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HydroMog

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Posts posted by HydroMog

  1. 4 hours ago, Ceodoc said:

    I was just watching a batrep of Collodi from GMG, the Collodi player made the error of handing out Fast from Collodi to all puppets in the bubble from Strum.

    But what I was shocked to learn/watch was that Collodi can have more than one effigy buff?

    Is that right?

     

    your first statement is correct. collodi cannot hand out fast to all puppets in bubble as it is gained from an ability and not an action.

    • Like 1
  2. having your list entirely based around pounce is generally a bad idea as you will need ways to complete schemes/strats. 

    however the core of a pounce based list is usually tooth and lilitu with 1-2 rougarou. lelu is a decent sub for rougarou but takes more set up. this takes up 20-30 stones which doesn't leave much space for other things. 

    i find that going with tooth,lilitu, 2x rougarou can be effective with titania and pandora. with titania i usually add in barbaros and go with the double challenge bubble and use the remaining points for a scheme runner. if i go pandora i toss in 2 wisps to take advantage of the wp duels that everything pumps out.

  3.  the hodgepodge effigy and stitched together gives soft cover for an aura. the waldgeist makes soft terrain markers. then there are things that block los that are generally beast if you can place decently, the cyclops ice pillars come to mind.  

    dont forget there are things like perfect camo that give :-flipto :ranged if the model has not activated yet this turn. cant forget about the upgrade mimic's blessing which gives this ability.

    then of course you have things like collodi's personal puppet and dreamer's (forgot what its called) sac a nightmare def trigger. but if your going into a game blind and only know the faction then the best thing to do is just spread out far enough that you are still in the range of your abilities (if necessary) but far enough apart to not worry about the blasts.  and finally dont forget the old stand by of getting in :meleerange to help prevent blasting.

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  4. summoning pandora is pretty fun and does have some staples to the list. that being iggy and wisps with either doppelganger or the emissary (i usually do both though). madness's are nice if you need a schemer or looking to force discards for wp duel. if your using its only atk action to put out conditions then the wisps are better for that as the madness atk is a SH where the wisp is a CA. 

    while using iggy i find that his upgrade really isnt needed as his other actions are much better even in melee. the emissary is nice in this build, with the wisps you can pump out changelings. also the extra incite and possible martyr is just icing.

    overall though i have fun with woe pandy, summoning 2-3 sorrows a turn puts alot of pressure on your opponent so they dont take mass dmg from misery. plus its a change of pace from box/voice pandora.

  5. i know that i will most likely have this post ignored, but has anyone tried the crossroad 7 against zipp? having so many auras overlap that do some sort of conditions/dmg/discard could be handy. plus they do pretty well at covering each others weaknesses to a certain degree.

    the one time i played against zipp, i was playing these guys and zipp wasnt too bad to deal with but this was way back when zipp was first released.

  6. with the growing up upgrade your given +4 wd and a cg of 7 so that you can better make use of the cricket bat to boost your waking so you can pop out chompy. this hopefully is done turn 1 if possible. now on turn 2 (or whatever) you activate chompy and let him do his thing then have him do is 0 action to unbury dreamer.  since dreamer has sleep cycles it allows him to chain activate after being unburied by chompy. with dreamer chaining he can do his thing, and hopefully get to waking 4 to summon chompy again in the same turn.

    so essentially your getting 3 activations in a turn with those upgrades. also with sleep cycles chompy can chain activate as a result of dreamer burying himself from waking.

    • Thanks 1
  7. 1 hour ago, Noodles said:

    I dont have ideas about scheme pool until the start xD.

    Thats why i try to make a solid core.

    ya but your core will change depending on the playstyle your going for. but this is generally mine for summoning pandy.

    pandy (woe,depression,connections)

    3x wisp

    iggy

    doppelganger

    emissary (pandy conflux) 

    this lets me keep pandora alive longer with 2 sources for martyr and has plenty of conditions to hand out. i dont use reporters simply because it feels like they are wanting to do other stuff than just hand out conditions, while the wisps are dedicated to that and can drop schemes while doing so.

    • Thanks 1
  8. ive used MTG to describe the way neverborn play. my favorite description is as if you were running a combo/control deck, you have to know when to play the pieces to win the game. that being said, most of neverborn usually needs some support from at least one other model unless it is doing something specific like an insidious madness dedicated to fulfilling schemes that require scheme markers. 

    our beaters are usually somewhat squishy and need some sort of healing/other support, like 2 teddies or a teddy/kade running around. alone they can get focused down, but if they both pose threats then your opponent has to choose.

    but how you build your list depends on the schemes/strat. having a beater list in a pool of scheme heavy strat/scheme is usually a bad idea and vice-versa.

    if you have any previous miniature gaming exp., that can help. as can any RTS you may have played on pc/console.

  9. 2 hours ago, Pikciwok said:

    I see some potential with Collodi, i'm sceptical about the twins

    the thing with the twins and wicked dolls is the healing and the :+fate to the pounce attacks since the twins share conditions and healing. i run those 3 in a titania crew and they can murder just about anything when tooth is involved.

  10. wicked dolls are awesome when you target something like collodi or lilitu and lelu with all sewed up or if you are playing summoning pandy. as for candy she is best used in hench hardcore, but does have some uses with pandy and dreamer as activation control/healer.

    cant speak for the rest.

    • Like 1
  11. 1 hour ago, Angelshard said:

    I completely agree on kade. Especially if you rum him in royal indignation so he can get armor. The only thing to be aware of is his shorter engagement range.

    with as much push control that a pounce list has i really dont see this as being that big of a problem. 

  12. 26 minutes ago, daniello_s said:

    IMO main thing which should be done is balancing somehow models which don’t stand a chance currently against ‘most obvious choices’ in the faction and sorting out vantage point rule because this rule is so crazy and difficult to use many players literally hate it.

    hopefully when the jan errata/faq is released there will be updates to under-used models.

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