Jump to content

Sol_Sorrowsong

Vote Enabled
  • Posts

    455
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Sol_Sorrowsong

  1. 18 hours ago, Omenbringer said:

    I can suggest a custom mix of additives that will assist in keeping your paints from drying out if you are interested. MIne are going on 6 years old and with the exception of the dry brush and texture paints, are as fluid as the day I bought them.

    I'd be interested in what you use.  Any of it work on bottles already a bit chunky?  I haven't thrown them out because I can glob out a bit with an old brush and add water on my palate to get a usable paint again, but they aren't nice for dipping a fine brush in.

  2. On 9/20/2017 at 1:52 PM, argailwall said:

    The attack is this: Devour (Ml 8:tome / TN:13:tome:crow / Rst: Df / Rg :melee1): Sacrifice target Living model. The target must be Ht 1 or have the Paralyzed Condition

    Ok, on further looking, I stand corrected.  Despite my initial thoughts that the second sentence is referring only to the previous sentence as an effect.  It could be equally argued that it relates to the eligibility of the model.  So only Ht 1 models, as Ludvig said, paralyzed models cannot take an action to disengage.

    • Like 1
  3. Based on wording, it isn't the ability to perform the action that requires the Ht1 or paralyzed model, it is the sacrifice effect from the successful completion of the attack action that requires either of those conditions (although ht isn't a condition in game sense).

     

    So YES you can attack with it for disengaging strikes (or anytime, but you wouldn't want to).  It WILL need the missing crow for it to succeed.  It WILL NOT sacrifice the model, regardless of Ht or condition being met.  Only will stop the model from moving.

     

    Long short, not worth it unless you really need the model to stick around and you have a 5+crow in hand

  4. Pretty much everything I could say ha been touched on, but I can pass up a good Parker post. I love the cowboy theme and robbery bravado. I think he plays best like a thief than a thug (scheme first shoot second).  No personal experience buy I've heard lack luster remarks about woku raiders but Sue...BUY SUE! He's just too good to leave behind in most games.  Dad outlaws are also strong but take a little time to get used to.  Personally I feel he needs a melee beater to keep people at shooting range. I've used bishop pretty well, but he's spendy. I just got the alt Taylor miss deed so will try her when I get the chance.

    Keep at it!

    • Like 1
  5. 14 hours ago, trikk said:

    I have the same thing. I use mine pre-game and not during the game but to each their own :)

    For me it would be an official replacement fit crew faux.  Great app but being able to see all the stats while building lists would be nice without needing to find and reference my cards.

    Also would be nice to see other in-faction options (like war room) without buying model first.

  6. No idea on Titania crew, but Z (swampfiend upgrade at least) with McTavish, Bad juju (eternal), 2 waldgiests, wisp and a gator seems a pretty decent list for killing schemes.  Unfortunately there isn't much scheme running in this list as wisp and gators are insignificant and waldiests and BadJuju walk so slow.

    McTavish will get some nice shooting done though and giests will tie up enemy.  Gators would I guess be anti-scheme and wisp allows the free voodoo per turn plus some annoying displacement due to her psuedo-lure 

  7. 36 minutes ago, icebreaker said:

    Flurry targets nobody, It just gives ability to do 3 attacks to single model. Attacks targets...

    This is true, but upon then declaring the first (1) ap atk action against Trix, you would be choosing a target.

    As this goes, I would say the first action could be deflected to another target, but still remaining attacks would continue to target Trix.

     

    "...this model may make 3 Ml Attack Actions with an AP cost of 1 against a single target."

    But wouldn't this portion just be the resolved effect of completing the flurry action.  The target still has not been selected until the MI atk action is selected.

  8. Tbh, never thought of using Human shield for FFM but its a genius idea.  I'm not sure doc is the best target though.  Yes he can keep up, but I often run him away from parker and supporting another scheming bandit as he tends to die easy enough, but to the wrong model.  Using something else isn't a bad idea and keeping Parker nearby.  I like the idea all in all.

  9. I'm still new to the game, but to me how I see it is the horror duel puts the active player in a duel as the defender for a roll (since they are flipping against their WP).  If the duel was (HYPOTHETICALLY) against DF, it seems reasonable that if model taking the duel used defensive stance before the duel, they'd get the + flip benefit (from stance) and then carry on with the original action as the attacker again.

     

    To oversimplify, I don't think focus affects the horror duel at all, in the same way that focusing does not help when attempting to disengage from enemy melee by walking.

  10. I'm not a Marcus player, but I play against a Marcus player locally quite a bit.  Starting at upgrades: I know he takes several on Marcus to get crazy buffs and he'll often put Imbued Energies (discard for fast or draw 4 cards when killed/sacrificed) on Myranda and another enforcer.

     

    Beasts:

     

    You are in the right mindset as far as what I've faced off against. 

    I haven't faced off against a double cerberus (myranda sac change) yet but it could be trouble.  Usually keeping Myranda back to buff and heal the beasts and then use the original cerberus a bit more aggressively seems to work.

    Rattler I think is really good for the cost.  It keeps models close unless they have movement shenanigans and can really put out some damage when it wants.  Only issue is that 9 wounds can go pretty fast when targeted by another beater.

    Raptors are annoying and good at it.

    Canines I've only seen once and with an upgrade on Myranda to try and get lots of attacks of WP duels.  Its an interesting strategy but tricky to pull off.

    Usually he'll bring a ronin or something fairly cheap but durable to tie up things and put more points into soulstones or a big beasty (blessed of december?)

    Waldguists are always good as they are beasts and really tough to remove with huge engagement ranges (although need LOS)

    You're on the right path for traditional lists.  A Silurid isn't a bad option either and since you're only usually taking 1 of either of those swampfiends, you should try seeing if any locals have a spare 3rd model to sell you. :D

    • Like 1
  11. On 17.6.2017 at 0:01 PM, PositronMike said:

    For me Parker has completely replaced Von Schill. He is better at commanding his troops to do things with his push action and the two limited upgrades that let him tell models to take an interact or attack action. Just comparing those two zeros to finish the cur shows how much more Parker brings to the crew than Von Schill. The other big problem with Von Schill for me is that his card is split wanting him to do two different things. Part of it wants him and the crew to bunch up and hold ground but the rest means that he is actually better hunting down models by himself.

    I agree in that Parker (as expected) fits better with current scheme/strats than VS but I think it has gone unmentioned or undervalued just how good it is to be friekorps.  Armor+1 and blast/pulse immunity with potential VS HTK (if close enough) makes even the lowly freikorpsman a bear to take down.  I played a Parker vs. VS game and although Parker's crew was vastly more maneuverable, the shots fired did little against the korps and in return the bandits got peppered or mustachioed in the face. 

    Playing with VS, I agree it would be nice to have a higher cache, but I think that alone (2ss or 3ss ) would boost their performance significantly!

×
×
  • Create New...

Important Information