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Starrius

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Posts posted by Starrius

  1. i was really excited for some of these as it could give a lot of options. but i will admit after today's reveal my excitement how now gone lukewarm.

    having 2 masters in a box with their henchmen seems a good idea except this will mean i won't get them because i don't want the other master in the box. due to none of the masters being combined within the factions i do play this is a massive turn off for me.

  2. Tbh the boards were fairly tight but moving once or twice just to get line of sight on a model that hasnt even activated yet can be ok.

     

    Also against shenlong my opponent was a bit to agressive turn one with yasanori and that died within first 2 activations of turn 2.

  3. Round 2 vs nekima  5- 5 draw

    Terf war

     

    Nekima

    Blood hunter

    Terror tot x2

    Hayreddin

    Mysterious effigy

    Black blood shamen

    Lelu x2

     

    This game I made a positional error and allowed nekima with the aid of black blood pulstules to deal a lot of damage, now have re read cards and found out I took more damage than I should, the game went down to me having 3 models left and him having 5.

     

    I think I without the mistake of damage calls I may of got a win but I didnt read the card myself.

     

    Good learning game.

     

    Game 3 vs mah ticket

    Cursed idols.

    Mah ticket

    Little less

    Trickseybelle

    Bushwacker x3 -2x 12 cups of coffee

    Rooster riders x2.

     

    So this was a new player and I was going to take asami as for my last game but felt that would of been mean.

     

    Turns out it was meaner as this crew.

    Youko destroyed his hand every turn on first activation and then 2 models got challenged.

    My opponent was having fun as he hadnt seen youko played in such a way but I g

    Felt mean as but 2nd activation turn 5 I had completely wiped him out.

     

    Finaly score 6-0 

     

    Only dropped assination as I killed mah in 1 activation. And I missed 1 turn of cursed idols due to being a bit reluctant to run in

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  4. So ran youko solo master fixed list at a small tournament over the weekend.

     

    List

    Youko hamasaki

    Chiyo hamasaki

             - silent protector

    Hinamatsu

    Gashia 

    Kanouchi 

    Charm Warden

    Charm Warden

    Bill Algrin 

        - Trained Ninja

    4 SS

     

    So this is my kinda of any 

    Thing, I hadnt intended to run single master but I figured it would be interesting.

     

    Round 1 vs shenlong

    Shenlong

    2x aspirant students

    Low river monk

    Sensei Yu

    Dawn sepent 

    Yasanori

    Thunder archer

    Wandering river monk

    Rekoning.

     

    So rekoning is not great for youko but I knew my opponent was going to be running shenlong all event so I wanted to just see what youko could do.  As a crew  it handled shenlong well. Over the game shenlong didnt manage to kill a single model  he did a bit of damage and I almost got the dream. Chiyo challenged shenlong and won. Then ran off. Unfortunately the wandering monk managed to leap into position and kill the totem before shenlong could be forced to be used. 

    While I lost the game 3-1 due to a bit of poor potitions from me the game was really fun and youko's hand control just causes issues for him.

  5. So I've recently started to use Lady J. And atm I'm struggling to get her right in my head. I use some of her keyword models in other crews and there are times death marshals are useful, but when I build a crew around lady J I am struggling to get it to work. 

     

    Lady J position game seems really important but vs my main opponents I'm finding her to not really be able to get effective kills.

     

    What models/schemes are you using her on and what's your overall plan/crew with her?

  6. I've been using Santiago or Francisco to do more scheme running. Trying to see if I can get multiple obeys from abuela each turn (turn 1 I would like to try and get 2 or 3 obey attempts if possible since "!A lol el!" Is a action and so can be a bonus action I know it needs an 8 but I think it helps with their general scheme running

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