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Zedicius

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Posts posted by Zedicius

  1. I've been wanting to order some Beckoners for a few months now, though the wyrd store lists them as temporarily out of stock, which is probably the reason why I can't find them with any resellers either. I've noticed the same thing for a few other models and boxes  (such as Hired Guns).

     

    Any specific reason why these appear to be (temporarily) out of production?

    • Like 2
  2. Quote

    How do the Flight and Incorporeal abilities interact with vertical terrain? Can a model with Flight end its move a further vertical distance from its starting point than its Walk stat would normally allow? Can a model with flight “leap” over a gap in two pieces of terrain?

    A model with Flight ignores terrain for all purposes while moving. However, the distance the model moves is still limited by the length of the move the model is allowed to take. Add the distance the model moved horizontally in relationship to its starting point to the distance the model moved vertically upwards (downwards movement is falling and it is never counted against a model’s movement total) in relationship to its starting point. This value may not exceed the distance allowed by the move the model was making. For example, a model with a Wk of 6 and Flight declares a Walk Action. It is on a Ht 3 building and wishes to move to a point on a separate terrain piece (a Height 5 building) which is 3" away. It takes the model 5" of movement to get there (3" of horizontal movement and 2" of vertical movement because the difference between the Heights of the buildings is 2, and the model is moving upwards). Since the model has a Wk of 6, it can make it to the desired point on the Ht 5 building and still has 1" of movement to use as it wishes once it gets there. Incorporeal models move in the same way, though they may take falling damage if the end point of their move is on a lower Ht, depending on the terrain (see falling, Core Rulebook pg. 42).

    From the FAQ. This appears to be the answer that I'm looking for!

  3. As an example, imagine the following scenario;

    A Rail Golem wants to charge Criid through a corridor. However, in between Criid and the golem is a Witchling. The golem still has LoS on Criid because of it's larger base, though there's less than an inch of room between the corridor walls and the witchling.

    • Is the golem allowed to charge Criid, or can he only move against the witchling?
    • What if there isn't enough room for the golem in the space between Criid and the witchling?
  4. Right! I promised a quick report on how things went last saturday.

    We voted and ended up doing a 1 vs 1 vs 1 king-of-the-hill type game. Having a non-insignificant minion on a center bit of terrain scores 1 vp on the next turn and killing an enemy leader scores 2 vp.

    Things went quite well, actually! It was a lot more balanced than I honestly expected it to be. Friend A and B played Grimwell and Angel Eyes respectively, I played the Rail Golem crew.

    Round one, the entire Rail Golem crew slogged along towards the center, moving an entire 8 inch forwards from a corner of the map. I was mostly just biding my time this round, getting the burning counter up. The first few activations between the other two players mirrored each other; A and B rushed towards the center. One hunter harpooned an orderly which was then dispatched by Angel Eyes, the other harpooned a Bloodwretch which was then dispatched by the remaining orderly. Player A had grimwell rush towards the center for a point, B did the same with the remaining Bloodwretch.

    Round two, I had the Rail Golem come out swinging. Two locomotions let me charge Angel Eyes, hoping to end her. Unfortunately she survived with one wound remaining. Seeing the golem's surprise attack, A and B quickly decided to team up on the Rail Golem, sending Angel Eyes, Grimwell and a Hunter after the construct and bringing him down to only 3 wounds. I moved the guardian to the center for a point, hoping to use him to engage a bunch of enemy models on the next round. The mechanical attendant took a few pot shots but missed and Heartsbane was too far away from the action to be of much use, so I also moved her towards the center.

    Round three, At this point the game was pretty much over. Player A won initiate, took down the Golem with Grimwell and then a near-dead Angel Eyes with his hunter; scoring 4 vp in one round. With 6 vp in total, we declared him the winner and ended the game.

    Conclusion; it was my first 3 player game and most likely some tactical mistakes were made. Despite this, fun was had. In the mean time, my shipment has finally arrived so now I have 3 playable crews to mess around with!

    • Like 1
  5. So not a good idea then :P

    From what I read I'm assuming the Hoffman crew is still over-powered even when he's lacking 5 soul stones? Could someone give me a quick estimate what the outcome would be of my original setup? Remember, it's a 2vs1 not a free-for-all.

    I'm afraid I only have the small paper-back rulebook, so no extra stat cards. Making tweaks to the list is going to be difficult. I also thought about leaving the Rail Golem out all together and just play with the vanilla hoffman box set, though I'm not sure how much of an impact this will have. I would say that kicking Hoffman himself off the team sounds like a good idea, though I've only played a bunch of games with the starter set, so I really don't have enough experience with the game to predict the outcome.

    7 hours ago, Gnomezilla said:

    Heartsbane and a hunter have equal value, I think. You could give Team Asylum a hunter instead of her, and have her be an interact target for all three crews as they fight to electroshock themselves or others. Or whatever else she does, I don't have her card memorized.

    Also this puts constructs into two crews, and if you want to say the Neverborn have stolen Guild technology (I blame Lucius) swap their scion of black blood for the other hunter, put Heartsbane into the rail golem's crew instead of either hunter, now you have all three crews with constructs squabbling over who gets to order Hoffman to install their upgrades first. After all, once it's attached it won't be available again until that construct dies. Recycling!

    This seems like it might be worth exploring further! I'm not 100% sure about the stone values, I don't have the cards at hand at the moment;

    Team Grimwell
    - Doctor Grimwell
    - Hunter (7s)
    - Orderly (5s)
    - Orderly (5s)

    Team Heartsbane
    - Rail Golem
    - Nurse Heartsbane (7s)
    - Guardian (8s)
    - Mechanical Attendant (2s)

    Team Angel Eyes
    - Angel Eyes
    - Hunter (7s)
    - Bloodwretch (5s)
    - Bloodwretch (5s)

    My only concern is that the rail golem is perhaps a tad too strong? His hit chance and defense are a great deal lower without Hoffman though, and the mechanical attendant seems pretty useless.

  6. Right, so I got interested in Malifaux roughly two months ago. However due to some shipping delays I haven't been able to collect a playable crew yet. Out of frustration I took a train to the nearest hobby store to buy a crew box I hadn't ordered already just so I could have some malifaux-related things to do while waiting for my other stuff to arrive, even though I'm itching to finally start playing. Now I'm having two friends over tomorrow for a board game night and I was wondering if threw everything I currently have together, if it would make a playable game. What I have is the starter set, the Hoffman crewbox and a Rail Golem and I was hoping a 2 vs 1 scenario might work.

    The starter set for both crews is 38 stones in total (19 each), excluding the two henchmen as they'll be serving as leaders.

    The Hoffman kit is 28 + 3 (field mechanic & arcanist ties) + 11 (Rail Golem) for a total of 42 stones.

    Technically, dropping the watcher would reduce the Hoffman crew to 38 as well, but this still feels a bit too strong when put against two starter set crews, so I think it might be best to drop one of the two hunters instead, which would make the following lists;

    Guild Crew; (Grimwell, Nurse, Orderly, Orderly, upgrade) 19 stones
    Neverborn Crew; (Angel eyes, Shaman, Wretch, Wretch, upgrade) 19 stones

    VS

    Tiny Hoffman Ball (Hoffman, Guardian, Attendant, Watcher, Hunter, Rail Golem, Field Mechanic, Arcanist Ties) 33 stones

    I'm aware that Master vs Henchmen games aren't played, though unfortunately I only have one master. Obviously this is by no means meant to be a proper game... mostly something to have fun with, while teaching my friends the rules at the same time.

    Would this turn out to be enjoyable in any way, or would this be an utterly bad idea and a one-sided game?

    • Like 1
  7. So, the post lost my initial order and I've been waiting the last two months for Lilith and Criid to be re-sent to me. In the mean time, I have hopped by the hobby store to pick up a crew so I can actually play and decided to go with Hoffman.

    Anyway, it's probably a stupid question because I missed something in the rules though here goes; looped states that you can use another looped model's Ml, Sh and Ca values though it seems somewhat unclear on how to actually use them. Do you simply exchange the value, or do you use the other model's attack action?

    For example, I have a Rail Golem and a Guardian in the loop. The Guardian's Ml is higher than the golem's. Does the golem use it's own attack action with the Guardian's Ml value, or does the golem 'copy' the guardian's attack action, including its damage track?

  8. Hi guys,

    I've been getting quite hyped about the game the past few days and after doing a bunch of reading I've finally decided to order the 2-player starter set. After rewatching an unboxing video however I noticed that there didn't seem to be any bases in the box. Is it possible I have to buy 30mm bases sepperatly? If so, is it the same for the other packs?

    Bonus question; If I like the gameplay and manage to rope a few friends in to playing as well I intend to buy two starter crews. My first choice goes to Lilith, as I read she's good for beginners and (I hope) synergies well with the neverborn models of the starter set. I'm not so certain about the second one, though I'm leaning towards Mcmourning. He can serve as a Guild master and works well thematically with the doctor and the orderlies. Thoughts?

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