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FrostHunter

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Posts posted by FrostHunter

  1. I am more casual/fun player even at tournaments.

    My 3 cents for selected options (own or intersted in):

    Masters:

    Marcus - didn't have opportunity to test, but i'm thinking about Rougarou with or even without (because of Feathered Wings) Inhuman Reflex might be interesting option for the beater. Eventually Will o'Wisp with stealth mutation - possibility of lots of conditions and there is a chance to evolve into Adze - with armor or stealth it might be nice scheme runner. Fix his mutation to be equal interesting choices.

    Titania - wish that the rest of crew had more fun and interaction with underbrush even if i know that would get more complicated rules/triggers etc.

    Nekima - Observing the changes and i'm totally not interested in this crew, most aspects just repel me from them.

    Dreamer - no opinion and that something that would sell his crew to me.

    Euripides - wish that Euripides have Frozen Vigor.

    Zoraida - totally agree with more interaction and synergy in keyword. Also even with wonderful Eyes in the Night i miss a little Raven Form. Otherwise probably one of the best Master changes comparing to Zoraida from 2nd ed.

    Pandora - no opinion what to improve, but looking fun.

    Lucius - agree, he is ready to go.

     

    Other models:

    Effigy is horrible, even with option to grow into Emissary so i can hire it with Will o'Wisp for the same price.

    Razorspine is weird - it want to be close to the enemy so he can't escape, but it is more effective just to kill Razorspine rather than escape from it.

    Miss incorporeal for Will o'Wisp and Adze (i know, they have flight which in some case are great, lost incorporeal probably because of Voodoo Doll).

    Half bloods as above - almost no interest to hire them.

    Voodoo Doll - with Will o'Wisp it is wonderful, but even with them it still leaves weird taste when i'm looking at it's stat card.

     

    That's probably all from me.

     

    PS. Grootslang - please give him alternative model.

    • Agree 1
  2. When i saw this nerf i've sighed that Tannen's Delirium is once per Activation, but it would be too powerful if it wasn't (almost free 6" movement for almost entire crew from Kitty, but otherwise it may give extra speed in turn one). From proposed triggers Like the Wind would be too nice probably. Probably built-in reposition could be nice trade-off if hard nerf of Kitty is really necessary.

  3. Maybe they could discard brilliance also from themselfs when using A Pleasant Distraction? I mainly thought that brilliance tokens on Beckoners were remnants of orignal Lynch's Innner Glow.

  4. Lynch is one of my favorite master (and the coolest in case of theme and fluff), but maybe I’m from minority, because I’ve always seen him as support master (brilliance dealer by play for blood so others could tear the enemy, expert cheater upgrade – heal, scheme, wonderful op-like cheating abilities, summoning depleted from other upgrade – burn out, mulligan or drawing all the mask and searching for the most op card - the ace of mask) with glass cannon option so I’m little sad that’s his support was so much cut off. But new summoning option is wonderful in my eyes (lots of access to give the enemy brilliance).

    I totally agree that Lynch and Tannen would be very grateful for buffing their movement (and I know that in theory we have Graves, Kitty and Beckoners for this, but it’s still leaves some weird/unpleasant feeling that they are not doing their true job).

    What do you think about adding some trigger (maybe - Let's I introduce you...) to Tannen's Lucky Knife and Lynch's Friendly Handshake that would allow them to switch places with other friendly model or something like that? Or just place them btb with other friendly model in range? Both are quite squishy and I’ve got the feeling that they are unable without help of other models to disengage from enemy beaters especially those with long range engagement. This would increase in some way their defense (if they survived initial attacks) and add some mobility for them in the 6” meat grinder countercheating bubble that is now the Honeypot? Forgot to mention to use Friendly Handshake aggressively?

    Aaaand I’m wondering (very, veeeery loose thought) – honeypot is a casino with lots of smoke, brilliance in air, drinks, peoples etc. – why don’t we have any fog abilities and I’m not counting Illuminated’s Scintillating Cloud?

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