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Spyrer

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Posts posted by Spyrer

  1. I do feel this is a Kirai2 game waiting to happen, i can see Jaakuna being a major pain in one of the chokepoints. Summoning enslaved spirits and using their own action to die for the scheme drops will assist in many schemes, be careful of movement tricks from the opponent. Of course Anna is good if opponent has lots of fly. Also lots of boxes you can stand on for los.

     

    Out of left field i'm saying reva. Burn up the bridges and set wanyudo to get you symbols.

    • Like 1
  2. On 9/29/2019 at 11:33 AM, newsun said:

    This is what I want to try with her

    Burn With Me (Resurrectionist)
    Size: 50 - Pool: 4
    Leader:
      Reva Cortinas
    Totem(s):
      Corpse Candle
      Corpse Candle 2
    Hires:
      Draugr
      Draugr 2
      Lampad
        Killer Instinct
      Lampad 2
        Killer Instinct
      Asura Roten
      Restless Spirit
    References:
      Corpse Candle
      Mindless Zombie

    I don't really see the point with the killer instinct on Lampads and Asura Roten in this list, Deadly pursuit is marginal at best and you are paying 2 soulstones to likely get 2 soulstones back later. I'd just go for emissary and swap a lampad or draugr for Anna Lovelace

  3. As i read the text, the shockwave is basically a 30mm marker that you place under the model and then pulse from there. Does this mean that if you fire a 40mm base model with the pigapult the shockwave will only hit the model that landed on the shockwave, is this intentional or a weird rule conundrum.

  4. 2 hours ago, english_boar said:

    Is it just zombies I would need or other other summonables too?

    Emissary only summons zombies.

     

    2 hours ago, english_boar said:

    Cool, Molly looks ace.

    What are your thoughts on this for an initial list?

    Molly

    Necrotic Machine

    Philip and the Nanny

    Carrion Emissary

    Rogue Necromancy

    Crooligan x3

    Rabble Riser x1

     

    Would leave me 4ss in a 50ss crew

    Molly likes the effigy more than the emissary, and i'd swap philip for archie and then you have space for another rabble riser or drop a crooligan and add forgotten marshal. 

  5. 26 minutes ago, Ender101 said:

    I like the general idea of it. How do you see yourself using the Gravedigger after the first turn (I haven't thought too hard about one gravedigger on their own yet)? 

    I would use it as a schemer if there are scheme marker things in the pool, since as long as it is close to the corpse it has a bonus action to lay scheme markers. Also if a ball emerges, having it there eating corpses for focus pulse is pretty ace. Remember also that even if there are no other corpses dropped in the turn he can himself drop a corpse and push towards it. To be honest i see a funny scheming build where you have 2 diggers and restless spirit dropping corpses so that the diggers can push up faster

    • Like 2
  6. I feel "The Whisper" is basically stapled on to Kirai, simply for the reason that you do NOT want to black joker your once per turn summon. Also the intuition lets her save stones for the summons.

    I basically start out with Kirai+The Whisper, Ikiryo, Francis, 2 Seishin, 1-2 Onryo, and then after that fill out with stuff relevant to the schemes. Usually take some sort of condition removal like a Nurse or Bone Pile. Possibly a beater with or without Killer Instinct....

  7. I would consider something like McM, chihuahua, Sebastian, Rafkin, Rogue Necro, gravedigger, mindless zombie, nurse and then whatever for the last 10 stones (possibly swap the zombie for another digger or something)

    The zombie and the digger give mcm 3 corpses to make the construct. the nurse uses pills to remove slow from the construct and assist to remove distract from mcm and gain fast. requires a bit of positioning but could be pretty effective.

    • Like 2
  8. 23 hours ago, Banned said:

    hello, I tried Mc Mourning like this: Mc Mourning; Sebastian; Rafkin; Kentauroi; 2x nurse; 2x Gravedigger; Chiuaua. Turn 1 I already have 3 corpse markers to summon FC, turn 2 another 3 corpse markers to summon the second FC. Then with the nurses every turn I remove slow to the CF and I remove distracted from MCM. Very strong combo ...

    why 2 nurses? you can assist mcm to remove the distracted, gaining fast and then use the bottle of pills to remove slow

    • Agree 1
  9. I honestly feel that Reva currently doesn't really do anything except heal her crew and die ... While she does have a high(ish) attack damage, she has to get into trouble to use it and after that she usually just dies...

    I do enjoy her crews playstyle, but currently Reva does very little in that crew... Maybe make one of her attacks irreducible?

    • Agree 1
    • Respectfully Disagree 2
  10. 3 minutes ago, Flippin' Wyrd Jamie said:

    I haven't. You definitely could do it but they are too easy to kill and the upgrades will end up attached to yan or soul porter when they die which then you'll want to move elsewhere before replacing. The retainer minions get the buffs with the upgrades too so I don't see a reason to put them elsewhere 

    The replace thing in my experience happens like once a game if you're lucky. I love it and it's super cool and themey when it goes off but I wouldn't hire MZ for the purpose of that. Take one for tosh to summon off sure!

    I was more thinking running asura so you get something for tosh to summon off and have a chance to do the trick. might be too big an investment, but possibly good in idols for example.

  11. On 2/27/2019 at 4:16 AM, Felstorm said:

    I even tried a couple of Focused blind Flips in desperation... The lowered Stat and Higher TN was a double blow for a once per turn Summon.

    You can't use focus on that. It is only on opposed duels now.

  12. 2 minutes ago, Sagrit said:

    that's pretty clear idea, but it's just against Math's list idead where he have no prime targets and all models costs same 4-5SS :) Just because Asura will be the most expensive model and will be prime target, especially when Vendetta is in the pool. And she will die easily, that's guarantee. Personally i do love Asura in Seamus lists, she do lot of stuff outside her activation, but, to be honest, it's always a problem to spend her own AP's effectively...

    I usually use her APs to slap 2-4 grasping hands on someone. and also making her a prime target saves your more important models, and she can heal and use stones.

  13. Well, I had great success with it actually in ply, but that was mostly because my opponent was playing seamus and i jumped around with it so it could constantly stare at seamus preventing him from backalleying. Also in ressurectionist McM its good because it gives easy surround them with forgotten marshall. other than that i don't think it will see much play.

  14. Since this pretty much got buried in the amount of answers on the errata post I thought I'd try my luck here to see if we can get some clarity.

    In the errata post Mechanized Porkchop is listed as Cost -1. This would mean a cost of 6. In the app Mechanized Porkchop is marked as cost 5. Which is correct? is it a typo in the errata post or the app?

  15. I've had 1 outing with kentauroi so far, and they have deffo been worth it, even though i only summoned them. Was standard Reconnoiter with claim jump, leave your mark, dig their graves and last stand. First turn I had an amazing hand and summoned 2 kentauroi and a draugr (still using Morty with corpse bloat and my little helper because i find first turn is really important for summoning), I used malifaux child to give one of the kentauroi fast and carried nico with it a bit up the board and charged and killed a tengu. the other one zombie steeded my nurse up the board a bit so i could give misaki paralyzing meds (held her paralyzed for 3 turns). Next turn the first kentauroi ate a corpse and charged johan, the otherone i gave fast with malifaux child and carried philip and the nanny up the board to stop opponents claim jump and the kentauroi laid a claim jump marker for me. Johan killed the kentauroi, after which nico summoned up 3 mindless zombies from the corpses it had left and used one to make a punk zombie. the punk zombie together with the draugr killed johan leaving only shadow effigy on that side of the board, which i destroyed turn 3 by bouncing blasts off my mindless zombies with nico stopping his inspection. turn 4 i summoned a third kentauroi, gave it fast and had it charge over to the otherside of the board. and on turn 5 it blocked off a charge from misaki. I lost nicodem and a punk zombie to a misaki charge turn 5 but it didnt matter anymore. won the game 10-3.

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