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soda_popinski

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Posts posted by soda_popinski

  1. A few random things:

    I usually run mechanized porkchop. Then i use akaname to drop scrap markers for the porkchop to railwalk to. It makes the porkchop insanely mobile and versatile in strats/schemes where you really need to get to certain places fast (and then back).

    Rami LaCroix often makes my lists, since both tanuki and wesley can give him focused. That extra ranged threat makes a big difference. It sort of forces you opponent to get into your bubble.

    I always charge my own models with Have a drink so you can get the movement plus the poison.

  2. I'd drop the coffee on both models. Hire a slop hauler instead of Bokor. Add a second silurid.

    I don't think a bokor will be able to keep up even with coffee. The extra silurid will be able to scheme since one silurid will have to follow the war pig to create an obey vector for Zoraida. 

    To get the most out of the war pig it should probably run on a flank and hunt down cost 8 models or lower. It should stay clear of the bigger beaters or it will die.

    • Like 1
    • Agree 1
  3. 13 hours ago, Kiryn said:

    What's the opinion on juju into ressers with the potential of manos and the anti demise. Without his demise juju really is weak. 

    Potentially got a molly game in to corrupted. Thinking about swapping juju for whiskey golem. No regen on golem but armour two is solid. Might be able to squeeze both in but it's likely the first mate who will lose out. Guess golem would need inferiority too. 

    Wouldn't use any demise abilities against ressers. Theres also Datsue Ba.

  4. The porkchop is awesome when using some other masters (like Brewie or Zipp). Not sure what he brings in a Ulix crew.  But yeah hes just straight up a good model.

    McTavish looks pretty cool on paper, but he lacks any defensive tech so he usually dies early. He does however get free markers for his Gator snack ability both from killed pigs and the porkchop in the list, and some ranged support in a melee crew is probably a good thing. If only he got to take ranged shots from gator snack like he used to in M2E. I hope they change it back.

    I'd say drop the upgrades and add some piglets or something to summon piglets. You will also need a War pig. If you dont have those 3 key pieces you won't be able to use Ulix main game mechanism and he kinda does nothing.

  5. 1 hour ago, Scoffer said:

    Ulix needs 8+ and 12+ in hand - Bokor draws 6 cards (and discards 3) in a single activation, chances to get high cards are very good. Also it's very easy to stuff Bokor with Glowy in Ulix crew: he can get up to three tokens from a single Piglet's action (and the Piglet will move about 4,5" after that).

    Cool. I've never thought of them as card draw models. I've always used them for the pulse heal in a Wong crew or for the obey.

  6. On 11/8/2019 at 5:14 PM, Scoffer said:

    Ulix is very card-hungry and at least one Bokor is a must-have option. Brin or Zoraida can make your chances even better.  I build my Ulix lists to provide heavy card draw and usualy have no problems with growing one piglet into a War Pig and one into a Boar turn 1 (and summon 2-3 extra piglets to grow turn 2).

    Why a Bokor? Haven't even considered a Bokor in a Ulix list.

    To answer the question. A Hog Whisperer could get you a high card back, so growing 2 piglets into wild boars is totally doable, but i wouldn't depend on it.

  7. I wouldn't put him on the table unless at minimum 2 out of 5 schemes are scheme marker related. He really needs to do something after the first initial shenanigans to justify 9SS.

    Note that even if he doesn't seem to have much impact on the game, just the sheer existence of him on the table might have forced your opponent into choosing schemes that they wouldn't have otherwise.

    • Like 1
  8. Anyone ever used the pit traps effectively?

    I struggle to even see a point in putting them out 1" from my models. I'm way more likely to fall into the myself?

    Am i missing something here?

    - Mah/Lass can shout at people to walk into them

    - Trixie can lure people into them

    - I guess Bushwhackers can start boxing themselves in with pit traps so they can just stay in one spot and shoot. Pit traps can just act as a deterrent.

  9. Rami - Armor piercing at long range is awesome and worth it against some crews.

    Swine cursed - tried one i Ophelia and it worked out pretty well. She can ping them for 1 damage by discarding an upgrade or the young lacroix can use their crap-attack on them.

    Mancha - If you know your opponent will be placing markers hes probably worth it.

    Silurids - If you need to get to the far end of the board or way out on a flank for corner deployment power ritual and that sort of stuff. Probably worth 7ss.

    • Like 2
  10. Haven't played that many games with Wong, so i haven't really experienced his full potential.

    How many glowy tokens would you get on each stuffed piglet? Unpassable would mean that you have 6 tokens on each, making the TN 19 (for a model with Mv5)?   How would you get that many tokens on them?

    I guess you're taking the shot in turn 2? That's a lot of setup for 2 shots that might only hit a single model each.

    What's to stop the opponent from moving their figures 5" away from each other? Not to mention taking models with blast resistant, Models with a high Mv stat. Your opponent knows hes facing Wong when building his crew.

  11. I think maybe they need to be more focused on a specific task. Probably enhance their armor piercing focus. Maybe they need to be more offence and less survivable.

    The survivability slot is already occupied by ehm Survivors.

    The card draw is nice though. Maybe if it could be triggered through Horrible hollerin and lure?

  12. 3 hours ago, soda_popinski said:

    - I feel like she lacks movement tricks, so i'd probably use Gracie.

    So, i had missed the change to the Young LaCroix. She does indeed have movement tricks.

    • Agree 1
  13. Trying out different crews for Ophelia. What out of keyword models would you consider? Haven't really been able to find that many options with her. 

    This is what i have so far:

    - I feel like she lacks movement tricks, so i'd probably use Gracie.

    - She can take advantage of Wongs "Hard knock life" ability. She can ditch one of her upgrades (or shoot with a young lacroix) to ping a model for fast and a glowy token. Probably Burt or a swine cursed would be my. (Another movement trick with the swine cursed, and getting a free piglet when it dies helps with schemes)

    - Trixiebelle could be useful to lure opponents out of cover. Also getting initiative is always nice. She generally seems a bit lackluster though, even at 7ss.

     

    Any ideas?

  14. Mah has some great stuff on her card. Most notably:

    - Focus for everyone in a 3" pulse. Insanely good and well worth spending a soulstone for. Maybe even do it multiple times turn 1. The focus stays on until over turns. Some models will still have focus come turn 3.

    - 2 extra pass tokens. You thought activation control wasn't a thing anymore. Mah can still do it. Helps with a LOT of schemes.

    - Her attack.

     

    She does probably need to hire out of her keyword:

    - Gracie can carry mah forward if she spends her turn activation giving out focus.
    - Emmissary since she lacks a secondary big beater (besides herself)

     

    Not too sure about the pit trap strategy. Haven't really tried it. Seems like you need a better way to actually actively push models into the traps besides hollering at them. Open for suggestions.

  15. On 1/23/2019 at 10:56 AM, Ludvig said:

    As long as there are a couple of decent forest areas on the table waldgeists seem pretty good to me. You can place their free marker to boost your turn one movement and provide concealment to parts of your crew. With a double walk that waldgeist will be across the center line turn one, if you have any sort of mobility trick for it you could start placing markers on the center line turn one. If you hit their place trigger you can move an enemy pretty far, even if the opponent avoids the forests on the table you get a 1,9 inch engagement range from a marker and then you place them with their closest part of the base within 3" of the back of your 40mm base, that could really set someone up for being ganged up on by your crew or waste two of their actions on walks if they were trying to get somewhere to scheme.

    Sure they can move a total of 11" in a turn. Not too impressive.

    They can't create markers in base contact with any other models than themselves, so the part about getting a 1,9" engagement range doesn't really work. The enemy model has to willingly move into the marker or you have to spend actions to move the enemy model into the marker or vice versa.

    • Respectfully Disagree 1
  16. On 1/26/2019 at 3:26 AM, santaclaws01 said:

    No, they are not the same piece of terrain. Nothing in the rules support that they are, and we are told they are not specifically because hazardous terrains calls out treating markers of the same name as the same piece of terrain for only the hazardous trait.

    Irrelevant, since the Waldgeist card never reference "the same piece of terrain". Only "the same terrain".

    A "piece of terrain" has a clearer definition in the rules as its referenced in multiple places. What "the same terrain" means is never mentioned.

    This thread proves that there are multiple ways of interpreting the action, which means that it needs to be clarified.

  17. The changes look cool.

    They need to change Sammys card now. Her main synergy was around the cost in SS of the crew, which is no longer relevant.

     

    Edit: Notice another thread on this. Sorry

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