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Fictor

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Posts posted by Fictor

  1. Day-to-day my consideration on Ramos decreases, he is really squishy, yes, have Armor 2 but he's similar to IceG, low Def and only 10Wd, a bit low IMO for a Maser who the crew needs, yes I know he can use stones.

    His upgrades Under pressure and Field generator that cost 4ss are printed in front of Nico card, and Nico prevents slow on the models...

    If you want put Arachnids early you doesn't go heal with Combat mechanic, and if you wait to activate him the Arachnids doesn't sobreactivate before your hitters.

    And for the end, you MUST kill one of your models if want summon on the first turn, and yes, you can summon 3 Arachnids with 1AP, but you MUST spend stones even with the RJ for 3 Arachnids, he need a lot of stones to works well.

    For the moment Sandeep have a tons of reason to be better than him.

  2. 16 hours ago, Peppi said:

    Seems that some first wave masters are actually too old in mechanic to be good in GG2017 and more in general with the evolution of tha game (for example Seamus vs Reva and Sandeep vs Ramos, are two examples.

    What do you think? thanks

    Completly agree with that, I'm unhappy to see that every time I play old masters are harder than new masters, the diference is so huge and in tournaments I doesn't think play another thing than Sandeep with power diference and last cuddle on Colette.

    • Like 2
  3. Hi dudes!

    This weekend I tested Amina with a Ramos control list in Head Haunter.

    Ramos (UP, FG, CM) 7ss
    Joss (OC)
    Amina (B&C)
    x2 PoisonG
    Scorpius
    Mobile Toolkit

    The idea: does bubbles with Ramos, Amina and Scorpius.

    Arachnids are summoned wounded and Amina can do the enemy can't hitter them, with PoisonG with :+fate can put poison to slow with Scorpius.

    Scorpius died fast for a RJ, but was no problem because I had Frame of Murder on him.

    In general I'm satified with the Crew, Amina did a great job, and bubbles of Ramos for :+fate on Df works, but still think an 8 for a cast Field Generatos it's to much for and upgrade of 2ss.

    The worst thing are use Blade and Claw on Amina, because with that she have 3 0Ap and are too many for her, and the ss, Amina drains it a lot because doesn't have the :tome printed and you want the triggers

  4. The real problem are we play Archanists faction, a faction who define himself for a general use of armor, for that reason the enemy allways try to get some models who ignore armor, and IceG armorless it's really trash.

    • Like 1
  5. Hi dudes!

    In other post we speak a little of that new Henchman, now I want to see if someone tested it and his impresions, and with what Masters is better.

    I think the best choice is Sandeep for give :+fate Wp to Oxfordians and try to control the enemy, and Ramos because the Arachnids summons with damage and his triger prevent attacks to damaged miniatures.

  6. IMO, nothing.

    For me and other people in my game group it's one of the worst miniatures in the game.

    His Df2 is terrible, something that ignore armor or an amount of low attacks will kill him quickly, all attacks of all kind of miniatires will hit him.

    His main attack have a low 3dmg of moderate for a 10ss Enforcer, and for do the Smash he need be on combat before.

    He doesn't have movement tricks, he is slow, and for example, which is what do you prefer to move with Snow Storm hability, IceG or Raspu...

    In other words play him if you want but, be clear with yourself, it's a bad election, you play him for do tematic crew or for the miniature xD

  7. Hi again dudes!

    I usually plays vs Ress and NeverB, and I think they can't imagine the power of lures, pushes like Siren Call of the performer can't be compared with that because it's so easy to counter, you only need cover with something and it stoped you in the push, and only have 12" range, but a walk can't be countered, and with 18" of reach and an amazing Ca7 they will move whatever they want.

    In Malifaux the most important thing is positioning, for that reason pushes and moves enemy or alied models are OP, and if you can't be safe from that you are fucked.

    Yes, I know things like Counter spell stops it but, it's only for selected models and the rest of the crew continues on danger.

    Also I know too the Roten be Cuddled the last time, and still be OP, IMO the reason of that is the hability, it's must be 12" of reach to expose a little the model or doesn't have the crow printed like Oiran or have Ca5 like Baby Kade...

  8. @hydranixx it's really nice idea change the upgrades on Ramos for the reasons you describe, I'll do it

    And It's true, Corypee is better than Rail Golem on the paper, but I played so much times Howard and Corypee in the other hand I never played Rail Golem, I really want play him, always that I think one miniature is bad I want test it for be sure of that, so I'll do one thing, I try to play two crews one with Corypee and another one with Rail vs the same enemy crew.

    @Frollo the Wordbearer, no problem, I write for that, to discurs things and see if I'm daze and can't see how bad is my idea xD

     

    • Like 1
  9. Rail Golem seems nice dmg dealer for try this, I allways play Joss but on this time want to test that.

    The reason for kill Brass Arachnid is we doesn't have ss for more models, I want 7ss on Ramos. And if Brass Arachnid reactivates 2 miniatures doesn't walk and the two beaters are in the front line so far away to reactivate him for second time.

    I doesn't think be hand dependent, Brass Arachnid have Rewire so we doesn't need :tome to reactivate, and Ramos only need :tome if want 3 Arachnids, in other case can use ss, so all our :tome can go for Rail Golem.

    You can be right and the crew may be bad, but I think can give a chance xD

  10. Hi dudes!

    I came with my new Alpha's list, that I think is really good on Close Deployment, but can works in other deploys

    1. Ramos [UP, FG, CM] + 7ss
    2. Brass Arachnid
    3. Howard  [IE]
    4. Rail Golem [IE]
    5. Angelica [PP]
    6. Union Miner

    Perfect teoric hand: 11:tome, 10, 10, 10, 4:tome+, 4:tome+

    1. Brass Arachnid reactivates (10)
    2. Brass Arachnid reactivates Rail Golem + Howard (10, 10)
    3. Ramos shots :ranged Brass Arachnid twice to kill him, then summon 3 Arachnid (11:tome)
    4. Arachnid A move
    5. Arachnid B move
    6. Arachnid C move
    7. Union Miner shots :ranged Rail Golem twice for +4 or +5/6 burning depends on :ram on defense
    8. Angelica push Rail Golem + Howard 5"
    9. Howard can hit something within 17"/23" (push 5" + nimble 5" + IE to move 5" + flurry :melee2", or + charge 6" + :melee2")
    10. Howard can hit something again within 7"/13" (nimble 5" + flurry :melee2", or + charge 6" + :melee2")
    11. Rail Golem can hit something depends on :tome in hand, he has so much burning on him
    12. Rail Golem can hit something depends on :tome in hand, he has so much burning on him

    Lets comment! :lol:

  11. 1 ss doesn't keep alive Joss vs Perdita and Francisco if be necesary (companion) so I prefer try win initiative

    And yes in the game 1 with more turns I don't do nothing but it's for y played conditioned of my slow play oponent, more than 2 hours to only take 2 turns desesperate me xD. I play really bad in Game 1 :(

  12. Yes 'As' mean 'Aces' I'm a noob :huh:

    And I don't have three 10+ of :tome, the Brass Arachnid have an action for give him +:tome for the rest of the turn, but it's true I have three 10+ cards

    In the attack on Santiago and Abuela don't cheat any card, Joss hit all attacks and Howard hit the first with decapitate, and the other player doesn't have hand and dont use soulstones.

  13. True, in Game 1 -  Turn 1 Cerberus was slow, he doesn't charge, he leap 5:mask + maul ^^ thx

    And yes, the Turn 1 of the second game I don't have the book for three Arachnids but have three 10+ and 9 for two Arachnids, best hand in the tournament

    Perdita doesn't kill Joss only with JR, she get JR and hit twice, the problen are that I hadn't have SS, the last SS I was spend cheating initiative, because Joss are engaged with Perdita and Francisco and only 1 SS doesn't works, better start to try paralize or kill Francisco.

    Only Hungering Darkness cheat RJ from the hand the rest flip with luck, it's normal Hungering Darkness can find the RJ because he draw so much cards with the lust trick.

    And with Sandeep I prevent all atacks with stone but no luck for me xD

    The Totem of the last game was the Misaki fox totem if I say bad the name it's that

  14. Hi dudes!

    This weekend I played an aprox. 30 people tournament, and now I'll report ^^

    I don´t remember all the things, for example I can't tell you the upgrades of enemy crew, and if you see something wrong tell me please!

    In my opinion I played this tournament good but a lot of fucking red jokers on dmg killed me xD

    So... lets go!

                    -------------------------------------

    Round 1 Colette(A) vs Jacob(TT)

    Schemes:    Headhunter - close deployment         

                Claim jump
                Frame for murder
                Leave you mark
                Show your force
                Hidden trap   

    Colette            [CC, AR, SotD] + 3ss
    Dove        
    Cassandra        [PP]
    Myranda            [IE]
    Howard            [IE]
    Performer
    Arcane Effigy

    Jacob
    Hungering Darkness
    Emissary
    Lust
    Wastrel
    Monk of Low River
    x2 Katanaka

                    -------------------------------------

    I take Frame for murder on Howard and Leave your mark, Jacob deploys first and put the 2 Katanakas on my face, so I deploys Cassandra and Howard to charge him on the first turn

                    -------------------------------------
                    
    T1

    I win the initiative
    Cassandra nimble+charge to kill 1 Katanaka, use defensive trigger for -
    Lust double defensive with an As and return it to his hand
    Howard nimble+charge to kill the other Katanaka
    Monk hit Lust cheat with As and As to trigger draw card, and do it again
    Dove does + on Ca for Colette
    Wastrel hit Lust cheat with As and As to trigger draw card, and do it again
    Arcane Effigy moves to pick head next turn
    Emissary push and push Hungering Darkness
    Performer moves to pick head next turn
    Hungering Darkness kill Cassandra with the first JR of the day...
    Colette summon Dove, prompt Myranda to reactivates, and moves
    Jacob moves
    Myranda move+move+turns into Cerberus
    Cerberus charge Jacob let him on 3 wounds

    Colette:     0Vp                    
                6 miniatures
    Jacob:         3VP Frame for murder        
                6 miniatures

                    -------------------------------------    
    T2

    I win the initiative
    Howard IE+nimble+flurry Jacob to kill him
    Hungering Darkness hit Cerberus
    Cerberus hit Hungering Darkness let him on 2 wounds
    Emissary kills Cerberus
    Arcane Effigy picks one head
    Lust move
    Performer try lure Lust with 12 of crows in hand but he flips 13...
    Wastrel hit Howard
    Dove does + on Ca for Colette
    Monk move
    Colette prompt Howard to hit Emissary, move + hit Hungering Darkness and flips BJ on dmg...

    Colette:     1Vp Headhunter                        
                4 miniatures
    Jacob:         4VP Show your force on Hungering        
                5 miniatures

                    -------------------------------------    

    My oponent plays so slowly and the round is near to finish... =(

    T3

    I win the initiative
    Colette kills Hungering + prompt Arcane Effigy to reactivates + prompt Howard to reactivates try force him to kill Howard or loss all his miniatures
    Emissary kills Howard
    Arcane Effigy moves and place a Scheme Marker
    Lust kills Performer
    Monk picks one head
    Wastrel shots Colette

    Colette:     4Vp Frame for murder + Leave your mark                    
                1 miniature
    Jacob:         5VP Headhunter        
                4 miniatures

                    -------------------------------------

    First game loss
    I think that it's my worse game because my opponent plays so slowly, and his JR on Cassandra kills my Leave your mark strategy

                    -------------------------------------

    Round 2 Ramos(A) vs Perdita (G)

    Schemes:    Extraction - standard deployment
        
                Claim jump
                Eliminate the leadership
                Accusation!
                Cover breakthrough
                Search the ruins

    Ramos            [UP, CM, SotD] + 7ss
    Brass Arachnid
    Joss            [IE]
    Howard            [IE]
    Angelica        [PP]
    Mobile Toolkit
    Malifaux Raptor

    Perdita
    Enslaved nephilim
    Francisco
    Brutal Effigy
    Emissary
    Abuela
    Nino
    Santiago

                    -------------------------------------

    I take Cover the breakthrough and Search the ruins, and deploys all my crew in a corner to be on save from Perdita's and other shots

                    -------------------------------------
                    
    T1

    He wins the initiative
    Malifaux Ramos fly
    Enslaved nephilim push Francisco and Perdita
    Mobile Toolkit gives + on Howard
    Emissary move
    Joss charge Mobile for 2 scrap markers
    Francisco gives El Mayor to Perdita, moves + defensive
    Ramos does 2 Arachnid with one of the scraps
    Nino shots something but doesn't do anything
    Arachnid move
    Santiago move Abuela + move
    Arachnid move
    Abuela move
    Brass Arachnid reactivates himself
    Perdita move + defensive
    Brass Arachnid reactivates Joss and Howard
    Brutal Effigy move
    Angelica push Joss and Howard
    Joss charge Santiago and kill him
    Howard charge Abuela and kill him
    Malifaux Raptor down in enemy square

    Ramos:         0Vp                    
                8 miniatures
    Perdita:     0Vp        
                6 miniatures

                    -------------------------------------    
    T2

    He wins the initiative with 13... he wins all initiatives in that game even with my upgrade Seize of the Day
    Perdita JR and kill Howard, second JR of the day on dmg
    Joss IE and charge Francisco he flips three 13 on defense and survives
    Francisco hit Joss
    Angelica put scheme on Raptor, push Brass Arachnid and moves
    Enslaved nephilim push himself and push Perdita
    Malifaux Raptor fly
    Emissary move
    Ramos does 2 Arachnid with the other scrap
    Nino shots Ramos
    Arachnids move and interact
    Brutal Effigy move
    New Arachnid move arround Francisco to low df
    Brass Arachnid move
    Malifaux Raptor down in other enemy square

    Ramos:         1Vp Extraction                    
                9 miniatures
    Perdita:     1Vp    Extraction    
                6 miniatures

                    -------------------------------------    

    T3

    He wins the initiative with 12, I use stone because have 13 of crows to 2Ap atack from Joss 5/8/10 and paralyze Francisco... and can't win
    Perdita JR and kill Joss, third JR on dmg
    Ramos try summons Arachnids but BJ on summon... FUUUUUUUUUUUUUU, shots Francisco with -2 df and kill him
    Angelica put scheme on Raptor, moves and interact
    Enslaved nephilim push himself and push Perdita
    Malifaux Raptor fly
    Emissary hit an Arachnid but doesn't do anything
    Nino shots Brass Arachnid and kill him
    Arachnids move and interact
    Brutal Effigy and interact
    Malifaux Raptor down in center of enemy zone

    Ramos:         2Vp Extraction                    
                8 miniatures
    Perdita:     2Vp    Extraction    
                5 miniatures

                    -------------------------------------    

    T4

    He wins the initiative
    Perdita kills Ramos
    3 Arachnid form an Arachnid Swarm
    Emissary bury Arachnid Swarm
    Angelica put scheme on Raptor, moves and interact
    Nino kills Angelica
    Malifaux Raptor fly
    Brutal Effigy and interact
    Arachnid move and interact
    Enslaved nephilim move

    Ramos:         3Vp Extraction                    
                4 miniatures
    Perdita:     5Vp    Eliminate the leadership
                5 miniatures

                    -------------------------------------    

    T5

    The time finish he can't put out my scheme markers and I can't do nothing

    Ramos:         9Vp Search the ruins + Cover the breakthrough                    
                4 miniatures
    Perdita:     8Vp    Extraction + 2 Cover the breakthrough
                5 miniatures

                    -------------------------------------
            
    Second game win        
    Hate, no, you can't undertand me I REALLY HATE the fucking JR xD and the BJ...
    I think he had a good luck with JR and initiative, if I can started one turn in the game could be diferent
    Every turn I has spends stones to draw cards and I never saw a book higer than four, so can't summon 3 Arachnids

                    -------------------------------------

    Round 3 Sandeep(A) vs Misaki (TT)

    Schemes:    Guard the stash - corner deployment
        
                Claim jump
                Dig their graves
                Recover evidence
                Set up
                Last stand

    Sandeep            [CAP, US, SotD] + 7ss
    Joss            [WR]
    Kudra            [WR, FoMS]
    Oxfordian         [TS, BW]
    Oxfordian         [TS, DW]
    Oxfordian         [TS, NW]
    Sanctioned Spellcaster
    Arcane Effigy

    Misaki
    Emberling
    Izamu
    Toshiro
    Yin
    Johan
    Monk of Low River

                    -------------------------------------

    I take Dig their graves and Claim jump, I waking up since 4:45, I'm tired xD

                    -------------------------------------
                    
    T1

    He wins initiative
    Arcane Effigy move
    Yin move
    Oxfordian move and copy Sandeep push for push him, and Sandeep with the AP from book move
    Toshiro move
    Oxfordian move
    Izamu move
    Oxfordian try teleport but fails and move
    Emberling move
    Sanctioned Spellcaster move
    Johan move
    Kudra move and put forest
    Monk move
    Joss move
    Misaki move and stalks Sandeep
    Sandeep teleport + move + summon IceG with + + summon Banasuba engaged with Yin, Toshiro, Monk and Johan
    IceG do +1dmg
    Banasuba hit Yin but only do 4dmg with 3 Aps and + from the IceG

    Sandeep:     0Vp                    
                10 miniatures
    Misaki:     0Vp
                7 miniatures

                    -------------------------------------

    T2

    I win initiative
    Sandeep summon PoisonG engaged with Misaki + teleport + focus + shot Yin... and flip only weak dmg
    Misaki move into engagement range and charge Sandeep... I doesn't expect that, but np 12wd + imposible wound + 5 stones... Misaki flip the FOURTH JR on dmg and kill him...
    Banasuba kills Yin and hit Johan
    Johan kills Banasuba and Banasuba explodes, fire + dmg for everyone
    The rest of our crew moves to positioning
    Johan dies from burning

    Sandeep:     1Vp Guard the stash                
                8 miniatures
    Misaki:     2Vp Last stand + Guard the stash
                5 miniatures

                    -------------------------------------

    T3

    I win initiative
    Joss paralize Izamu with his 2Ap atack
    Misaki charge on Oxfordian and kill him
    Toshiro charge Joss
    Kudra kills Monk
    The rest of our crews positioning and interact

    Sandeep:     4Vp Claim jump + Guard the stash            
                7 miniatures
    Misaki:     2Vp  Guard the stash
                4 miniatures

                    -------------------------------------
                    
    T4

    I win initiative
    Joss kills Izamu
    Misaki charge on Joss and the fifth JR on dmg ladies and gentlemens!!!
    Toshiro move
    Kudra stay for Claim jump
    The rest of our crews positioning and interact

    Sandeep:     5Vp Dig thei graves            
                6 miniatures
    Misaki:     3Vp  Guard the stash
                3 miniatures

                    -------------------------------------
            
    Third game win        
    JR another time fuck my game, can't belive that

                    -------------------------------------

    Conclusion

    Really nice tournament and travel, nice games and in the end I won a mystery box with a special edition performer and can change it for a special edition firestarter ^^

    The only thing i hates is the destiny and the BJ and RJ IMO JR are so powerful, I agree in the case can pick RJ even with - flips but weak + severe are so much, only do severe are ok for me...

    Hope you enjoy that report, sry for my bad english and sry to doesn't have photos to be more funny to read, and thx for all!!!

     

    • Like 2
  15. In general terms I'm agree with you, except I always try hire an IceG for + DMG and a little activation control, but...

    Silent One is one of the best Arcanist models IMO, have all that you can want for only 6ss, and in a Frozen Heart Crew is a must, ofcourse people have diferents ways to play but, a model who heals for 0, can shot virtually 22", blast dmg, heal on :pulse when shot, place pilars, can paralize in combat with a huge several dmg (try focus) andhave a really nice defensive trigger.

    I usually hire 2 of them, and it's the reason who my group of friends never see my Snow Storm dies, shot in combat for heal and healing him, and I can say I play Snow very agresive.

    • Like 1
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