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karajohn

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  1. Thank you all. Malifaux is really attractive to pass without at least trying it. I Intend to get a starter and a few other models and a deck of cards. Apart from it, what else do I need for a start?
  2. Thanks guys, great help. But how do you see if one model fits to your crew? In other games models abilities are open information, maybe I haven't searched enough, but I didn't find such thing in malifaux
  3. Hi guys, Me and 2-3 other friends are looking forward to get into the game, but before I would like to have some questions answered We have played Warmachine, Guild Ball and a little bit of bushido. We are interested mostly for casual/fun gaming What I like in gB is that whatever roster you chose you have a good chance to win, you can do many things in the pitch, and you win or lose depending if you played good, whatever your opponent brings to the table. What I dislike in wm and finally made me quit it, is that specific lists require specific builds on order to be defeated. So, to which is Malifaux closer? If we chose a crew each, followed by a bunch of models, will we have good chances to play tight games or we will be forced to a "buy it all" situation? I would also like to ask what is the master's effect on the game? Are some masters strong against some opponents and weak against others? Are some models useless in some crews and overboosted in others? How is the synergy between the models? Thanks in advance
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