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Talthar

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Posts posted by Talthar

  1. 35 ss battle between Arcanist Mei Feng and Guild Hoffman.

    Attacker: Arcanist

    Mei Feng, Kang, Forgeling, Metal Golem, Metal Gamin w/Magical Training, Arcane Effigy w/Effigy of Fate, 3ss

    Defender: Guild

    Charles Hoffman, Mechanical Attendant, Peacekeeper, Guardian, Hunter, Watcher, 4ss

    Deployment: Corner

    Strategy: Reckoning

    Schemes:Detonate Charges, Breakthrough  (A),  Assassinate,  Deliver a Message  (A & G), Vendetta (G, Hunter vs Metal Golem)

    Final Score: Guild 4 (1 on Strategy, 1 on Deliver a Message, 2  on Vendetta)  Arcanists 3 (1 on Strategy, 1 on Deliver a Message, 1 on Breakthrough)

    Thoughts: Scrap. Scrap markers everywhere.  The Giuild lost one model, the Watcher, while the Arcanists were left with Mei Feng and the Acane Emissary. This was the first time playing Hoffman, and there is seroous synergy in his crew. Careful positioning and the entire crew gets a power token every turn. The Arcanist crew did the best it could, but it felt splintered, with no models supporting each other. I would like to try Mei Feng again, maybe in a 10 Thunders crew. 

  2. Aargh...another tie!  We really need some way to break ties.  I liked the M2E variable length games. so maybe playing one or two "sudden death" turns would solve the problem.  I would suggest comparing crews and the player with the most points wins, but that seems to go against the spirit of the game.  Maybe compare how the crews scored points, with the crew that scored points on more of the strategy and schemes winning the game? 

  3. Strategy: Corrupted Idols

    Deployment: Standard

    Schemes: Deliver a Message, Vendetta, Seach the Ruins, Dig Their Graves, Power Ritual 

    GUILD

    Lady Justice, Scales of Justice, The Judge, Brutal Effigy w/ Emissary of Fate, Guild Stewsrd, Domadore, Death Marshal Recruiter, Death Marshal x2

    RESSERS

    Yan Lo, Soul Porter., Chiaki, w/ The whisper, Sun Qaing, Manos, Yin, Necropunk x2

    Thoughts: Only got in thtee and a half turns before we had to stop playing, but it was am eventful game. The Guild is a hard nut to crack; Lady Justice killed Chiaki and Sun Qiang, and Manos was gunned down by the Judge and the DM Recruiter. When we called it the Ressers were down to Yan Lo, the Soul Porter, and a Necropunk but were up 3 VP to the Guild's 1 VP. If we had been able to play a complete game there was a good chance the Guild would have scored at least enough VP to tie; the were guaranteed a point by Vendetta. 

    Nothing felt over powered or too weak. I tried the trick of choosing the Brutal Effigy for Vendetts, but the target was killed on turn 2, so when the Emissary showed up he had no obvious targets.

    My only concern or complaint would be the length of the game. It took nearly four hours to play, and that's too long. Other than that, the game went well.

     

  4. 1 minute ago, Kharnage said:

    How did she go about doing this? Was there a lot of snapping plants damage? I'm on a crusade against hazardous and I need recruiting material for others to join me :)

    LOL No, it was just good ol' Greatsword upside the head with  :+flipon the damage flip since she never Charged.

  5. Attacker: Neverborn

    Defender: 10 Thunders

    Deployment: Flank

    Strategy: Reckoning

    Schemes: Detonate Charges, Breakthrough, Outflank, Deliver a Message, Vendetta

    NEVERBORN: Lilith, Cherub, Angel Eyes w/Ancient Pact, Mature Nephilim w/Inhuman Reflexes, Lilitu, Young Nephilim, 2x Terror Tot Schemes: Breakthrough, Deliver a Message

    10 THUNDERS: Yan Lo, Soul Porter, Izamu, Chiaki, Misaki, Lone Swordsman w/Trained Ninja, Gokudo Schemes: Breakthrough, Deliver a Message

    FINAL SCORE: Neverborn 4 (2 on Strategy, 1 on both Schemes), 10 Thunders 3 (1 on Stategy, 1 on both Schemes)

    THOUGHTS

    This was a callback to the first few times I played M2E, when all we had was the Yan Lo and Lilith boxes.  It was also the first time I used two Masters in the same crew since the closed Beta.  Misaki did the best ninja killing she could...until she met Lilith.  I foolishly did not Bury Misaki to escape the melee, and Lilith killed her.  On turn 2.  Next time I need to play her a little more cautious and also bring Shang for the free heals (I stoned twice to reduce damage, and then the 10T crew was out of soulstones).  The rest of the 10T crew performed fairly well, with the exception of Chiaki.  Her sole contribution was to Lure the Lone Swordsman out of melee with the Mature Nephilim.  Izamu was the MVP; he killed Lilitu and the Young Nephilim, and after being brought back to life he scored the VP for Deliver a Message.  

    Lilith is as deadly as ever.  Her hiring pool is a bit limited but her crew stayed focused and did enough to win.  They lost Lilitu and the Young Nephilim early, both to Izamu, and the Terror Tots were killed after scoring only 1 VP on Breathrough, but the remainder of the crew pulled out the victory.  MVP would have to go to Lilith herself, for killing Misaki and Izamu.

    I'm doing to do a rematch with a few tweaks to both crews. and will post the results of that fight when it's done.

  6. The card reads:  From Shadow: At the start of this model's Activation, if it is Buried, Unbury it in base contact with a friendly Shadow Marker, then remove that Marker. For every two Friendly models that have activated this Turn, this model has -1 Mv until the end of its Activation."

    So I'd say the penalty to Mv only affects Misaki if she begins her Activation Buried for whatever reason.   

  7. 17 hours ago, Razhem said:

    Why would you not take the studemts? They are your totem and therefore get them both for free.

    Because I apparently left my brain somewhere when I made the crew...I forgot totems were free. D'oh!

    • Haha 1
  8. Just finished a game with Shenlong and I totally agree. There wasn't a lot of synergy between Shenlong and the monks. I didn't take any students, so I can't speak to that; I had a HRM and two WRM. Everyone sorr of went their own way and did their own thing.

  9. Steategy: Turf War

    Schemes: Detonate Charges, Hold Up Their Forces, Take Prisoner,, Outflank, Vendetta 

    Time: 2 hours, 4 rounds

    Final Score: 10 Thunders 4, Ressurs 2

    10 Thunders crew: Yan Lo, Soul Porter, Izamu, Chiaki, Gokudo, Konainu; Outflank, Take Prisoner 1 VP

    Ressur crew: McMourning w/The Whisper, Sebastian, Flesh Construct, Nurse, Kentauroi; Outflank, Take Prisoner 1 VP

    Thoughts: Poison didn't play a huge factor in this game, mainly due to poor flips by the Ressurs. Not many crows. Beyond that the Ressur crew played well, they just went after VP's too late in the game 

    The 10 Thunders crew did their jobs. Izamu held the middle of the board while the Gokudo and Komainu headed to the table edges, hoping to score on Outflank but preventing the Ressurs from getting those points. 

    • Like 1
  10. I took a Shenlong crew against the Viktorias, and...wow.  They brought the Viktorias, Vanessa, Student of Conflict, 3 Ronin, and Lazarus.  The Viks sliced their way through both my Wandering River Monks and my High River Monk, Lazarus was shooting twice a turn thanks to Vanessa and took out my Sniper and almost killed my Low River Monk.  I thought the game was lost by turn 3, but Shenlong and Yu managed a comeback and I only lost by 1 VP.  But hoo boy.  Now I wanna give the twins a try!

  11. This is sort of a basic question, and I feel kinda dumb asking, but here goes.  A lot of Guild models have the Critical Hit Trigger, with every :ramin the duel's final total giving +1 to the damage.  If the Attack has a built-in :ramdoes it give an automatic +1, or does that suit not count for the damage bonus?  This applies to any Action that rewards multiples of the same suit, ie, all the Infect Triggers.

  12. Two questions, unrelated, and possibly irrelevant soon.

    1) In the Ply for Information Strategy, it says if one crew has more models with the Gathered Intel condition, that crew scores 1 VP, then remove all Gathered Intel from all models.  If both crews have the same number of models with the condition, no one scores, but do you still remove the condition?

    2)Shenlong (and Sensei Yu, with the Promising Disciple upgrade) has the ability to take no damage from conditions and not remove or lower Burning, Defensive, Focus, and Poison.  Now, does that mean once I pump Shenlong up to 3 Focus I'm flipping four cards every time I attack, or, if I use the Focus I've "spent" it and it drops to 0?  

  13. 8 hours ago, Absinthe624 said:

    Out of curiosity, since Gencon is over now, has anyone seen a Beta invite?

    I actually logged on to ask the same question, or when Beta testing will start.  I can wait until next week, but I'm chomping at the bit to get started if I make the cut.

    • Like 1
  14. After about six or seven straight losses to Lilith-led Neverborn crews, a Yan Lo TT crew finally won.  It was tight, 4-3, but the old man did it. It might have turned out different if both my opponent and myself had not forgotten aspects of our Schemes, but I will take the win!  Funny thing is my crew was sorta slapped together, based on not using "crutch" models like Toshiro, Izamu, etc. Here's the list (as it was at game's end):

    Yan Lo w/Awakening, Follow in Their Footsteps, Spirit Ascendant, Blood Ascendant 

    Kamaitachi

    Sensei To

    Obsidian Statue

    2x Tengu

    2x Tokarage

    Wastrel

    Definitely going to use some of these again. 

     

  15. On 7/30/2018 at 12:18 PM, Rurouni Benshin said:

    It's refreshing seeing Shenlong getting so much more playing time.  I loved him when he first came out, but was having some difficulties getting the hang of ALL OF HIS OPTIONS.  I'm finally settling in now though, and still continue to play him semi-regularly.

    Yeah, i think the bulk of my turns was looking at Shen Long's and Yu's cards and Uogrades.  Plus, I kept forgetting the free (0) Action or (1) Interact by a Peasant after the initiative flip.  I did think it was funny that, in my second game with him, Shen Long had Focus +4, Burning +3, and Defensive +3.  

    My crew in the second game included one each of Fermented, High, and Low monks, with two Wandering River Monks.  I won 6-5, and all my opponent's VP came in the last turn from his Schemes.  

  16. This isn't a full batrep, just a quick summary of my first time using Shen Long.  I was facing the a Lynch-led Neverborn crew, heavily loaded for Under the Influence.  Strategy was Symbols of Authority, opponent's Schemes were Search the Ruins and Take One for the Team.  My schemes were Punish the Weak and Inescapable Trap.  My crew was:

    Shen Long w/Words on the River, High River Style

    Sensei Yu w/Low River Style, Promising Disciple

    Shadow Emissary w/Conflux of the Dawen

    Peasant

    Katanaka Sniper

    2x Wandering River Monk

    I tied up most of my opponent's crew in the middle of the board, using Shen Long and Yu as my primary beatsticks and the Monks as Scheme runners.  They managed to nab all three of Lynch's Symbols and Shen Long killed a Depleted and a Beckoner while my opponent was only able to get the Stitched Together killed for Take One and take down one of my Symbols.  Final score was 6-2.

    My first impression of Shen Long as a Master was, with this crew at least, offers almost too many options LOL.  But I had fun, and I'm going to use a different Shen Long crew (I've dubbed it Monk-o-mania) against a Ressur crew in the next couple of days. 

    • Like 1
  17. 23 hours ago, Rurouni Benshin said:

    Fun fact to keep in mind with Sensei Yu.  When friendly models benefit from Focus while within 3" of him, he adds +1 to the total duel.  Your Snipers essentially become Sh 6 while they're focused, so long as they're not too far from him.  When you start playing him with Shenlong, it gets even better, with the Peasants being able to hand out Focus to other friendly models.

    I'm trying my first 50ss Shen Long crew today, against Ressurs.  I'll probably post the crews and the results on the TT forum.

    • Like 1
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