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Beetle941

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Posts posted by Beetle941

  1. 3 minutes ago, LexLock said:

    I mean Fenton on his own. how does he, individually, go through 24 cards in a turn? Given he can only use Disintegrating Blast once and as far as I can tell there is no way to obey or reactivate a commander in a game where you are playing as Cult.

    Oh I misunderstood. I can't think of a way to mill 24 with just Fenton. Not unless there is a way to pull of Disintegrating Blast twice a turn

  2. 12 hours ago, Rathnard said:

    Well you can't go far wrong with the starter box, and then either two Raving Madmen or (my favourite) an Immolated Rhino. :)

    I think ECB Black Ops can work in 1-commander games, but you'll probably want to mostly use them against Abyssinia or Kassa Okoye, where you can expect asset-loaded units to be plentiful.

    Are the stalking portals worth taking outside of the starter box ?

  3. What kind of lists are people using for single commander games? Outside of Fenton + Twisted Horrors I'm kind of struggling to come up with something solid. Has anyone been able to run the ECB at the single commander level? I really like the look and rules but seem tough to fit in the smaller games. Any thoughts/lists would be appreciated 

  4. 1 hour ago, Thimblesage said:

    My first game I got it about as wrong as you could get. During the start of turn I summoned entire squads (3 fireteams) due to Endless Numbers. Yes, it’s a summons, but I didn’t observe the, “if it’s a squad only summon one fireteam” 

    Does the text for endless numbers say it's a summons? I assumed you brought back the entire squad .

  5. 7 hours ago, TheGreg said:

    I've played about 12 games with that list against alot of different armies and won 8, I like the kassa art and model way more than Prince u. Only a fraction of her abilities work only on combined arms. I've only played 1or 2 games against gh  but its solid against cotbm and ke. She works great as backup to Margaret belle as well and i can take a non combined arms titan with her plus some rock solid troops to backup the glass cannonish aby specialists. Like I said in my post with the list depending on what you face will depend on how much you have to protect her, I've only lost her a couple of times but I was usually far up the board claiming objectives and still outscored anyway 

    How does the matchup with GH go? I'm liking Kassa more and more but I was missing the card draw off of Titan assets from your list. I'm not saying it isn't an effective list, just personal preference. I plan on giving it a go this weekend just to compare to mine. I really like your inclusion of the Steel Legion as I have been trying to figure out a way to run them with their high points cost in a single commander game

  6. 1 minute ago, retnab said:

    I would strongly recommend giving Kassa 2 assets (I suggest maxing out on all Commanders), since losing her is a BIG blow both for your synergies and giving your opponent VP.  But yeah, it's a good idea behind the list in general!

    I could very easily downgrade the marauder to a rail gunner or drop the engineer (I would hate to lose him) to give her the extra asset since i will use the Behind Enemy Lines stratagem 100% of the time to bring in the extra unit for scoring purposes. I agree that Kassa is the linchpin of the list so maybe an asset like Toughness or Sousltone Necklace?

  7. 32 minutes ago, retnab said:

    Totally depends on how you're building.  If you're taking a mix of Dreadnought/Mech Infantry/Steel Legion then Kassa's probably a better bet.  But if you're bring Electrocutioners or want access to auto-Reinforcing, Prince U's your call.  Or hey, bring both and let Kassa give the Cutter's extra actions while Prince U auto-Reinforces them when they get injured.

    Oh I completely agree. After re-reading Kassa's card Im liking the idea of taking her with a Dreadnought + Electrocutioners combo to take advantage of the spare parts ability. 

    The list would probably look something like this:

    Kassa +25

      Deflector Shield -1

    Dreadnought -7 

      Mounted Gunner x2 -2

      Massive Furnace -1

    Electrocutioners - 10

      Engineer -1

    Marauder -3

     

    The idea would be to use the Titan as a mobile firebase while the Electrocutioners hold things down in melee and use the Marauder to complete objectives. Prototypes would most likely be rockets for the Electrocutioners and the chemical foggers for the Dreadnought. I would also pretty much always take the Behind Enemy Lines stratagem to bring in the calvary or Crow runners (depending on the situation) and Emergency Repairs in case the Dreadnought goes down. I will hopefully get a chance to test this list sometime this weekend .

  8. 3 hours ago, CaladanCid said:

    Yeah i was a little disappointed in the soft (maybe a resin blend?) plastic they ended up going with at first. The demo versions were certainly much harder plastic than what actually was delivered. Fortunately the quality is still very high for the most part. Lord of Steel isn’t so great, I would say average and the bendiness did no favors to the model. 

    But, the rest of the Abyssinia models are quite sharp in details and the spears/machetes are not bent. Haven’t really inspected the Cult yet. 

    Thanks for the info! Cult and Abyssinia are the two factions I bought into so that's good to know. Could you share a pic of the Lord of Steel?

  9. I guess by free I meant that you dont have to spend any points on them initially if you use the stratagem. While tactics tokens are in high demand, creating a fast moving harassing unit near your opponents deployment zone could potentially swing things on turns 3-5

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