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Mikes

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Posts posted by Mikes

  1. 1 hour ago, Maniacal_cackle said:

    Some decisions you'll face:

    Archie

    Do you take Archie with a hat, or do you take Archie without a hat? Given you want to go pirate theme, I recommend the hat. You always take Archie.

    lol, nnoted. Although, given the theme, I was thinking of adapting a Warmachine Mercenary pirate-y warcjack for Archie and really go for the pirate / Bioshock theme. 

    • Like 1
  2. 9 hours ago, Legislat said:

    The list I recently tried is heavy with those guys.

    Sonnia, Flame,

    2 Thralls,

    Lucius,

    Steward,

    Witchling Handler

     

    It is super aggressive list, With issue command, entourage, free focuses from Steward and Sonnia you can throw those guys in the opponents face turn one in case of flank deployment. If they just hit 2 times and die in an explosion it is often enough to stall the enemy and Sonnia can bring them back turn 2-3 with a bit of luck. And with those two rampaging early Sonnia is often left to do whatever she wants. 

    I'm really keen to give this list a try once I have Lucius painted up. My only concern would be having open flanks or having to send anything to the far side of the board for schemes or strats.

  3. If anything you're not being crazy enough. I love my thralls, and they've never been anything less than stellar for me. Sometimes too mich so - in my last game one two-shotted Von Schill when i needed him alive to deliver a message.

    I've stopped taking two in the hiring though in favour of one plus a peacekeeper, as it's so easy to summon one later, and there's nothing like seeing your opponents face drop as another big beater hits the table.

    I'm really looking forward to trying two in a Lucius crew too.

  4. 14 hours ago, 4thstringer said:

    I ran Nellie last night, a 5-4 win over Tara.  Lost Nellie at top of three to a pop out nothing beast with a bottom of turn top of turn assault with a severe at the start.  Luckily phi went off, killing aonius, Scion (with blasts I flipped 13s and moderates for while killing  aonius), the void hunter and the nothing beast

    I ran Nellie, Dade, phi, 3 field reporters, newsie, and false witness.

    Important lesson though: how many times will I forget that Nellie can't do hold up their forces and get zero for that

    Did you find 3 reporters was a bit overkill?

  5. 13 hours ago, Mikes said:

    I'm trying a variation of this crew tonight, dropping a Thrall and a Stalker in favour of a Peacekeeper and aix ss.

     

    Strat is cursed idols, schemes are ley lines, send a message, cliam jump, power ritual and breakthrough. I don't know what I'm  facing yet.

    I reckon ley lines is a given, since ill be along the centre line anyway. I'll look to use my witchlings to throw the idols, and try to position them to explode on enemt models if they die doing so so sonnia can do her summoning thing.

     

    I just realised now though that the peacekeeper lost Terrifying, and now I'm sad.

    And it went down like this:

    Latest game of m3e tonight: sonnia versus Von Schill.

    First time I'd played againt Outcasts and this opponent, so everything was totally new.

    I took sonnia, sameal, a Handler, a thrall, two stalkers, a peacekeeper and and the purifying flame, with 6 stones. My opponant took von schill, some big dude with a classical Greek sounding name, a powered suit guy, a librarian, a trapper, two freikorpa rifle dudes, the luggage, a few upgrades and 4 stones. 

    Strat was Cursed idols, schemes were harness the ley lines, deliver a message, breakthrough, and two others which didn't come into it.

    The first turn was the usual jockeying for position. The big hill in the middle stopped us from much, and the first idol dropped on the far right flank, leaving my stalker abd ine of my opponents riflemen to run after it. In turn two i would pitch it iver the line fir one point as another fell in the same spot,  but he would be sniped off before i could anything with it.

    The main action was in the middle. In turn two the Thrall moved up with the Handlers push, then charged into von schill amd two ahotted him into paste. 

    This was not what i wanted, given i picked Deliver a Message. But it happened, and i can't  say it didn't  help. What followed my me pouring righteous fire from Sonnia and Sam into the Outcast lines. The Librarian fell pretty quickly, followed in the preceding turns by a rifleman, the luggage, and the big dude who, to rub salr in, was used to summon another thrall.

    While this 2as happening i managed to drop 3 scheme markers from the stalker, handler and peacekeeper to score from Leylines, while my opponant got another point sending the steong arm suit kver my line to Deliver a Message to Sonnia.

    In the last two turns the Idols dropped almost on top of my models, allowing me to score again, while my oponnant did the same on the far right flank with his lone rifleman. And it came down to Sonnia in melee with the strong arm suit in the middle.  She managed to disengage qith only a weak damage, allowing her ti reach the middle and drop the last scheme marker to let me score one nore time on leylines whe the steong arm followed her, delivering a second message.

    Final score: four each and one hell of a game. My opponant only had three models left on the table at the end, and o ly one of them uninjured. He did one hell of a job coming back fro. A horrendous second turn.

  6. On 5/13/2019 at 4:15 PM, Mikes said:

    So, with this in mind my cre were:

    Sonnia

    Purifying Flame

    Sameal Hopkins

    Wichling Handler

    2 x Thralls

    3 x Stalkers

    8 SS cache

    I'm trying a variation of this crew tonight, dropping a Thrall and a Stalker in favour of a Peacekeeper and aix ss.

     

    Strat is cursed idols, schemes are ley lines, send a message, cliam jump, power ritual and breakthrough. I don't know what I'm  facing yet.

    I reckon ley lines is a given, since ill be along the centre line anyway. I'll look to use my witchlings to throw the idols, and try to position them to explode on enemt models if they die doing so so sonnia can do her summoning thing.

     

    I just realised now though that the peacekeeper lost Terrifying, and now I'm sad.

    • Like 1
  7. On 6/13/2019 at 8:44 PM, 4thstringer said:

    So there is a completely unscientific poll on awp right now where people are voting on their most feared opposing master.  While masters like zoraida, Pandora, and Levi were the top three, the next level of feared masters for m3e were lj, Nellie and Parker.  I wasn't surprised to see lj there, but Nellie shocked me.  While I have enjoyed her, she hasn't been dominant for me since they took her "teleport an opponent hallway across the board" trick away.

    Are your opponents fearing Nellie?  Or is this just a weird outlier?  I would have expected Sonia and Lucius at the top, not Nellie.  

    Unscientific is my specialty :D 

    It went the way I expected to be honest. I haven't played against Zoraida, but I've read her card and the batreps and frankly I'm terrified of going up against. Ditto with Leveticus. 

    I set it up out of interest, but also as some informal research. I like playing the scariest models on the table. Turns out I already had 2 :D 

    • Like 1
  8. On 1/14/2019 at 9:08 PM, Adran said:

    The guild are the Law, with a very authoritative bent. From a play perspective, the faction is largely based on ranged damage.

    The Resurectionists are those who play with undead. The Faction has a large number of summoners who try to replenish their forces during the game.

    The Arcanists are a coalition of Rebel mages, largely focuses on smuggling out soulstone. The faction has a large amount of support

    The Neverborn are the displaced natives and monsters of Human folklaw. They are largely a fast moving placement control.

    The Outcasts are those who don't fit else where, so it contains a huge mix from mercenaries and pit fighters to bandits and rats and strange abominations.

    The ten Thunders are a crime syndicate. They were focused in infiltrating the other factions, although that is less of their aim in the new edition.

    The Bayou are red neck gremlins. They can be seen as the "comedy random" faction, but they can be very devastating.

     

    In each faction there is a very wide style of play options well beyond the roughly listed guide above.

    If you sing this to the theme of the Brady Bunch it's even better.

    • Haha 2
  9. So I'm interested in stretching from guild into TT, a move eniterly prompted by Misakis crew box, the archers and snipers, but other than seeing her ability to alpha strike I'm  pretty much clueless about her crew make up and details.

     

    Is she stone dependent? Would i need to make sure i have  decent cache?

     

    Can a decent crew be made entirely with keyword and versatile models? 

     

    What kind of things should worry me on the board?

    Any pointers would  be welcome.

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