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TeddyBear

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Posts posted by TeddyBear

  1. 6 minutes ago, Pikciwok said:

    That would make him summonable by Dreamer.

    I'm joking of course about henchman, but for me 1 ss left it's not such a bad idea..

    For 11 stones (apart some schemes/strategies with pandora and dreamer) i prefere mature nephilim instead teddy always.

    Like you said: if you think that Yasunori is 12 ss...(Although i do think with next errata they change Yasu at 13 ss for sure..) 

  2. 8 hours ago, -Loki- said:

    I'm hoping to see Teddy get a Df buff. Df 5 would be great, 4 would be acceptable. Df 3 is just way too low.

    I'm agree for a buff of Teddy...

    We WANT Teddy as a henchman!!!:D

    Jokes apart.. i've the solution teddy =10 ss

  3. On ‎07‎/‎12‎/‎2017 at 2:45 PM, Jesy Blue said:

    It's utterly hilarious with Desperate Mecenaries.

    its kind of scary with Nix allowing Hounds Guild Hounds to be hired.  Fast charging companion scheme running for those useless 4s?

    (Like mercenary) with collodi's marionettes or Bayou gremlins??:huh:

     

  4. On ‎23‎/‎02‎/‎2017 at 4:16 PM, PeregrineFalcon said:

    Correct, one possible order of operations is:

    • Envy activates Envy tells Collodi to Focus, handing out Focus to (almost everyone), and does whatever else he needs/wants

    Just one clarification (for me :P), Collodi can share Focus condition when him take it from Envy??! How?

  5. 2 hours ago, Nikodemus said:

    What issues do you have with Shenlong?

    I find him one of best and versatile masters, (at least in gg 2017)

    Also he can easily remove conditions, and pandora (works well with conditions like many nb.)

    Certainly, first thing to do is kill emissary (to restrict shenlong draws synergies) or no?

    Other general advices??

    Many thanks (and sorry for language mistakes)

     

  6. 1 hour ago, spikes said:

    @TeddyBear Not sure if you saw my reply previously, but I did suggest a non-thematic crew with Nekima and Tots supporting a melee Dora. That would be the Box + FGF configuration. Can't go wrong with Doppelganger too - copying Tot's Sprint can give her a potential 36" walk to hit the quarter you need. 

    I'm not a big fan of lures, so Lelitu is not on my radar, but she could throw enemy positioning off depending on where she pulls them. 

    Also, there are definitely other Masters who can do this better, like Lilith and Dreamer.

    On a separate note, I posted a quick bat rep on my encounter with Reva. Technically, it's not really a Pandora bat rep since she doesn't do much and dies in Turn 2.:D Still, maybe you can get some insights into my crew building process.


    Yes and i thank you, i like much the idea of Pandora in one quarter and Nekima in another! Do you use terror tot with sprint for take another quarter (but without engage them)?

    i Know i'm little off-topic but it would be interesting how you do with Lilith..

    1 hour ago, Adran said:

    I don't build "core" lists, I make it up as I go along, so I don't have any set things. 

    Pandora may not be the best master at interference, but that wasn't the question you asked, you wanted to know a way to use her. I don't see why she is much worse that several other masters at it (I don't think she is much worse than Lilith or Titania or lucius for this on the whole,). All the masters are capable of winning it, if you know Pandora well and have never played the dreamer, then you would do better with Pandora than you would with the dreamer, even though he is probably a "better master" for Reconnotre, so its a very individual thing as to what you should play each game. 

    Lilitu is something I would look at for interference due to lure and 4" engagement, but it may well depend on what the board looks like. 

    Effigiy is a good figure when I need body count, as are Gupps and Tots, which is one of the things I look for. I also look for Models that can play a signifigant role from my side of the board (so I can leave them in my quarters to score and they still do something), so that might be something with a ranged attack, like Tuco or Angle eyes. 

    i asked you only to just have your opinion on.

    i think that dreamer is the best master neverborn for interference..but pandora is my favorite nb master and i don't like much play with dreamer in tournaments; time is limited, i spend a lot of time to prepare models for summoning:P 

    (sorry for mistakes)

  7. 1 hour ago, Adran said:

    3" engagement makes her pretty good at interference. The aim would be to tie up as many models with her as you can and use paralyse (or at least the threat of it), or horror duels to use up lots of the enemies hand. 

    I would eb relying on the rest of my crew to do the point scoring, and largely making use of her as something the just disrupts the enemy plans.

    A similar approach can be used in Reconnoter, but you try and clump the enemy in the 1 quarter with Pandora, and stop them winning a second. Its not as easy, but its certainly a viable plan. 

    What could possibly be (where appropriate) a good core- list for interference?

    I was thinking about (i could be wrong)

    - Pandora

    Voices

    Depression

    Aether Conn.

    - Primordial Magic

    -Lilithu(????)

    What else???

     

    You don't think that other NB masters are better (then Pandora)  for interference?

     

     

     

  8. 17 minutes ago, Ludvig said:

    I blieve Sensei Yu can attach upgrades that Shenlong discards, not upgrades that the terracotta discards from Shenlong. There is a difference between which model is doing the discarding. 

    Thanks!! 

    in fact, it's just "when shelong discard".. so?!?

  9. 42 minutes ago, Darkvenom said:

    Dude, there are other non limited upgrades you can use for that: misdirection, recalled training, etc...

    sorry, but that doesn't explain the trick..

    how do you have Yu with 5 upgrades when terracotta attach an upgrade and discard another?

    probably i don't understand something..

  10. From Pmf:

    (shenlong/Sensei Yu)

    However, there is another trick with the both of them. With the Promising Disciple upgrade, Sensei Yu can attach any upgrade that Shenlong discards, regardless of restrictions. Using Ancient Treasures on Shenlong to discard his starting upgrades and replace them with others allows Sensei Yu to pick up those starting upgrades, potentially running around with as many as 5 upgrade.

    Could someone pls explain to me this trick?

    I also don't understand "potentially running around with as many as 5 upgrade".. because from proming disciple upgrade: "if this model has more than one Limited upgrade attached, it must immediately discard one of them" but all upgrade are Limited unless  words on the river?!?

     

    many thanks

     

  11. 2 hours ago, Aaron said:

    Many Thanks Adran! ;)

    (i want oly to tell you that, if i try to find these cards  with "search" on Wgv;  i don't find them, Others could have same problem..)

    For second question: i lost one arcanists upgrade, if i try to find it on wgv there isn't... how can i get one?

    Last question please: on Wgv there are only 4 hamelin's rats card (a,b,c and d) are there (on wgv) only 4 type? because i have 12 rats.

  12. 2 hours ago, Drunken Kung Fu Kid said:

    The generic resser Totem "graveyard spirit" gives armor+2 to anything in base contact to it. Since nothing beast is ht3 its pretty easy to hid the graveyard spirit behind it.

    Also Ressers have options like Yin who has really good synergy with things attacking WP like the Nothing Beast. I played a game of extraction vs a Lynch crew and put yin, the Nothing Beast right in the middle, with the graveyard spirit behind them giving them both armor 2 and tara a bit further behind, with some rotten belles. The forgotten Marshal and Tara did Claimjump and NB+Yin scored Extraction and Show of Force. Lynch had a pretty good crew vs my Incorporeal Void models cause he had Stiched togethers and his own casts. 

    When he tried to break my Tanks at turn 2 and 3 it blocked basicly his whole crew my Nothing beast just by Armor+2, discarding card and blocking 1 dmg cause NB was near Tara and it is a void model (New Dead of Winter Upgrade) and soulstone prevention. I lured his stuff in and he slowly lost his crew over the turns 2-4. 

    I didnt bring a nurse but she can basicly heal the NB back to full if its getting dangerous. Or bring Chiaki. 
    Also Decaying Aura is strong on the Nothing Beast. 

    With the new upgrade "out of time"  tara can stay alive longer is she playes defensively. 

     

    Many Thanks!

  13. On 1/10/2017 at 10:26 AM, Drunken Kung Fu Kid said:

    - If you want to be flexible, fast and have good tanky options, Tara is the way to go. She got a nice boost in power with wave 5. I'd stay with Resser Tara tho since Centauroi are absolute beast with her. (Expand Tara's Threatrange by 18"(24" with some Medication) And who doesnt like a Nothing Beast with armor+2 incorporeal, 1dmg Voidblock and Soulstones and Voidshield against Severes or Red Jokers. And heals. =D 
     

    can i ask you please how t give it armor + 2 and advices about voidblock and heals it?

    I like much use Tara, but always i have to be careful when my opponent plays with many "beaters".. after all she have def 5.. 

  14. 2 hours ago, Ludvig said:

    Not sure what you are saying 

    In terrain trait of small book at pag 73 they writing about incorporeal, (that only this type of models can ignore enclosed terrain).

    Incorporeal models are not mentioned  in impassable. This thing confusing me.

    in my view, it would have been better write this rule like you wrote: "enclosed buildings can't be ignored by Flying Models or models that have leap ability"

     

    Anyway, thanks to all you, now i think i understand ;)

     

    • Like 1
  15. 39 minutes ago, Dogmantra said:

    If you want to end on top of the building, then you have to move upwards 4" (because it is Ht4). But if you just want to move past the building, you don't have to spend any extra movement as long as you can get all the way to the other side in one Walk action.

    Thanks,

    Well, then a (Flying or incorporeal) model can moves through? like this

    Also in a terrain like a sewer (in top of thread)?

    Immagine2.png

     

    Edit. Also Solkan wrotes:

    "If you declare a scenery element "enclosed", that scenery element has to have an interior where you can place models"

    Impassable: "Models cannot enter impassable areas of terrain, wich includes moving through the walls of a builing or into other solid object. (no mention about incorporeal or Flying models)

     

  16. Sorry if i open again this thread, but i read a trick with zipp.. and i still don't understand some movement dynamics..

    Incorporeal and Flying Models move in this way, on non-enclosed terrain? is it correct? (and also Jack daw??)

    First i see the distance of the model from the build and then ht of the build (in this case if the distance is 2 and the flight or incorporeal model walk 6.. the model can finish in one istance of move on the structure? is it correct?)

     

    Immagine.png

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