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Mikes

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Posts posted by Mikes

  1. On 4/17/2021 at 9:06 PM, Maniacal_cackle said:

    Just played Bete Noire into Molly and she does so much work.

    Still stupid you dont have to bury to use corpse charges, and also that she can only charge once per activation. That'd be reasonable to change both those things xD

    Hold on, so are we talking about Rise Again?  So, she can be on the table, target and remove a corpse marker anywhere on the table to trigger a free action charge? 

  2. 23 hours ago, Vessien said:

    I would keep the LRMs as is and transform a couple of the High River monks that come in the core box, since I doubt you would ever take 2 of those at 8SS.

    Anyway, the monks are pretty similar, so if you want to reutilize them, why not paint them with different color schemes or bases (anything to make it easier to know what they are, maybe something to stick to the base?) and just tell your opponent what they are in each game.

     

    That's actually a good idea. I hadn't considered the HRMs as they're already painted, and I was planning on saving time by just rebasing them.  Breaking one into a WRM along with a LRM would give me two of each.  Great advice, thank you!

    • Like 1
  3. So, I just got the Shenlong crew in a mass trade along with a box of Low River Monk.

    Now, I love the models, but I'm hard pressed to see why I'd ever take two, let alone three LRMs in any game. However, the Wandering Monk looks to be much more useful.

    So, me being cheap I'm wondering (pun intended) if I painted up two if the LRMs as WRMs would I be hamstring myself in the future? Any experienced Monk players able to advise?

  4. On 11/21/2020 at 12:37 AM, MajorUndead said:

    Maybe, but there might be some complex things happening behind the scenes to make sure the upload works well, there isn't some weird interaction with other recent updates, etc.
    They might also have other reasons to delay the release a bit (I can't really think of one but I don't own a company :D)

    Moreover, the work done on the app has been great and the developper has been responsive to feedback and issues.
    So I trust them to handle this well, and I think we should try to not be too impatient about it.

    It's already great to have all cards (with updates!) available in a game like this, so if it takes some time to get the most recent ones, I won't complain :)

    Speaking of updates, if anyone remembers how long it took between the anouncement of the March errata, and the app update to have these changes, this could be an indication of how long we'll have to wait.

    Also worth remembering that the app is one guy, which makes it even more impressive and accepting that some things will take time.

    • Agree 1
  5. On 11/16/2020 at 8:03 AM, Maniacal_cackle said:

    For casual play, I always recommend this.

    It is best to learn the limits of your keyword.  This helps you understand the context of the versatiles and OOK choices and why you might want them in your crew.

    It is also a fun and thematic way to play if that is something your meta likes doing.

    I would recommend this also. 

    With regard to the Family keyword specifically, I've just picked up a crew from ebay that include Perdita, the nephilim, Francisco, Papa Loco, Nino and Santiago. I haven't gotten them on the table yet, but reading the cards I think the Pale Rider will be added to the list because he's just good in any Guild list but also as a taxi service to get Perdita up the board so she doesn't have to spend any actions walking.

    Whatever you try be sure to report bakc here to let us know how you did.

  6. IvI've had fun and success running stalkers and thralls powered by a Handler and backed up by a Peacekeepr and Sam. Use the stalkers as a screen for the thralls, make liberal use of the No Love For Witchlings and their explode and it's easy to summon in more when they die. Claim the centre ground with the peacekeeper, hide Sonnia behind it and use Sam as a mobile firebase.  

    Can't wait for the spell eaters.

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