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Flinroz

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Posts posted by Flinroz

  1. 10 hours ago, Four_N_Six said:

    Som'er for sure as a gremlin.  Lenny isn't essential in his crew, but it's also not a hinderance by any means.  I'll also vote in Zipp.  Although I do think that 3 Iron Skeeters is a bit much, I think it's doable with all 3.  Wong isn't a bad choice, but his totem isn't the best option for him.

    Zipp is likely who I'll be going with. Been practicing over the last month and he's in the lead for me. Wong is a close second though.

    • Like 1
  2. 1 hour ago, Bazlord_Prime said:

    I took Brewmaster with some Akaname, Moon Shinobi and a Banjonista for that one - had the Banjonista activate first and push everyone 2", then Sammy gave Poison to the Moon Shinobi and Akaname nearest the Wagon.  The Akaname moved up and the Moon Shinobi wondered Where He'd Got That, so I was able to intercept the Wagon Turn 2 and release the man.  Shuttled him back to my corner with an Akaname and hoarded all his VP for myself :D

    Rest of my crew got KIIIIILLED, though!  I still won, but damn, I got decimated.  

    Found the Akaname good (after all my misgivings) for chucking Poison onto enemies who were slightly outside Brewy's influence, and also for motivating Moon Shinobi.  I was also trying a Sammy/Mancha Roja combo to see if Sammy's Jynx could put the Horror check aura into effect and paralyse models within the Drinking Contest, allowing Mancha to insta-kill them with his Piledriver trigger, but it didn't happen.  I'll try it again, because I think the main failing was that Brewy got shut down and only ever had one enemy in his Wp debuff aura.  And Sammy's Jynx trigger doesn't cause the model being attacked to face a Horror duel - only those around it.  Hmmm... it's a lot of Stones as well, just to replace a Performer as the killing arm of a Brewmaster crew...

    I'm thinking about teaming a performer up with Manch Roja. Kill with poison it the stacks are there, paralyze for him if its not.

  3. 4 hours ago, tomjoad said:

    This a gross complaint. "Why is there one mini that isn't what I consider to be a hot babe?!" Goodness gracious, dude. Listen to yourself.

    Yeah, this is exactly what I thought when I read this.

     

    So then I googled the box art to see what the fuss was about. Now I'm even more blown away.

    • Like 2
  4. 1 hour ago, Tokapondora said:

    He'd just respawn Huggy. If you're gonna try fighting, you'll have to snipe out Lynch and quickly. In a small game like this he will make Huggy as expendable and obnoxiously in your face as possible to force you to deal with him (and possibly his horde of Illuminated), but if all the resources you put into killing Huggy are nullified the second Lynch activates it's all hardly worth the effort. As long as Lynch lives Huggy is nigh immortal and you're subject to Lynch's constant ranged threats over the heads of his crew.

    The other option only works if you know you'll be able to stay out of Lynch's range. And that's just to avoid him while focussing on schemes, killing anything killy that comes near but making sure Lynch will never be able to get within 6" with 2 AP left of you. With such a small pool he's not gonna have Yu with him to slingshot him across the board, and if he brings things like Graves he might still be able to make a short sprint here and there, but ultimately he's stuck with his 4 walk. 

    Ah, I always use the other limited upgrade so Huggy doesn't respawn. I guest it depends on what the opponent brings.

     

    Huggy can only respawn when something with brilliance dies, so use that to your advantage.

  5. Someone on the rules forum pointed out that Zipp's gun trigger can cause 2 pounce attacks. So now I'm out to see what to do with that knowledge.

     

    What models can be hired by Zipp and also have pounce?

     

    (I don't have my book here at work, but I believe one of the doctors from the starter box has the same trigger, and is a merc, so i'm currious to try this out in other factions as well)

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