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Lord Malkom

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Posts posted by Lord Malkom

  1. Hans can remove an upgrade from an enemy model. I think that's what he means.

    Just one successful shot is enough. But the leader can discard 2 cards to stop the shot. So you may want som instant death triggers with you (Sybelle with Upgrade) so he is maybe feared to lose too many cards and SS

  2. Whenever I read about close combat Seamus I chuckle. His cc attack upgrade is quite useless. The instant death trigger is appropriate (with buying another crow for it) but most of the other stuff is mostly useless. I like his def 4 but if he does not hand out a beating while in combat everyone wants him in close combat.

     

    Upgrades in general are sometimes essential to the master at all. Like McMournings resser upgrade. Without it he wouldn't be McMourning in my opinion.

     

    The idea that the no eyes on me is not a (0) action is good. I really don't like it and it wouldn't make such a big difference but it would feel better to play with.

    but I really don't like your Back Alley change. The fun part in his story is: you don't look at him and then he is suddenly somewhere else. That's why he is so creepy at all. So "teleporting" with LoS would not fit that reputation.

    The Hattrick Idea is nice though. More options.

     

     

    16 minutes ago, MeatAndFauxtatoes said:

    On a side note I would like the flintlock to ignore armour, hard to wound and hard to kill. It's .50 cal! This is wishful thinking though.

    totally, yes.

  3. Ah ok.

    Yes if everyone agrees there will be buffs like for montresor. And if they are about to buff som masters for some reasons (Zoraida and Lucius for example) that is good and brings more diversity to the table. Sure it is argueable if Seams needs a buff. Not as bad as the other two for sure.

    But I think he should becom a bit better at what he should be best at.  But maybe my opinion is influenced because I like Seamus the most and so I wish he would be the most badass, just like in his story.

  4. "devoting an entire turn to deal 8 damage to a model is the best this master can do"

    I think this kinda sums it up.

    Sure he can still do alot. But compare them to other similar masters. Mei Feng flys around the battlefield, got triggers for more and more attacks... Seamus got that one shot.

     

    And the -2 WP aura is nice... for a model who likes close combat. But Seamus with df 4 and no real good attacks in close combat is not very welcome in there.

    If Bag o' tools would increase DF and maybe something more so he REALLY becomes a cc expert. That'd be great.

  5. Well in this case I just remember which both of us picked as schemes. The Strategy was Headhunter. We both took the same schemes. The Sucker and that assassinate the model with the highest SS cost. So it was practically kill everyone in the opponent team.

    The board was in my opinion, very overloaded with forests and houses. Nearly no place to put my models properly in my opinion. But this is absolutely normal for games here, that there ist a lot of terrain on the board. Too much as I said, if you ask me. It was normal deployment. And I wasn't sure how to place them. I put them all into one corner because it was the only possibility to see 12 oder 18 inches, after the enemy team went through the forest.

    That would also explain why everyone is playing an elite list here... the boards are alsways in their favour.

    Well Mei Feng didn't have to do anything in turn 2 except that. In Turn 3 she activated late so the steam vent was still there and I couldn't do anything. My opponent did everything right and my list wasn't good against it was the biggest problem I think.

    I wanted to position myself closer to him, but when McMourning went too far, he attacked with the Emissary and with the 2 attacks with the push trigger, he just pushed McMourning into his team and so he was dead and I couldn't do anything (even with def stance 1 and 4 soulstones to prevent...)

     

    I played all games with flipping for Schemes and Strategys, Usually I pick something with Scheme Markers because I really like the Necropunks. But this game most of that sucked, and I thought, killing one model with McMourning fast and earn points from it can't be that hard. And the Sucker one was picked because I read that Rafkin always dies during a game, so I thought that are safe points. I forgot which were the other ones but I wasn't happy with them.

    Small rule question, I'm quite sure we played it right. But when the Chihuahua uses Expunge, the armor of the victim will prevent damage, right?

     

     

  6. That was another problem. There were basically only kill schemes. One was with the "sucker" and the other killing the model with the highest cost. So that were my schemes sadly. I tried to use the necropunk as a distraction but only the emberling followed and lost against him.

    And I will first buy Carrions effigy and emissary and the walking corpse markers for the emissary

  7. Yes, most of that helps

    I put all models into a corner (except the Necropunk I forgot to mention) and so he just went with everything he had there. But even if I think about splitting them. It wouldn't make much sense. Most of the models need each other so they have to be together, right?

     

    The other Mei Feng problem was that she used steam vents twice for double negative flips. So focus+lure didn't work at all. I used double focus and Transfusion. Applying Paralyzed wasn't possible because of the Aura as mentioned.

    I didn't have the McMourning upgrade with moving when damaged by posion, so maybe I take that next time too. I thought Transfusion was the best way to give posion to the enemy. A flesh Construct getting hit by a Nurse so the enemy model will die for sure after that. The Upgrade making everyone near him into undead is something else I should consider it seems.

    But if McMourning goes down, I'm not sure how to kill those +10SS models

    Maybe a suicidal Rafkin with My little Helper? Is that upgrade really as good as I hear from everyone?

     

    I don't own the carrion emissary, but it seems I really have to buy it.

  8. Just now, solkan said:

    What, specifically, did you field against the six model crew?

    One of the things to keep in mind is that one 6SS model vs. a 12SS model isn't an even fight.  The stats favor the more expensive model.

    So why on Earth would you try to go one-on-one and not take advantage of the fact that you have more activations, and thus more action points per turn, than the elite crew?

    My Models (without Upgrades)

    McMourning

    Chihuaha

    Sebastian

    Rafkin

    2 Nurse

    Rotten Belle

    Flesh Construct

     

     

    And I have absolutely no idea how to take advantage of the more actions per turn and so on. In this case, Mei Feng and her anti shoot bubble was the reason I couldn't do ANYTHING before they were close. The Arcanists emissary pushed McMourning around so he stood alone in their team and therefore died...

  9. Hello there,

    after I played some games against the people in my city. I figured out, that they nearly ALL love to play elite crews. The last game was 6 models against me. 1 Master and Totem included...

    I really don't like those lists and in this case, my list contained Rafkin as the most expensive model. So I was quite doomed from the beginning.

    I have the feeling that the resser really lack of some beatsticks. Izamu is fine but if someone ignores armor (which is usually the case in an elite model crew) he is dead really quick...

    So what should I play against those crews with nearly only Enforcer and Henchmen? If I buy a hanged I bet they will all run to him to kill him first. So I don't think it would be worth it.

  10. On 20.1.2017 at 7:00 PM, godswearhats said:

    To echo / summarize other poster's comments: you'll need practice more than models to play competitively. What you have is fine for probably your first 20-30 games.

    If you like collecting, however, and you're looking for an idea of what to get next because you're addicted to plastic crack, I'd suggest:

    1. Carrion Emissary (good all-round)
    2. Rafkin (good with McMourning)
    3. Datsue Ba (good with Seamus, Spirit Molly, Kirai)
    4. Hanged (feared by all, spirit summon)
    5. Shikome (spirit summon)
    6. Goryo (spirit summon)
    7. Bete Noire (good for certain crew/scheme combos)

    However, I'd advise just assembling and playing what you have for at least three months before buying anything more.

     

    For which crews and scheme combos is Bete Noire good? I own her but haven't used her very effectively by now.

     

    Why is Datsue Ba good with Seamus? I often read that she is the best Resser Henchmen.

  11. Ah ok.

    Well in my case it is actually the exact order I bought or I want to buy the masters. So I've done everything right. I should have known earlier that the emissary is THAT good.

     

    I'd love to see another guide, you've done it really well.

    I still do stupid things in game. Going mid with Sybelle and getting her killed in the 2nd round... :-/

    But the next guide would be harder. Where to start and where to end? Maybe strategys and schemes? Good models/masters for them and bad ones. Because I never know if I'm doing something good or something terrible.

  12. Resser/Neverborn dual faction

    The game is "missing" some kind of Vampire. A Neverborn/Resser would fit that at best.

    Some Resser who got the black blood granted like Angel Eyes or something.

    He can special Hire Showgirl minions and have interactions with them. You know... like Dracula and his girls.

    He can feast on enemy blood or Showgirl Blood to regenerate.

     

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