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Kyris

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Posts posted by Kyris

  1. 2 minutes ago, Figgyfigs said:

    Totally agree, and this what I hope they get right. I'm all for thematic crews, but I don't want to see the same crew every time I see a given master.

    I mean, that's kind of how it is now. There are maybe 2-3 different ways of playing a given master, usually depending on what upgrade they took, everyone has already figured out the optimal crew for those playstyles, and it was the same crew every time unless people were just trying something different out to see how it'd work.

    • Like 1
  2. I'm really not sure how I feel about this. I understand that the story must go on, and it's better than staying completely stagnant like some other war games do.

    However, Wyrd, you have to understand how completely frustrating it is for players to remove masters from the game, or from their faction. Lilith for example was always my go to NB master; yeah, there's the "dead man's hand", but still.

    it's also frustrating removing characters from faction. I, as a NB player, may as well just, what, throw my lynch crew in the trash? I don't play 10T, so what good is he to me now?

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  3. 9 hours ago, Bazlord_Prime said:

    Great - thanks! 

    I hadn't read about the Critical Dmaage stuff yet, but thanks to your warning, I've checked it out and I think I can see what you mean. Nothing actually dies without accruing some Condition in the extreme, or getting a massive, Strong Critical Effect, so that's why it might take hours of fishing for those big hits to actually finish off a model, right? Especially if it has Hard to Kill, and can ignore Unconsciousness. 

    Yup. thats pretty much it in a nutshell - okay, hours might be a slight exaggeration, I didn't mean to give the impression that it would add hours per NPC or per fight, but even 2-3 smaller fights, if you give every single NPC critical effects as written, could easily add an hour or two for the total game, especially if you have a lot of players.

     

    i had one fight that was fucking hilarious the NPC ended up losing an arm, a leg, and was bleeding out before he finally died.

  4. 10 hours ago, Bazlord_Prime said:

    How'd it go? I'm about to run this as my first stab at TTB (and FM), so any advice would be gold! Thanks!

    pretty good! Sixteen tons is always my go-to one shot for new players, just because it's simple, but has most if not all of the core concepts in it to teach people the various mechanics, it's a very, very well done module.

     

    that said, as far as advice goes - really, this goes for TTB as a whole, combat as written kind of, really drags on, so I'd suggest you just ignore the critical effects for lower rank monsters, and only use that for the "bosses" so to speak. otherwise it can take HOURS hoping to get lucky enough to get a critical effect that can actually kill the enemies.

  5. So, I finally got into gremlins and working on painting them, but the one thing that's bothering me is, I can't find any good methods for painting the pigs, the wild boars are easy enough but the pigs; old major, lenny's pig, etc are an issue. I can't find a good color for that off-white shade of pink that I' looking for.

     

    advice?

  6. here's my advice to people who want to use airbrushes;

     

    Understand that an airbrush is a tool. it is not a replacement for a regular paint brush. just like you wouldn't use a base brush or dry brush to paint an entire miniature, do not think you can paint an entire miniature with an airbrush and expect it to look good; handled well, you can and will get some amazing, AMAZING effects with an airbrush. but airbrushed only minis always look awful IMO.

     

     

    that said; get a dual-action, gravity feed airbrush and an air compressor with both a pressure gauge and a pressure regulator valve-thingie..I'm not sure the technical term. with miniature painting you want a lot of control of the air pressure, nd you generally want a lower air pressure. that set up will give you the best result.

     

     

    edit: wow..aaand i just noticed how old this post is...

  7. I'll be hosting a henchman hardcore tournament at Rune and Board in hillsboro Oregon on saturday May 5th, tournament will start be from 3 to 5:30 for a total of five rounds, assuming a good showing of people.

    The store opens at 1PM.

    Store is doing pre-registration so that we can get a rough idea of how many people will be showing up.

    All of the usual henchman hardcore and tournament rules apply

     

    Directions, store info, and event calendar can be found here: https://runeandboard.com

    https://www.facebook.com/events/2149782231713650/?ti=as

    edit: correction in the time, accidently put 6 to 8:30, meant to put 3 to 5:30; my mistake!

  8. So, as the title kind of suggests, I'm looking for solutions to two different, distinct problems but I don't want to clutter the board with a thread for each, so here we are now.

    my first issue is character creation for both NPCs, and pre-genned player characters. I'm trying to run a campaign at a local game store and frequently have drop-in, drop-out players who aren't exactly the most reliable. so for those people I wanted to make a handful - 5-10 or so - pregenned characters that they can use rather then spending the time it takes to teach a new player character creation who're only going to be there for one session. So, does anyone know of any resources, anything, that function something similar to orcpub, but for TTB? you know, something that will randomize the cards drawn, fill in the destiny, and skills, etc for you, and just have you assign the skills/attributes to the numbers generated by the cards? just something so that I can bust out a ton of pregenned characters really quickly and on the fly without having to flip back and forth through my book.

     

    the second problem I have, is NPC tokens. while I have more than enough models to bring for NPCs, I'd rather not lug my models, and the game mat, and all the books, character sheets, etc around all day. it's just more hassle than I need. Does anyone know of any good resources for TTB? most of what I've found are more for fantasy games, like the pathfinder pawn NPC codex, bestiary box, etc. or the dozens and dozens of other dungeons and dragons token sets.

  9. I'm going to begin running a bi-weekly TTB campaign at Rune and Board in Hillsboro Oregon, starting saturday oct. 21st. the game is open to both new players and more experienced players. I'll try to have some pre-made characters ready to go, especially for the new players as we get deeper and deeper into the campaign to create a loose drop-in, drop-out system. I currently haven't decided what campaign I'm going to be running, although it'll probably be either Nythera or A Night in Rottenburg, with a few one shots thrown into the mix to spice things up week to week.

     

    Time/date: October 21st, 6PM to 9PM

    Location: Rune and Board

    Meetup.com RSVP: https://www.meetup.com/PDXers/events/lrqxpnywnbcc/

     

  10. Hey, so I'm looking to start running a few campaigns for a few different groups, and I'll be honest here - I'm kind of shit at coming up with my own campaigns and plot threads. So I'm wondering, what are some of the better one-shots to string together to turn them into a full campaign? I know there are some penny dreadfuls that already *are* full campaigns, and I already bought defense of innocence and nythera, but I'd like to have a few more options.

  11. Hello, everyone! it is once again time to post for my bi-weekly game of through the breach at Rune and Board in Hillsboro Oregon. the next game will be September 9th. starting at 6PM. Currently, I'm just running one-shots with pre-made characters with the intent to introduce the rules-system into the local area, teach the system, and introduce the setting and lore to new players, and hopefully convert a few RPG players into Malifaux players.

    However, due to limited pre-genned characters and limited fate decks, I am asking that players RSVP on meetup.com to keep anyone from showing up and there not being room.

    this week I'm going to be running recruitment drive.


    Date and Time: September 9, 6PM to 9PM local

    Location: https://runeandboard.com/

    Store's Facebook page: https://www.facebook.com/RuneandBoard/

    Meetup page:   https://www.meetup.com/PDXers/events/242856938/

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