Jump to content

Jam Warrior

Vote Enabled
  • Posts

    63
  • Joined

  • Last visited

Posts posted by Jam Warrior

  1. 9 minutes ago, Jinn said:

    It's definitely ignoring the bubble that she fears the most. She is absurdly strong in the bubble, and if she dives out of it she can still hit like a truck and tank well but she can't do it all game, especially against something like an executioner. If you can outscheme her and punish the models that leave her bubble then you should have a good chance of winning.

    Also, the counter punch was heavily nerfed in the latest Errata/FAQ as it now includes the fate modifier (:+flip or :-flip based on difference in duel total) of the attack that generated it. This means that if your duel total is within 6 of hers (winning or losing) she will be at :-flip to damage on her "Good Shot, My Turn" trigger, which is much less threatening than a straight 2/3/5.

    Ooh.  That’s worth knowing.  Where is it in the FAQ? I’m not spotting it.

  2. Cheeky to ask, but what do you fear as a Toni player?  What can effectively deal with her?

    I play Lucius and my regular opponent as Toni rips through my crew.  She just seems to keep piling up the adrenaline to be simultaneously un-killable, a killing machine and often with pushes and a 4th action for mad range.

    Attacking her just fuels up the devastating counter punch and obviously punching her very quickly hurts you more than her.

    Does she have a kryptonite beyond shooting her lots?

  3. 13 hours ago, MinimumPhase said:

    Lucius gets an upgrade that gives him arcane reservoir, and the ability to discard a card to draw one.  If the drawn card is worse, he can discard it to draw another.

    His other upgrade has three abilities.  The first is that he can discard an opponent's scheme marker at the start of his activation if he has more vp. The second is that when he kills a model with Devil's Deal, he gets another soul stone.  The third is an action that can give a target the condition that it cannot cheat fate.

    Oh my stars!

    More than I had dared to dream!

  4. On 30/06/2017 at 11:27 AM, Jam Warrior said:

    First Malifaux game for ages on Tuesday. Pretty excited so I've been list building already.

    Deployment: Standard Deployment (2)
    Strategy: Guard the Stash (Crows)
    Schemes:
    * Claim Jump (Always)
    * Dig Their Graves (Crows)
    * Accusation! (Masks)
    * Recover Evidence (6)
    * Tail 'em (10)

    And I know my opponent is trying his new Jakob Lynch crew.

    I've gone for:

    Lucius - Suprisingly Loyal
    Scribe
    Witchling Thrall
    Lawyer
    Austringer
    Sanctioned Spellcaster
    Terracotta Warrior
    Field Reporter
    Changeling
    Guardian

    Schemes to be Tail' em and Accusation!

    Plan being to pretty much stubbornly hold on and refuse to die while sitting on the objectives and tagging accusations/spotted all over.

    Thrall, Lawyer, Guardian and Terracotta Warrior for stubborn refusal to die.
    Austringer for push + interacts for accusing.
    Spellcaster to counter lures from Beckoners with his (0) action.
    Field Reporter to hoover up any enemy scheme markers if he goes for those schemes.
    Changeling to be a cheap extra pair of hands and maybe turn the Illumminated's brilliance back on them by stealing their bonus damage.

    Reporter and Changelings also manipulative so stick with the hard to attack theme.

    It went pretty well!  I fairly handily scored max so only needed to deny a couple of points for the win.  The Guardian and the Thrall were great at just standing by the stash markers and refusing to die and The Watcher as a last minute swap in for the Changeling was an excellent choice for swooping in at the last minute if a push or pull had left a stash unguarded.

    Turns out Lucius' handing out push and interact is great for removing accusations as well as handing them out.  I still love the flexibility he gives, where as long as he hasn't activated almost every single model of yours is still a potential threat.

    All this despite managing to have Lucius paralyse himself with horror via a terribly timed black joker, and my opponent's end of turn one hand looking like this:

    file.php?id=263

    • Like 2
  5. First Malifaux game for ages on Tuesday. Pretty excited so I've been list building already.

    Deployment: Standard Deployment (2)
    Strategy: Guard the Stash (Crows)
    Schemes:
    * Claim Jump (Always)
    * Dig Their Graves (Crows)
    * Accusation! (Masks)
    * Recover Evidence (6)
    * Tail 'em (10)

    And I know my opponent is trying his new Jakob Lynch crew.

    I've gone for:

    Lucius - Suprisingly Loyal
    Scribe
    Witchling Thrall
    Lawyer
    Austringer
    Sanctioned Spellcaster
    Terracotta Warrior
    Field Reporter
    Changeling
    Guardian

    Schemes to be Tail' em and Accusation!

    Plan being to pretty much stubbornly hold on and refuse to die while sitting on the objectives and tagging accusations/spotted all over.

    Thrall, Lawyer, Guardian and Terracotta Warrior for stubborn refusal to die.
    Austringer for push + interacts for accusing.
    Spellcaster to counter lures from Beckoners with his (0) action.
    Field Reporter to hoover up any enemy scheme markers if he goes for those schemes.
    Changeling to be a cheap extra pair of hands and maybe turn the Illumminated's brilliance back on them by stealing their bonus damage.

    Reporter and Changelings also manipulative so stick with the hard to attack theme.

    • Like 1
  6. From Lucius' encounter with Titania in RoF, it's pretty clear to me that though Lucius may be Neverborn by species, his loyalties begin and end with improving the lot of a certain Mr. Lucius Matheson and everyone else can go hang.  He personally does very well out of Malifaux being a swirling hotbed of conflicting factions and schemes and will do whatever it takes to maintain the status quo with him on top.

    I don't think Nelie is Lucius but I firmly believe he is behind her recruitment.

    • Like 3
  7. If taking them I usually take 2 with Lucius and Dashel and aim to get at least one Gatling cannon death star turn and wipe out something big.  I find attempts to protect them rarely work and you're better planning to be positioned for a nice counter attack at whatever has just charged them. 

    If you're expecting them to be in melee next turn then pretty much write them off as dead and don't forget you can get one more volley out them before they croak by the lethal re-activation Dashel can hand out.

    Lucius specific plan, but being able to freely shoot into a combat that contains a friendly Doppelganger can catch people by surprise.

    • Like 1
  8. It's a differently named ability with the same effect so Useless Duplications (which I assume you meant) can indeed be combined with Highest Authority to discard two cards for double negative.

    'When a friendly Mimic within 3" and LoS is targeted...'

    At least I assume Lucius counts as being in LoS to himself?

    I hadn't actually noticed it was to be used on other people though, I thought it was just for self protection like Highest Authority!  That makes it more useful in a mimic heavy crew.

    • Like 1
×
×
  • Create New...

Important Information