartsbane.

    In most cases in my meta (NB, arcanists and the guild dominated one) it works pretty good.
    Reincarnation totaly worth it imo. You gain amazing value for 2-4 ss. I rarely summon more than 2 witchlings but they are best 5ss minions for Sonia and are good by themselves.
    And I dont see how nurse is better than loco and I almost never pick both of them in one band. 

  9. 11 minutes ago, 4thstringer said:

    Ok, how about the sonnia ml upgrade?  I have a few problems with it.   1. If I'm engaged with her id rather use inferno than buff her ml. 2. If I dont want inferno I assume frank is nearby to push me out.  If not I need confiscated lore to do def. 3.  If you want to combo it with reincarnation no badge, so she's gonna die. 

    Am I crazy? 

    No, you are not. This upgrade is more of a meme-tier than the real option exactly like melee Putina(with one exeption- Raspi can really use it).
    I think that in 60-70% games the valid build is imprint+aura+reincarnation and in the rest 30-40 % reincarnation+imprint.

  10. 35ss
    -Viktoria of ashes (sister in fury, Systery Bonds) 3ss
    -Viktoria of blood (mark, oathkeeper) 3 ss
    -student 4ss
    -emissary (viks upgrade) 10ss
    -hog whisperer 6ss
    -void wretch 4ss

    6ss cache, up to 41 threat range, 1st turn alphastrike as it is.
    guess how we extend threat to 41 and get like)

  11. There are some event with henchmen hardcore section incoming in our city.
    I'm Guild player mostly and Sonia is my main, but I have lots of Outcast miniatures and want to have some new expirience.
    Back to hh, my list:
    -Taelor oathkeeper, i pay better (2)
    -Johan oathkeeper (7)
    -Sue oathkeeper (9)
    -malifaux child(2) as a filler

    The idea is to sustain some damage and then counterattack with flurry+attack/charge+attack with minimal dmg3 everywhere. Also they all are mercs so some free focus will be helpful too.
     

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