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Wildcard626

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Posts posted by Wildcard626

  1. 7 hours ago, bedjy said:

     

    So rather than whining here, you should just take a deep breath, look around and come back later in the beta with a fresh sight without heavy expectations

    I've looked around and other people are commenting on how we've lost our flavour. Not everyone sees dancing unicorns and rainbows when they look at m3e . I'm glad you and your community are happy with m3e but that's not the case everywhere else. I'm not against change at all but feel they've changed too much as do others on some of these threads. Not everyone has to like the changes or not be negative and keep quiet about such things I won't and never will be a suck up to everything wyrd and yes I will wait until the beta is finalised and give it another try then but won't be holding my breathe that they inject some of the fun back into our faction that is so obviously missing 

     

     

     

     

  2. 7 hours ago, Omenbringer said:

    Well I appreciate that Fixxer. I understand wanting the new edition to succeed, I do as well. I have to much money tied up with Malifaux ( It is easier to list the handful of crews I don't own than the ones I do) and way more time invested building communities and play testing over the years to want otherwise. As I said in my original post though, the new edition is bringing much more change than I think a lot of the community was really expecting. Rebalancing and rules cleanup is one thing, and something that definitely needed to occur; however many crews are very different from what they were even in M2e and that is a tough pill to swallow for a lot of folks.

    Your right on the money their omenbringer I'm finding it a really hard pill to swallow indeed as I own every gremlin crew available and every alt model etc which I've paid to have  painted I have 3 kr multicases full of gremlin models I loved everything about them from the wacky play style to the wacky sculpts of some of the models i dressed as a hill Billy complete with giant pig to enter tournaments to raise money for charity I was that into them and having so much fun playing them that I never even looked at another faction.... But Now I don't like how they've changed  or how they play its very different and not as fun anymore  . I do feel they've gone a step too far and taken too much away from the gremlins as a hole but yes that's just my personal opinion and I'd love to sing the praises of m3e  but I just can't sorry if this upsets people but to me they've made m3e so much less fun and that's what I played malifaux for the fun 

    • Like 1
  3. 12 minutes ago, Adran said:

    I can fully understand this. There is the option to send reports and feedback directly rather than post on the forums and feel your points just get hidden in the noise. 

    To be fare the beta killed malifaux off at our gaming shop and the release of the new updated beta hasn't swayed anyone to start again. Me and my sons have had a number of games and just aren't feeling it in m3e for some reason. Shame really as we own every crew in 3 different factions 

    • Agree 1
  4. 1 minute ago, Thatguy said:

    Balance I guess. Mah is miles better. She was terrible all of 2e. 

    I loved mah in m2e played her in tournaments with great success but gotta agree brewie needed something more

  5. 6 minutes ago, Thatguy said:

    I think they spread the wealth around "stealing" gremlin stuff for other factions.

    When I first looked at VonSchill and co, my first thought was "they look more like Gremlins than Ophelia's crew". Push and movement shenanigans, general synergies, wounds as a resource and easy healing access. 

    I don't know if I should be sad we don't have cool stuff, or excited to try and build a VonGremlin list. 

    I get what your saying and some people will think the bayou is great as is but I personally loved their shenanigans and do or die gamble abilities. They've taken that all away and given us what back in exchange? I feel we've lost alot of the fun factor.

    • Agree 3
    • Respectfully Disagree 1
  6. 9 minutes ago, SAYNE said:

    During Closed Beta, Bayou was significantly chattier. Mostly due to UP/OP complaints and a sincere willingness to improve. It helped that Mason insisted on getting more Bayou games too, in light of M2E balance blunders. Some people might have moved on to try other things, some are just waiting for the end result. Others don't get to play as much, and of course, we are significantly outnumbered in player count. Which is fine.

    To give my opinion on the silliness and fun aspects of Gremlins, as much as I personally like randomness, it WAS skewy. For new players it was hard to play with AND against. It wasn't Pandora that could be Learned to play against, it was your deck. Snowballs were common. M3E has taken generalized steps against the design of extremes (take the RJ for example). Gremlins might have been caught in the crossfire, BUT, Bayou has never had so many viable masters and models in it's entire history and that is something that should be applauded, even at the cost of some "identity". Time will tell if it was too much.

    Viable masters and models? Boring is all we've got we've lost the things that made us fun and unpredictable. Boring stats and boring abilities which every other faction can do too where's the fun in that where's all the uniqueness that we had as a faction we've lost our identity big time and the fun of gremlins 

    • Agree 2
    • Respectfully Disagree 3
  7. 17 minutes ago, Steve-El-Tragger said:

    You guys schuld write your concerns in the beta Forum. Whenever i do, i get a lot of disagrees so it is in a Strange way refteshing to see there are people out there with the same point of view.

    I think they need to get rid off that pass tokens again. It's ridiculous how our arcanist player is thinking about not taking the mechanical doves because they are worse then giving the enemy pass tokens. The same problem i feel while playing somer. Bayou gremlins just suck at this point.

    Our whole meta is already tending to play 7-8 model elite crews all of the time, regardless of faction because of this.

    Everyone got healing, everyone got similar summoning masters, one master with Upgrade shenanigans, everyone has a similar crewsize now. I just feel like the factions all together lost a lot of their identities. At this point, i feel like our only bit of identity left is overall worse stats and triggers.

    It's a mess alright they have stuffed the gremlins big time. Bayou gremlins are crap (I own 16) piglets are only good for growing now they've lost the def6 stat loved throwing them to tie up key models . I loved the faction I'm ranked 4th in the UK for playing them in tournaments and now their just boring do the same stuff as models in every one else's faction. I tried the beta test tell them what I thought route to get shot down everytime so gave up. So wanted to like m3e but it's just not that good/fun to me agree 100% gremlins have lost what made them great to play everything is so generic now 

    • Like 1
    • Respectfully Disagree 2
  8. It's a real shame that m3e is turning out like it is I just don't feel it and haven't got the buzz I had before. I've tried a couple of games and was unimpressed with the bayou faction as are a few of us in our little club and their respective factions. Like the owner of the store says maybe the only way to enjoy it now would be to switch to another faction so I'm not comparing gremlin m2e to bayou m3e. I'm sure some love the bayou in m3e but for me personally I don't. Guess it's time to concentrate on TOS instead that way I'm still supporting wyrd 😊

    • Agree 1
    • Respectfully Disagree 3
  9. 25 minutes ago, wizuriel said:

    honestly the thing I miss the most going from 2E to 3E is Gremlin's lost a lot of their flavour and only kept the negatives.

    in 2E Gremlins had a lot of controlled choas. Actions would have 4 triggers where you had 2 good options, 1 okay option and 1 bad option. Now we just seem to have bad triggers because Gremlins. Likewise you had abilities with really strong effects, but 25% of the time they would backfire and a lot of those are gone (or the backfire percentage is so costly they aren't worth the risk).

    in 2E when something went wrong you had ways around it (either a lot of healing, suit manipulation ect). A lot of that is gone

    while I do think 2E made the controlled part of controlled choas too easy, 3E has just removed controlled imo where we still have Gremlin flavour. 

     

    I don't think Bayou is under powered (they have been very competitive in the games I played) but Bayou imo has no where near the flavour of Gremlins. 

    Finally someone agrees lol when you look at the other factions they all have the same models doing the same damage spread with the same triggers. Yes we can grow piglets into bigger pigs but terror tots do exactly the same in their faction so where is the bayou uniqueness? Wheres all our little quirks gone the dumb luck the bayou 2 card without having to have model x within 3". We have lost our flavour and our uniqueness we are no different from all the other factions now and it's a real shame 

    • Agree 1
  10. Can't put my finger on it just don't like the new stats and abilities just doesn't feel like the gremlin faction and models I fell in love with. Francois is not the mean do or die guy he was with dumb luck etc every models changed in one way or another from swinecursed to trixibelle  to zipp their just not who they were in m2e 

    • Thanks 1
    • Respectfully Disagree 1
  11. What's people's thoughts on the bayou faction after the m3e beta release the way I read it we've lost so many of our little tricks etc but gained very little. All the models now seem to be... How do I put this... boring am I missing all the fun stuff? 

  12. I usually take old major the sow and the mechanical pork chop . I summon 1 piglet off each so ulix can fully heal them all back up then i usually drop a scheme marker with each and do a single walk turn 1 so I can get a warpig up start of turn 2 . Summoned stuff can't generally interact on the turn their summoned but their free to scamper off being as I've already got the 3 scheme markers down for the war pig

  13. I would suggest Survivors because they are great with mah easy to make MI6 and at 4 stones their a great addition I usually take 3 and even used 5 before with great success

    50 SS Gremlins Crew
    Mah Tucket + 4 Pool
     - Manifest Destiny (1)
     - Pit Traps (1)
     - Know The Terrain (1)
    The Little Lass (4)
     - lead lined apron (0)
    Trixibelle (8)
     - A Gun For A Lady (1)
    Swine-Cursed (7)
    Swine-Cursed (7)
    Survivor (4)
    Survivor (4)
    Survivor (4)
    Survivor (4)
    Survivor (4)

     (exported from CrewFaux)

    • Like 1
  14. Ok so I've been to a couple of tournament were my opponents note their schemes and strats on their phone/app . I've noticed however that they can be changed throughout the game/round and can't be locked in . Is it wrong for me to ask them to write it on paper and leave it on the table. I'm in No way saying anyone cheated but the opportunity is their to change what they picked and who its on etc . Wondering What other peoples opinions are on this being as apps now feature in more games . should the apps be changed to lock the schemes in at the start as it's both wyrds apps and crewfaux that ppl use and both can be altered during the game ??

    • Like 4
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