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olterman

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Posts posted by olterman

  1. 22 minutes ago, Fetid Strumpet said:

    I wouldn’t run the list above, as you’ll be handing initiative to the opposing player pretty much from turn 1.

    Hanged don’t have any apparent synergy with Kirai. Kirai’s buffs, healing, defenses, and movement tricks all involve her keyword, Urami, whichever Hanged are not. That isn’t to say a Hanged would be terrible with her, just that it wouldn’t get any synergistic benefit.

    Carrion Effigy in her crew is a resilient scheme runner, or a way to hopefully get a cheaper Emissary on turn 3. Neither of which are super good for her since the majority of her models aren’t undead the heal from the effigy isn’t really useful.

    so what list would you suggest as a starter list for kirai? 

  2. 2 minutes ago, Maniacal_cackle said:

    I play against a Kirai player regularly. I don't know the keyword that well, but have some insights from playing against. Some of my thoughts (to be taken with a grain of salt)

    • Summoning goryo is hugely impactful, make sure to do it sometimes.
    • Your totem can be brought back easily, and doesn't stop you from summoning other stuff. It's okay to be a bit aggressive (but not stupid) with it.
    • Have plenty of soulstones in your cache so you can use them for the crows trigger necessary to summon.
    • Seishin are insane, as are the other models that can do walk actions for your crew. Between summons and extra move actions, your crew is highly mobile. Abuse this.
    • Shikome or whatever the little harpy things are great scheme runners. They're fast, flying, and can hold their own in a fight.
    • Summon based on what is useful for the situation. Late game that often means whatever scores you points, but early game it often means maxing out the strength of your crew (summoning your second goryo).
    • It takes a lot of resources to kill your models, and then you can summon them back! Don't be stupid with them, but also don't be afraid to lose them.
    • Keep your master/henchmen/etc safe. They mostly seem to be strong utility, so have them buffing the rest of your crew while the expendable minions hold the lines.

    Just my thoughts, anyway!

    Great gameplay points, still holding out for a basic starting list, I never played a summoner so I am uncertain what to actually include to start with and what to leave out to summon it later 

  3. So I have a kirai crew from old and want to get started playing M3e. I put together my Kirai crew late in m2e and never played her also I am still a beginner when it comes to Malifaux in general.

    What is a good starting list for 50SS and what extra models do I need for summons? 

  4. 5 minutes ago, Dogmantra said:

    It's also totally tournament legal to use either a photocopy from the book or a printout from an official pdf, although of course the card quality won't be as good.

    So do I find these cards in the core rulebook? I have the rules only one but would spring for the core rulebook if I get th cards in there as well...

  5. Ok so I have ordered the Jack Daw box and I ordered bishop, oh and killjoy. I also decided to get myself a box of viktorias as well because chicks with swords (and I get Taelor) .... Hannah, Nurses and Johan were out of stock in the store where I order, so next time. 

    Now when would I choose what master? I get that this will get second nature as I get more games under my belt but for now..... 

  6. Hmm, after much contemplation I realise that I don't really wanna run a resser crew, so I am leaning to going into more outcasts. which means I guess that many of my models are a bit superflous, Since Tara is a bit tricky I am thinking of some more straight forward playstyle for my second master. Wondering if Jack daw is my guy or if I should go for some straight forward violence with victorias ..... decisions, decisions ...

  7. So I have been dragged kicking and screaming through the breach and found that I enjoy card shuffling and Weird (wyrd?!) gothic steampunk. 

    I have the following models in my box 

    Tara
    Karina 
    Nothing Beast 
    3x Void Wretches
    3x Guild Autopsies
    3x Crooked men
    3x Punk Zombies
    1x Death Marshal 
    1x Hanged 
    1x Drowned

    Not played much so far but for 35ss I generally play a bury game have yet to get the hang of using fast/slow effectively, So I default to this list

    Tara 
    Karina 
    Nothing Beast
    3x Void Wretches
    Death Marshal 

    Now my question is where do I go fro here, Have been looking at buying Hannah and KillJoy but I would love to have the option of another master to be able to choose different play styles. 

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