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BFOmega

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Posts posted by BFOmega

  1. 35 minutes ago, Ludvig said:

    That is how it works. Most attacks are different kinds of duels for the two models involved. Pandora is one exception.

    I just realized, that would mean Pandora missing an attack would trigger this, wouldn't it?

  2. 1 hour ago, Frollo the Wordbearer said:

    With well rehearsed and the heal, he and Ramos should be on the table for quite a while, needing too much resources to deal with.

    Add a Steamfitter in there and he can have Armor too. With Joss, that's 3 very difficult to remove pieces, and still a good amount of room to fill out the rest of the crew. Could be something good to run in turf war type schemes

  3. 1 hour ago, joediamond said:

    Eternal Flame: Kaeris gains Instinctual when she activates in LOS of it (discard a card? range limit? the limits on this may need tweaking).  Of course, we would have to change Arcane Emissary's upgrade as well to benefit Kaeris some other way.  I am not sure what, but Eternal Flame needs SOMETHING.

    Could do something like letting him use one of Kaeris's 0 actions when in X in, so gives a psuedo instinctual that probably stops working later in the game when Kaeris goes in.

    • Like 1
  4. 19 minutes ago, Rillan said:

    I can if i see that Acolyte doesn't need any help. While Gunsmith looses half its potential once your opponent kills your Fire Gamin or other model that gives burning condition.

    Gunsmiths have a build in way to gain fast and can ignore Armor, HtW, and HtK, or soulstone use, and can give themselves the suit needed for that, and they're faster and tankier than Acolytes.

    I agree that Acolytes are better, and I would probably remove the suit from their attack so they don't automatically get the discard, or make the damage track 2/4/5, but I don't think they need much.

  5. 14 minutes ago, Rillan said:

    Oxfordian Mage upgrade Temporary shielding should be restricted to Rare 3, otherwise i can take like 100500 of those and try to kill me...

    Ox mages are already Rare 3, and a model can't have more than 1 of the same upgrade, so you're good there.

    16 minutes ago, Rillan said:

    Steam Arachind - Its DF should be 6 like little guy has, or both should have DF 5. Its kinda weird when 3 become stronger and loose DF stat point.

    The idea is probably that there's 3 of them, so they're easier to hit. Also, lose not loose (pet peeve of mine)

    • Like 2
  6.  

    10 minutes ago, 8wGremlin said:

    The arcane effigy,  I'm not sure how that works to help me with the number of discards?

    It's just to make up for the SS difference in the upgrades I'm guessing. The effigy is great with Sandeep though, for a few reasons: he's a cheap, tanky minion, so he can take advantage of all Sandeep's beacon actions, he has a 1 ap condition removal that requires no card flips, though it is at a short range (which considering the extra movement Sandeep crews can get is less an issue than normal), and he has accomplice, which lets you do silly things like Beacon Arcane storm, Student of All Arcane Storm, and the accomplice to Sandeep for 3 more Storms, giving 5 attacks before they can respond (or instead use the student of all to summon Banasuva, cleanse him of slow, and then accomplice to him.)

     

    10 minutes ago, 8wGremlin said:

    As Amina Naidu is a henchman, she can get Warding Runes on her as a normal upgrade?

    Yep

    23 minutes ago, 8wGremlin said:

    With Beacon can Amina summon gamin (if she has suit and card)  if I take Command another Plane?

    No, only the 4 Ca actions on his base card can be taken with Beacon. Sandeep can use the 1AP actions on upgrades for Student of All however.

    • Like 1
  7. As an aside to this, would Anna and Hannah being Academics be an issue? A 6in place would be really strong for Hannah especially, but I'm not sure she's so strong to begin with that that would be game breaking, and she has a pretty good 0 on her own card as is. Seems like a really interesting crew to play in a turf war style game. Could still play it I guess, just at the cost of an extra stone, though it does free up an upgrade slot.

  8. 5 hours ago, WWHSD said:

    Snow Storm isn't one person. Snow Storm is a female Silent One named Snow and a Wendigo named Storm

    I don't think Storm is a Wendigo, just takes the form of one right? He's actually just a spirit that didn't manage to full possess Snow. Iirc anyway.

  9. 1 hour ago, Fetid Strumpet said:

    Ummm no, not since M2E launched. It was even a big point about how good the Ice Golem was and how it was finally worth taking when the second edition launched.

    Hue.

    Unless you're serious, in which case I'd really be interested to know how you've seen him used to a greater effect than other models he competes with.

    19 minutes ago, SevenThirtySeven said:

    Only Academics and minions can borrow Deep's actions.

    That's only for the 6in place zero action.

     

  10. A personal upgrade would be a good way to buff him to be playable without making summoning him too strong. Not sure what the best thing to give him would be though. More df or wk is obvious, a healing 0 action could be cool, or a push 0 instead of a wk increase. Ice mirror while engaged maybe, it steps on the toes of the emissary a bit, but they do a few different things. A pulse attack of some kind where it's just like him smashing the ground to do either AoE dmg, wk duel for slow (or - wk to go along with his attack trigger).

    Or what about just add an ability "This model can take an imbued protection upgrade for 0SS." Helps the defense problem, lets imbued protection get used a bit more, easier, easy to remember without getting the reprinted card.

    There's options that I don't think would make him OP (I'm not completely sure he'd be worth running at 8SS atm, def not 9 though, so there's definitely wiggle room there.

     

     

  11. I'm thinking Ramos and Ironsides are going to be roughly equal, just different in what you take them into to: Ironsides for hold the point type strats, Ramos for hold the corner type strats. Though with ramos now having more damage, range, and not randomizing, he won't be bad in the hold the point type strats; 3/4/5 on Ca7 nothing to sneeze at. Though it is still a projectile.

  12. I didn't actually think about this before, but the new Frozen Servants summon is a cast, and as such can be Ice mirrored. That gives her a much greater summoning range that anyone else in the game I think, and actually makes summoning an Ice Golem on someones face a distinct possibility, especially mirrored through the Emissary.

     

  13. 2 hours ago, Averru said:

    is it better to remove conditions like tale em (arcane effigy)

    You can't remove tail 'em, or any strat/scheme based conditions outside of the rules of the strat/scheme, or at least I believe they worded everything that way. It's for things like paralyze/burning/poison/etc.

    You can use it to remove slow from a summoned spider/swarm, which can be fun.

  14. That's true, which just means you can't expose them, or if you do make the enemy have to get out of position to get to them. And at 5 stones, losing one or two isn't that big of a deal. They can do a lot more that 5 points worth of things, damage and pushes, friendly or enemy, being the main two, plus they're Ca6 with a 10in range.

    They aren't ubiquitous, but they can be very strong used correctly.

  15. 3 hours ago, frostwolf428 said:

    maybe just a Hench or enforcer that has a 0 action draw a card something simple like what you said retnab

    I mean, we technically have access to even better than this in Hannah, who can give us an extra arcane reservoir. She's expensive, but starting with an 8 card hand every turn can be pretty damn strong.

  16. 5 hours ago, Averru said:

    dont know what you mean with "gods path"

    God's Path is one of his new upgrades that gives him Wicked and choice of armor 2, +1 ca, or 2 damage to enemies ending activation in his engagement range.

    5 hours ago, Averru said:

    And i never Play without at least one Malifaux Raptor!

    Why? Is it just to turn enemies into beasts? I just don't see that much of a place for them unless you're turning friendlies into beasts or engaging snipers or in interference.

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