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FinalForm

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Posts posted by FinalForm

  1. 3 minutes ago, Ludvig said:

    I've never seen a Levi list like that one but the aboms look like easy targets for Sonnia if she can get to them.

    I would absolutely love to show this list to you guys, but I'm living in Russia. So only in form of battle-report.
    I've played this list 3 times and only one time on tournament. This is an alpha-strike list that creates new aboms via desolating your enemies. I have an amazing expirience activating desol 4 times turn 1. And that is where all this sweet activations coming from)

  2. 1 hour ago, Adran said:

    Your entire force on your back line, or there is a huge amount of LOS blocking terrain, and even then, she has a chance to kill you all. 

    Every board must have some LOS blocks and placing forces on backline is valid strategy if you can alphastrike.
    You can place entire army behind some rocks/houses.
    Then you just spending 3 waifs+ 3 aboms move and bite A&D+1 abom move and form the desol. Then Effigy discards slow, then alyce gives reactivate to desol and toolkit. Then toolkit gives +/+. At this point turn of Sonnia is 100% over. And only then first model comes from that house/rocks.
    This is also an answer to @ConfuciuSay

  3. 35 minutes ago, Ludvig said:

    she is actually a brilliant counter to  Leveticus

    I explain what problem do I have in Sonnia vs Levi matchup.
    1st turn 

    go to roster for Levi:
    50 SS Outcasts Crew
    Leveticus + 2 Pool
    - Pariah of Iron (1)
    - Desolate Soul (2)
    Hollow Waif (0)
    Hollow Waif (0)
    Rusty Alyce (10)
    Ashes and Dust (13)
    Arcane Effigy (4)
    Abomination (4)
    Abomination (4)
    Abomination (4)
    Abomination (4)
    Mobile Toolkit (3)

    Sonnia having between 8 and 10 activations.
    All crazy stuff for levi starts between 13th and 15th activation. If u dont kill one of abominations turn 1- you can just watch your guys getting rekt and becomming aboms. 30-40 def tests in first turn also. If Sonnia can survive this- then yes everything is fine. 

  4. 29 minutes ago, ConfuciuSay said:

    Are there any other masters that Sonnia just hates to face?

    It is all based on strategy and schemes.
    Zipp is generaly very strong opponent, Dita can be very annoying, Hamelin with Nix can be unpleasant option. Leveticus is a terrible opponent by default.

  5. New MM is awesome and I'm going to test him this way:

    -MM 
    Test Subject (1ss)
    On the clock (1ss)
    Plastic surgery (1ss)

    -Zombee Chihuahua (2ss)

    -Sebastian (7ss)

    -Myranda (8ss)
    Debt to the Guild (1ss) 

    -Kudra (7ss)
    Debt to the Guild (1ss)

    -Scorpius (6ss)

    -Nurse (5ss)

    -Brutal Effigy (4ss)

    -Witchling Stalker (5ss)

    48ss      6ss cache

    Oh boy
    Poison factory can produse tons of poison dmg and i think this will be amazing.
    10 activasions, 3 henchmen, can't wait to test this stuff)

    What do you guys think?

    Upd. Myranda with Debt for free ss now.

    • Like 1
  6. 7 minutes ago, Ludvig said:

    You have a strange way of looking at it. Vik of blood is a henchman included in the cost of ashes so if we are comparing masters we have to compare her with her freebie model included. Ashes is balanced around having blood. If you want to go that route we can compare Sonnia without her attacks and take away an ability or two because you just removed half of what makes Vik into a master. It's the same with Lynch, Dreamer and Levi. You can't compare those models without all their abilities.

    Once again I know that Viktoria of Blood is ultimate killing machine.
    But good attacks on Hungering darkness Does not make Lynch top Melee master, ok.  So we are talking about Viks. Viktoria of Ashes is a support master with pretty good damage track, while Viktoria of blood is a powerfull glass cannon henchmen.
    Let's move on)

  7. 2 minutes ago, Ludvig said:

    The Viks usually do min 5 ignoring almost any reduction or protection concievable. 

    In my definition of a melee master you kind of need to have a good way of getting there and survive being in melee. Doing a few points of damage that doesn't ignore defenses doesn't make you a melee monster. Card draw is more of a support ability in my opinion and to me a "melee master" is a master that deals a lot of damage in melee, might be a question of definitions.

    I'm not including Viks here as Vik of blood is a henchmen and Vick of Ashes rarely seen killing somebody.

    Mah Tucket is a great example of Melee master and she does worse then melee Sonnia. As listed Sonnia has 2 problems - sustain and mobility, this problems can be solved with support models listed in third part of my post) Once again, I still think that Sonnia is so-so melee master, but she has this option.

  8. 15 hours ago, Tris said:

    But even then, her damage track is 2/3/5, plus 1 burning, so at least the medium damage seems off :) 

    Sry, my bad) 
    Anyway the attack itself deals 2/3/5(b)+ burning1+ push this model up to 2+ Heal1-3 wounds+ draw 1-3 cards
    There are LJ and Misaki, who can generate more value from single attack. All other masters in most cases do far worse, then this.

  9. Sonnia main here

    1st of all
    She dishes out tons of aoe damage in some funny ways. You can actually kill something within 22 from her with pretty descent flips, and most important u can purge with fire, boi. Remember that she has + on attacks against 6+wp and if she is missed with spell- she fires back.

    2nd 
    She has some good upgrades, that have insane value.

    -Cherufe's imprint - enemies near can not use ss (enemy henchmen within 3 has really hard time sustaining all that damages)
    (1) flame wall - and here we go. Nice impasible los blocker, that can easily be copied by child. Big fu to shooting armies and to almost any kinds of alpha strike. Deals some damage when expires, be careful.

    -Reincarnation - many guys here think this upgrade sucks, i'm fine with it. Kill burning stuff within 10, get your free witchling for 2 cards or 1ss. Even 1 witchling is great 5ss for 1, 2+ witchlings are unlikely to appear, but man this feels good. Guild summoner confirmed.

    -Counterspell aura - Neverborn, some arcanists and all obey/lure models cries and calling suicide prevention line. Also you can make their day even worse. For (1) you can ground their magic, so they almost can not cast at all.

    -Cherufe's parting gift - sweet one makes your default totem worth playing it by summoning it over and over for free. Second part is more important: your fellow witch hunters within 12 and los can chain activate. And here we go. Push Sonnia for 12 with hearthbain then blast everything within los, push sam than let him unleash his righteous fury on enemy, pull thrall with handler then chain activate him to completly wreck anything around. This stuff is VERY good. 

    -No more masks - makes Sonnia third best melee master in the game.  2/3/5(b)+ burning1+ push this model up to 2+ Heal1-3 wounds+ draw 1-3 cards. If you know enemy will try to tie Sonnia in melee- this is a great choise. Otherwise this is more of a meme-tier than a serious one.

    3rd 
    Models and support

    -Francisco is the best way to make your Sonnia healthier and generaly is autoinclude.
    -Malifaux Child is close to autoinclude, granting Sonnia second wall.

    -Loco is nice buffer(+ dmg on Sonnia is GREAT) + generates some good damage when focused. Be afraid of his on-death effect. 
    -Hearthbane can attack Sonnia to push her then teleport, then push again. Ouch but this can kinda fixes her mobility.No inbuilt suits, so card hungry af.
    -Sue +Sonnia with counterspell aura is a death to any heavy casting army. They are done. He can also give some burning to the guys near him.
    -Effigy is generaly good on any damaging master. And for 4 ss this one is very, very tough.
    -Emissar is good, giving that sweet burning+1 to enemy without los, but I rarely can see place in my lists for his 10ss ass. He is not witch hunter also, so no chain activation to Sonnia/Sam via parting gift.
    -Queeg is not tested, but i see him as Hearthbane alternative. He is a henchman for less ss, has lesser damage can not push Sonnia as far as Hearthbane, but can push her without any additional cards/suits.

    4th 
    Remember the weaknesses 4 wk, 4 df, 12 hp.
    She is slow and VERY squishy. Franc is absolutely needed and u need a way to speed her up.There are a problem that can not be solved easily for her: she is card hungry af. Effigy can help just a little, pair of debts are ok way to go, but outside of this- your hand is screwed. You always will have 0-2 cards. Suck it.

    Thats all my fellow Sonnia player, now you can purge enemies with flame. Good luck with this)

     

    • Like 3
  10. 22 hours ago, wizuriel said:

    Nerf

    • Ryle: Raking fire can't target anyone hit by this action during this turn
    • Witchling Thrall: Impossible to wound down to hard to wound

     

    First of all- nice list. You did a great work

    But the first thing to be changed is Franc. He is so much autoinclude it hurts. I see nerfing him by changing his "Protected by"  2/2 for +/+. 

    • Like 1
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