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JDAntoine

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Posts posted by JDAntoine

  1. It's absolutely more difficult to apply. However in the general sence of things I do think that an in-between rule could be applied for a tournament setting, which is setting a maximum time to a single model activation and giving opponents a maximum time to respond to specific actions (cheating fate).

    For example, you could put the maximum time per activation on 5 minutes and the responce time to a maximum of 30 seconds. If the model has AP left, so be it, it's not too difficult to call last minute 1 AP actions if the time calls for it. It also doesn't significantly put more pressure on players with larger crews. It does pressure the activation time but hardly needs a chess clock. 

  2. With very limited experience I've currently used them the most with my Latiago models (Perdita, Francisco, Abuela, Enslaved, Papa and double Austringers). What I liked the most so far is the movement the build adds to them, making sure the Clockwork traps are always a problem if my opponent is going to hunt down any of the pieces. It still is a glass cannon but with some good ranged options and once the opponent does engage and has 2 Wd left on Minions/Peons the traps usually form a large problem.

    Perhaps the synergy isn't too big but in general I do love the disposable Clockwork Traps and Shackled synergies. As mentioned to me their prime job is to keep some pieces from getting charged. 

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