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JDAntoine

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Posts posted by JDAntoine

  1. 7 hours ago, -Loki- said:

    The biggest thing I see coming of this - it seemed Wyrd didn't want any direct transitions of factions. They had Neverborn, but as Gibbering Hordes, and who are also now the army of the Tyrant Meridian. This let the game stand on its own, rather than use Malifauxs' popularity to drive its own. Now? That's gone. We have a faction making a direct transition. What could this mean?

    Two words. Whiskey Titan.

    I don't think they where ever opposed to direct faction transition. If it made sence.

    Malifaux is rightfully owned by Neverborn, however when the path from Earthside to Malifaux opened again all other factions eventually came through and settled or found their places in Malifaux. The same occurance didn't exactly happen the same way the other way around. So while there is clear influence of Neverborn on Earthside now, they shaped themselves in different factions (logically because Neverborn is a collection name of several races that don't all co-operate to begin with). 
    So not only is Gibbering Hordes a 'Neverborn product' the same can be said for the Everburning man and thus the Cult of the Everburning man :D . Factions such as The Guild and Ten Thunders are actually much larger on Earthside as they ever where on Malifaux. In that same vein it can almost be concluded that the Arcanists are a movement supported in secrecy by The King's Empire.

    Long story short, several of the Malifaux factions are actually just splintergroups of the larger nations/factions that are found on Earthside. So there is a direct transition sometimes.  
    From the title of the games name you can allready conclude that it's not completely on it's own in terms of it's universe. As 'The Other Side' refers to the other side from Malifaux' perspective. Otherwise it could have been called Earthside instead :) The system doesn't require the same overlap but the narrative can have that and has that. See it like a game revolving around The Hobbit and a game revolving around Lord of the Rings. They do share the same universe but the games don't have to have the same design, development or system.

    Cheers,

  2. On 10-4-2017 at 11:17 PM, Jernmajoren said:

    Really helpful thanks for taking the time to make it. :)

    Noticed a few typos here a list of errata  :

    Preformer -> Performer
    Frekorpsmenn -> Freikorpsmann
    Dr. Durfesse  -> Dr. Dufresne 
    Transparancy -> Transparency
    Suprisingly Loyal -> Surprisingly Loyal
    Elixer of Life -> Elixir of Life

     

    I believe Master Queeg should also be Guardsman.

    For McMourning, maybe also add Anti-Armor and scheme manipulation?

     

    Thanks! Was away for a while but will alter it. As you can see Im not a native English speaker or writer :) Thanks for the input!

    As for Anti-Armor and Scheme manipulation, I didn't add it because we have more Anti-Armor available (such as Dita) and a lot of Scheme manipulation aswell (different options) that isn't exclusive to him. 

    • Like 1
  3. 9 hours ago, Cedar said:

    I was hoping that it can attach assets above limit. So in that case, is fast regeneration worth considering over additional head? Or maybe some other assets are nice for Gornyshche? 

     

    Another question is about Deranged Laughter Stratagem- it says that when you discard one or more Jokers yo gain 1 VP. Isn't RJ a card with value 14 and any suit so it would be drawn anyway?

    The Gorysche has multiple fantastic Assets asside from the multiple heads :D 

    Deranged Laughter seeing a Red Joker can indeed gain you one VP and draw it. While it is any suit, you still have to choose one suit for it. 

  4. 12 hours ago, Ryökäle said:

    No, I'm sure it won't be an issue. I just couldn't resist having a jab at those few notorious Malifaux models. :D

    All in all, models look really great! 

    Oh I agree, but the more models you have (army game) the less of an issue it usually is. In addition even the 80mm bases allow for a ton of overhang actually... Just twist and turn to a point where you could bring them base to base, if you really feel inclined in doing so.

    Nathan also talked about scenic basing options crossing their minds and I really hope a product like that will also eventually come. The key to a miniature game for me should remain to look awesome :D However I do agree that Malifaux has some oddities in terms of model size vs base, not too many just a few really. 

    • Like 1
  5. I'm almost certain Glory will at some point be left out of the backside, as we get to understand that the side without art is the Glory side ;)

    Other than that, I had some discussion before but would still love to see the cost on the frontside next to the name so I can browse cards quickly for army builds. 

    Nontheless the design looks awesome.

    Apart from the Stratagem design... That cost needs an Icon aswell (I feel).

  6. 56 minutes ago, GMort said:

    According to the blurb I got with the models they will come with the bases shown in the Kickstarter. These were just review versions...I guess they wanted them in reviewers hands before the Kickstarter ended and these were what was available.

    Thought so but thanks for sharing!

    4 minutes ago, Ryökäle said:

    Well it wouldn't be first time, when Wyrd has models on too small bases. 

    I'm looking at you, Santiago...

    Oomph Santiago isn't even a good example :P Have you seen Ramos' brass arachnid?!

    • Like 3
  7. I don't perse dissagree with the statements made, a two player box would indeed be an ideal way to start out with ANY army game. Granted I believe that the Malifaux two player box also took a significant ammount of time to actually be part of the game?

    Personally I do have a really good plan on how Wyrd can still bring out a VERY INTERESTING two-player starter box... :D 

  8. Your general The Other Side army will be much more fun to collect and paint, that's for certain :D. I will however attempt to create a nice ammount of scenic bases, making them small diorama's and likewise the most awesome part of this game remains on how Reinforcements allow you to really enjoy your own models for a longer ammount of time as usually seen in other army games. 

    • Like 1
  9. While I can't speak too much about it the units do really feel like units and the Other Side itself does feel much more like an army game as a skirmish game like Malifaux is. The models on the bases do much more as just being 'wound tokens' and the impact of having several units removed is and feels larger as having a Minion removed from Malifaux. The differences come in the tactical variance the units have compared to Malifaux. 

    However there is more to it as tactical difference and models on bases, the general flow of the game shows how an army operates, where Malifaux most certainly operates on individuals. Depending per Scheme and Set up I feel Malifaux rewards the spread of models much more and in fact is a larger part of winning the game.
    The Other Side in that aspect is indeed comparable to what you see in other larger army games, sometimes things get in the way and sometimes you can deploy in such a manner that your opponent cannot reach your key models, which feels both very fun and 'army like' for a lack of better words.

    I love both systems so far but one of the things that makes Malifaux is it's use of terrain and how it is the only significant way to ensure your models are 'protected' to the point where we have several 'top tier Masters' creating their own terrain (50mm wall/pillar tokens) and the prime reason as to why this is so good is because it's significantly more difficult to protect key models that are on 50mm to 30mm bases and only number 8 to 12 models on a regular competative level on a 3'x3' board.

    So in short the dimensions used for The Other Side make a much larger impact as the some currently seem to suggest. Upscaling from 30-50mm to 80-120mm is a massive difference even if the table goes from 3'x3' to 4'x6'. The 'flow' of battle between army and skirmish games is just very hard to compair and as a result units most certainly do not feel like glorified or simple upscaled single models. As said I can't go deeper into the rules as why this is not the case but the dimensions themselves are allready one of the larger reasons. :) 

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