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Lord J

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Posts posted by Lord J

  1. 5 minutes ago, Yore Huckleberry said:

     

    Jury is situational too: the obey is good (its stat is one lower than Zoraida’s!), but you DO need an 8 or better. If you’re using it offensively, that’s fine: you probably mean to use a high moderate or a severe. But it’s a bit of a hand trap for repositioning your own units. That said, the free action to make something undead is good and the stoneable defense trigger your make them take the same damage as you (especially since YOU will heal from a Domador or the Steward or the Pale Rider!) is a potent deterrent.

    Domadores are great healers and have interesting potential in a melee scrum. Teching them with exorcists for hand pressure from execute triggers are interesting but probably a resource and positioning trap.

    Exorcists are a good 10” glass cannon: duck-walk them forward with a good beefy bodyguard like your master. The anti-summoning techno’s great but unsuited (splash in Agent 46 and copy it to insta-kill ice golems for a stone!).

     

    Jury+Domadores+Exorcists work really well together to deliver a good amount of obeys/command corpse on enemy models. 

    • Like 1
    • Agree 1
  2. For the main core of the crew, i usually consider 2-3 models from: Lady j herself, Lone Marshal, Pale rider and Dr. Grimwell. These gives me mobility and some nice dmg. 

    The rest of the crew depends on S&S and enemy faction/Master, but usually around Domadores, Jury, Exorcists and/or Judge. 

    Ocasionally Steward, Brutal effigy+upgrade or directly Emissary. 

    Rarely using DMR and DM. 

    Can get enough tools for potentially good chances on each of the current 4 Strategies. Their lack of cheap scheme runners force you to be creative (and cautious) with schemes involving lots of Scheme Markers. 

     

  3. 7 minutes ago, Jesy Blue said:

    Both.  You'll find lots of restrictions both codex and tournament to the Tyranids from 2nd through 8th. 

     

     

     Searching and unfortunately can't find nothing related. Could you give me some examples of w40k Tyranid miniatures whose rules were removed from Codex in new editions and/or banned in tournaments by GW (Forgeworld apart, of course)? This is something i have to analyze. Thanks in advance.

     

     

  4. 1 hour ago, Jesy Blue said:

    As someone who played Tyranids for 15+ years, I had to put so many models on the shelf for years between editions on several occasions. 

    This is not new or unique.

     

     Because they were removed from the Codex or officially not allowed in tournaments?  I played w40k from 1ed to 5ed with Eldar, Space Marines and Imperial Guard (and then intermittently from 6ed +), and really can't remember *several occasions* happening this.

     

  5.  

     I see your points, and understand the balance issues, but i am trying to actively differentiate  miniatures from characters.

    I understand Ramos or Lilith are no longer available as Masters in their Factions. So, now their models are just decorative elements on my shelf? In other wargames, when an special character disappears, its model can still be officially used as a vanilla commander or similar. I know this exact mechanic can't be used in Malifaux  (there is no "generic Master"), but adapt them to a "count as" could be fair enough.

     

     

     

     

  6. 1 hour ago, solkan said:

    Which option would you prefer to seek assistance in pursuing:

    • Converting your DMH models to represent other figures
    • Discussing the use of DMH models with your local group and seeking their acceptance for use
    • Good sales or barter site recommendations for your DMH models
    • Use of the DMH models for their painting and modeling purposes
    • Other, please specify

    so that you can continue to get value out of your previous purchases?

     

     Currently, buying a model can be a roulette throw: you get a model, use it as a part of your crews and one day, Malifaux fluff changes and the character this model represents disappear, so the model goes out of factions and is not allowed to be used in tournaments.

    Been playing wargames for many years, and never seen this kind of mechanic; the most similar is Magic the Gathering and the updating list of forbidden cards in the different formats, but i think these 2 games are too different to be compared.

    So, i feel really weird to be forced to leave models on the shelf because they suddenly are not allowed. I honestly think there should be a way to continue the use of these official models. I think a list of "Count as" could be the fairest way. Converting DMH models seems not a solution, as GG season zero states proxies are only valid for models not released. Global solutions are always better than local solutions, and having to discuss the acceptance of official models because fluff has changed will end in different results in each local meta.

     

     

  7. 5 hours ago, Jesy Blue said:

     Why would we do something that made you not buy our models?

     Because if you sell me miniatures and, 1 year later, i won't be 100% allowed to use them in tournaments, maybe (maybe) you will end up playing with those models all by yourself.

  8.  

    A bit off-topic, but with the release of the Gaining Grounds season zero i was really hoping for an official list of "Count as" models involving the DMH miniatures (like Ryle "count as" Melissa K.O.R.E., Lilith "count as" Nekima, Nico as Von Schtook, etc)

     

     I understand that some characters are (currently) out of the Malifaux scene, but i think we need some real options to give good use to the miniatures we already own, taking into account DMH is not allowed by default and some new miniatures have not a clear scheduled release.

     

     Just my 2c.

  9.  

     Last week i played my first game with M3e Perdita's crew, Plant Explosives vs Zoraida (not the best Strat or opponent for Perdita, but wanted to test her):

     

     Perdita + LLC

     Nephilim

     Francisco

     Santiago + No Prisoners

     Niño

    Papa Loco

    Abuela

    Monster Hunter

    4 SS

     

     The crew has lost some of its raw firepower from M2e, but the extra actions (Zoraida was replenishing our hands, so in this match i had a lot of cards) give more versatility to the list. Every turn i had a bit of headache thinking about positioning each member and the order of activations to get good use of A por el. The enemy deployed most of his crew together, so on turn 1 I almost got Papa Loco in position (through extra actions + Nephilim push + Abuela obey) to throw 2 dynamites to the group. Nephilim and Abuela were there mainly for their bonus actions. A lot of moderate 4 damage on Ortega's pistols , so if you can manage to get decent damage flips, the health lost on enemy will be remarkable. On the other hand, the crew has no special tricks to survive, so exposing them too much can be punishing. Papa Loco seems more useful in M3e than he was in M2e. Niño shots and Perdita's analyze weakness are the only reliable source of cards for the Family, so managing and timing these were part of the equation.

     After this match, i think Papa Loco and the clockwork grenades from No Prisoners could be a decent counter for the Stealth from the 10T.

     

     

     

     

     

  10. 8 hours ago, trikk said:

    I played with Jury, Rider+LLC, Judge +LLC, Steward, Effigy+upgrade and it worked really well. You can swap Judge +Steward for Dashel+Dispatcher

    This is sad news. Trikk is a veteran and a good player, if this is his M3e Guild Top 1 crew, then i am worried M3e is not as far away from M2e as i thought... 

  11.  

     Thinking a way to tone down the action and prevent Judge to be hired in every single Guild crew, i got this. Thoughts?:

     

     The Risk of Reason: Reveal cards from the top of your Fate Deck equal to the number of friendly Mashal models in your crew (to a maximum of 5). For each :tome revealed...

     

  12. 58 minutes ago, trikk said:
    • Nino: +t on Attack, gained Spotter

    Miss Judge. welcome to the Family. Nino looks super fun now.

     

     

     I am wondering how exactly works (or is intended to work) the word "every" in the Spotter ability, when you resolve Nino's "A por él!".

     RAW, can someone take an action (discarding a card every time) with every Family model LoS with Nino (and Cost equal or less than Nino) ?

     I think is intended to work with 1 model, but can be understood as... "every" model?

     

     

  13. 6 hours ago, 50 SS Enforcer said:

    Sorry, I dont agree. When your faction is defense 3,4,and 5, and your enemy is on attack 6 or higher it's pure filth. Add to the mix that the Marshal keyword gets added bonuses to undead. More filth. Then they get plus flips from advisary....more filth. They then can obey my models, get me out of position and generally screw my day up. Now you want to hit me back when I finally get to your master....for free?! Remove all the undead specialization and I might agree, but it's too hard of a counter as is and she is broken against ressers.

     

    I honestly think McMourning can win Lady J.

    Master vs Master: Better attack, better defense, hard to wound, ignore hard to wound, ignore armour (byebye LLC), discard or get injured, heals after damaging, etc. Even the Holy Glorified  "Restore the Natural Order" can't stop all the poison a good McM crew can generate. Meanwhile Lady J keep using actions to remove conditions and heal herself, McMourning can keep slicing her.

    And most of the important pieces in McM crew are Living.

    Ressers have the tools to face and beat Lady J, McMourning is one of the top melee masters currently,

     

     

    • Agree 1
  14. 28 minutes ago, Adran said:

    I will still argue that the largest value in counterattack is all the attacks they the opponent doesn't make against her because of its threat. And you probably need to teach the opponent  that its a threat to make it do that. If you don't play to support counter attack, then yes, its a rarely seen trigger that appears to do nothing. If you play Justice in a way to support it. then once your style is known it is also rarely seen but it should have influenced the opponents actions and altered several activations.

    It does end up being one of those abilities that appears to do nothing to the player with the card, but can have  a huge effect on the game of the opponent. I can also see how this sort of ability would be unpopular with some players, but I like them (and the initial guild trio all having a "you attack the guild and they will hurt you" trigger covering all the types of attack, its nice to have largely been preserved).

     

    (I know its a different edition, but I have charged M2E Justice (without el mayo) with Marcus before, and taken more damage from reposts than I dealt to her despite my Minimum 4 damage. Sure, she used the red joker and the 13:mask to do so, but when ever I face her I know that if I make a speculative attack against her, it might back fire and I spend my AP to let her kill my models.  )

    I can see your point, but making counterattack intimidating requires a remarkable investment. Holding a RJ and a 13M at hand for this purpose can certainly help Lady J survive, but can make you lose the game if the VP's are not there at the end of the game. And those cards can help you score for sure. 

    And, at least in my local meta, when i bring Lady J to the table, my opponents take their biggest and baddest to deal with her. No speculative attacks.

    At the end, is Df5 without built-in suit. 

    • Like 1
  15. 9 hours ago, 4thstringer said:

    I'm not sure I agree that her crew isn't well built for the strat.  Many models have exclusive interview, and the investigative reporter is pretty great at foiling an opponents plan for an idol.  The field reporters can get there really fast too.  

    Nellie's crew have no tools to sustain the damage from the idols (apart from the damage from the opponent). 

    And Exclusive Interview isn't a consistent tactic: the opponent will bite the first time he faces Nellie's crew, next time he will avoid interacting 2" close a reporter, and kill/push/bury/whatever. 

    Not really my favourite crew for cursed idols. 

  16. 40 minutes ago, 4thstringer said:

    I will confirm that Nellie is a machine in Cursed Idols.  Don't mind me+plant evidence  lets her move the idol with impunity, exclusive interview makes her protect them well, and Headline Secrets exposed can be a horrible surprise for your opponent.  In my game I moved between a model and the idol, moved the idol to be in base to base with the opposing model, then used Headline:secrets exposed to make them take an interact that I controlled.  I did three damage to them and moved the marker again, then gained a focus and a card, and they got slow and 1/3/4 damage.  
     

    Honestly, just being able to heal the damage that the Cursed Idol and don't mind me alone makes her very effective at that.  

    My opponent last game felt quite flummoxed by her from what I understand.

     

     Yes, specifically Nellie has good tools for Cursed Idols.  The rest of her crew has not really dedicated abilities/actions for this strat.

     And due to how randomly the idols appear, i see Nellie running up and down (well, left and right) chasing idols 🤣

     I think Dashel has a more solid approach to Cursed Idols, summoning cheap minions to move the idols and healing the expensive ones.

     

  17. 1 hour ago, jphealy said:

    God Im glad the developers are smart enough to ignore the whine fest on here about Justice.  She is clearly one of the best masters in guild as is.  

    You just want her broken because then anyone can win with her.  Seriously guys stop it.  You don’t understand the game well enough to be testing it. 

    Thanks God you are here to tell us who the best master is, when people have to stop giving their opinions and what we can test or not... 🙄

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