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Richard matthews

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Posts posted by Richard matthews

  1. ive only had a couple of games but I was using poison to make it so that everything healed back to full at the end of the turn so if you hadn't killed a model then it heals back to full and go for the attrition battle if I got it on enemy models then bonus but it wasn't as important as healing and scoring points. my biggest mistake was not loading up Sebastian which caused him to die but everything else healed 5 points each turn just by poison. it worked quite well a little gasser held up models it had no business holding up 

  2. On 8/13/2019 at 5:08 PM, Adran said:

    It's also worth considering the combination of a crossroads seven model with any other model. I can't think of a strong combination off the top of my head, but if you wanted to try sloth with an ice golem you'll want to pick envy as the leader...

    poltergeist and wrath off the top of my head wrath makes them take wp duels and suffer damage poltergeist puts them on negs and they take another damage 

  3. I have found (after my extensive 10 games neverborn in m3e XD) that Titania is brutal I haven't had chance to play Nekima, dreamer Euripedes so that may change I can see a reason to take Marcus other than you like the models I played him a couple of times but I cant get that much use out of him. 

     

    my personal picks are 

    Reckoning -Titania 

    Corrupted Idols - Zoraida/ Lucius (depending on deployment)

    Plant explosives -Zoraida

    Turf war - Pandora 

     

  4. Welcome to Malifaux

    A  note that I am now available to run demos at Wargames Workshop Northampton.

     

    There is a friendly atmosphere with a group of gamers into other systems as well as Faux,

    Expert help is also on hand for modeling and painting help and guidance.

     

    You will find me at the following shop address: Wargames workshop, 3 Abington Square, Northampton, NN1 4AE

    Running Malifaux Intro & Demo Games:

    Every Monday evening, after 5.30

    For further information feel free to phone the shop on 01604 638218

    Please also contact me on the forum to allow me to book a slot

     

    I am also looking for a venue to run events/tournaments in the future

     

     

    • Thanks 1
  5. I was considering trying him out not sure what to run I do like myranda but not sure how viable she is in his crew as I don't think he will be relying on poison like in ressers, im quite excited to get playing him I think he could catch people by surprise. what are your thoughts on him.

     

     

  6. 3 hours ago, DonCheadle said:

    The Statue only drops scrap markers when damaged by enemy models, as @Stewbert has correctly stated.

    And the Emissary has a very good damaging ability in being able to use his cast on double focus. Likewise, I'm not arguing that your choices are off, I'm just trying to clear up any inconsistencies. 

    ah ok didn't spot this thanks didn't want to do this at a tournament

  7. 13 minutes ago, DonCheadle said:

    Couple of notes here:

    1. The Emissary drops a scrap that is very easy to Rail walk to, which decreases your hand costs. Additionally, it's a push, which alleviates an issue the Shadow Emissary can run into - its moderate speed (since you usually cast or push another model). This is big. Echoes of power is also pretty good. 

    2. If the enemy doesn't attack the statue (were they, for example, to tarpit it), you get no scraps. Plus, the statue wants to consume those scrap markers. 

    3. It isn't entirely correct that you're trading 1 ap for 1 ap. You're pushing 4", that's worth around 1 AP, and then you're giving fast, which is another AP. So really you're one in the black (AP value depending on what you push of course). 

     

    1 isn't really an issue as I play quite defensive so im not usually spending cards turn 1 other then to summon  

    2 I normally use my model to hit the statue then heal him with LRM to get 2 komainu a turn,

    3 the push and fast is good but with him the statue is my only real hitting power the rail worker can do a bit of damage but kang is ml7 min 3 which is a lot more consistent damage output.

     

  8. thanks for all the replies

     

    I have considered taking Kang or the emissary for sparks, my issue with the emissary is that people seem to take it with Mei Feng as it drops a scrap marker but the obsidian statue and porkchop do this anyway, I know it makes something fast but you are stil trading 1 ap for 1 ap where as Kang buffs the crew and gives me some hitting power

  9. Good Afternoon Guys and Gals,

     

    This is my first time writing a tactica of sorts so apologies for any disjointedness or anything that might be missed, but hopefully this gives an overall guide.

     

    I am an experienced TT player but never picked up Mei Feng until recently as I was always told how bad she is in the UK. (don't want an argument over USA, UK or any other meta)

    I recently had the opportunity to play her in a couple of fun games this post is my thoughts, first let’s look at my crew

     

    Mei Feng

    • Vapourmancy

    • Misdirection

    • Press the Advantage

       

    Sparks

    • The Peaceful Waters

     

    Toshiro

    • Command the Graves

     

    Obsidian statue

    • Smoke grenades

    •  

    Mechanized Pork chop

    Rail worker

    LRM

     

    Pretty standard build to be honest, looking at the models in more depth

     

    Mei Feng

     

    Firstly, she is so much fun, i played her very defensively the fact she can bounce around so much I found her much more useful at being at coup de gras master where she can bounce from side to side killing already wounded models.

    She can hire 4 foundry models out of faction with infiltration (foundry), is immune to slow and paralyze and has Armor and a trigger to push this model 5” in any direction. The DF trigger did confuse me at first as it’s a leap I would assume it would be a place or ignore intervening model and terrain.

     

    She has her 2 attacks on her card, first one being tiger claws which is a 2” range 2/3/4 damage and trigger built in to give burning, to which this attack gain + flips to models with burning, the other Is Jack hammer kick this can be taken off the rail walker action it does 2/3/6 and she pushes into base contact even if it fails or is a disengaging strike, HELLO GREMLINS, with a trigger which gives all friendly models within P3 Armor +1. She can use Railwalker action to bounce around between scrap markers or friendly constructs to capture table quarters or to stop someone picking up a marker as she has a large engagement range.

     

    Vent steam is her bread and butter though this puts all sh and casts attacks targeting models within aura 4 on - flips until her next activation. This can be very useful against a lot of crews and helps with playing her defensively.

     

    Sparks

     

    He is a foundry gremlin, I primarily took him to give out armour and make things constructs…. This was not as effective as I had hoped with Toshiro on the board I didn’t really need any more constructs it was nice making them fast though, where I really got value from him was with his ability that enemy models can’t target a model friendly to them with actions if they are within 8 of him and his attack action which gave models a condition that when suffering moderate or severe damage the would gain a blast. These seemed to be the most effective pieces on his card

     

    Nice things though is that he can make something a construct which could help with Kang if its an enemy and gives Armor +1he has accomplice and a decent enough ml 6 attack

     

    Toshiro the Daimyo

     

    The TT summoner, this 1 and a half eyed gentleman is incredible but you already knew that, he can make any minion fast for an 8 with war fan or can give focused when discarding a nearby corpse. He is pretty survivable with df5 HTW +2 and as a henchman he can survive a little longer he gives all minions + flips to the attack flips of close combat (claw) actions if within 6”. With Mei Feng he works a treat, he can summon 3 models a turn if you can make him fast.

     

    Komainu will be the main model you will be summoning with Mei Feng because of all the scrap.

    Komainu are very good models for free they are HTK Armor +1 6 wounds (they will come in on 3) but can give slow or burning and get it built in if within 3” of a friendly ancestor model. They are ml 6 2/3/4 damage not bad! And can place in base contact with model within 3” and it doesn’t even require a flip.

     

    Obsidian Statue

     

    It’s a HT3 model its has a low DF of 3 but makes up for it a little bit with Armor +2, a really nice ability with Mei Feng is that when hit it drops a scrap marker in base contact with itself it also may drop a statue marker in base contact at the end of the activation which is blocking HT3 impassable and stops him from being moved pushed or placed by enemy models.

     

    Offensively he is pretty good m6 min 3 damage and ca6 against WK at range, his zero actions allow him to either buff casters or heal based on the amount of scrap within 4 I personally used him as a scrap machine for Toshiro then healed him with LRM , I chose him over the emissary as I think he impacts my game plan more than the emissary. (but I’m sure everyone will tell me how I’m wrong😊)

     

    Rail worker

     

    Possibly one of the best 5ss minions that TT have he can drop a card for + flips on attack and damage turn 1 he can hit the statue for 2-3 scrap markers and later with his armor+1 and DF trigger to reduce all damage by an addition 2 they are quite sturdy and can hit quite hard

     

    Mechanized pork chop

     

    In a crew that finds scrap useful this model is not bad, DF6  6 wounds isn’t the highest but Armor +1 helps, the real benefit to this little piggy is that he sends everyone else to the market with + flips to the attack and they suffer 1 damage again generating  more scrap for the obsidian statue 

     

    LRM

    IT’S A LOW RIVER MONK, that is all…

     

    It heals with triggers to drop markers, has a condition removal attack at ml 7, a staple in most TT crews

     

    These are just my thoughts on Mei Feng please tell me how I’m wrong and how I’m right or what I haven’t even thought of.

     

     

     

    • Like 1
  10. This is excellent thank you.

    i have had 1 game with Asami, i have never played a summoner before, there are a few things I'm was amazed with that I've discussed below

    First of all i have to say yokai, what a model,  just the damage output of it due to the fact i was able to get quite a bit of flicker on them they made 5 attacks from 2AP. 2 from 1AP charge, 2 from ram trigger and 1AP which i was able to increase my flicker by 1 on the tome trigger, I was very impressed with them

    the amount of scheme scrap and corpse makers that you could drop as well would make Nicodem cry, every time i looked at a card i was like and he can drop a marker :) 

    LRM are amazing never really used them before but condition removal to remove slow off summons and a heal on asami after she has been helping things charge for 1AP

    These are just my initial thoughts as like i said I've only had 1 game with her

     

    • Like 1
  11. 18 hours ago, Nikodemus said:

    It was a fairly casual game all things considered so I wouldn't put too much stock into it at tournament tables, but in a similar fashion I had Yin pushed up early to tag Reva with her -Ca -Wp condition. Kept Reva in check half the game. Most resser masters like their Ca actions so having Yin put them on negatives is a fun thing you can try to do. In a more serious game I'd be worried about Yin being punched off the table after her alpha strike, seeing as how it doesn't actually kill any models.

    this was at a tournament, close deployment. McCabe is the perfect counter to Nico or asami waits for him to drop all his scheme markers and then jump in and eat them all for flicker :)

    • Like 1
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