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Fictor

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Posts posted by Fictor

  1. On 20/11/2017 at 8:09 PM, Fetid Strumpet said:

    So for the cost of 11 SS, a crow, 2 activations, as well as specific activation order to full heal a df4 master is OP? hmmmm if that's the case then there are a lot of factions that get far more for that cost that are going to need taking down. 

    If your didn't understan this by yourself, I can't speak more :lol:

  2. 27 minutes ago, dancater said:

    Honestly we can all identify models across our faction and the others which we thing are overpowered (yes Nurse and Doppleganger are examples) or badly under-powered (Guild Guard or the Beckoner or Orian all come to mind) but this is about Arcanists and not just about whining about what needs to be better. 

    IMO this is the big mistake, we must balance the game, not factions like a separated entity, if we nerfed the Arcanist, wave after wave like now, the other factions still have fucking OP miniatures for 5ss like nurses (hate when heal 13wd on Seamus and Kirai end the condition or paralice with 1Ap...).

    And for the Gunsmith and Acolyte it's a fact that if we have 2 options ALLWAYS one will be better than other, and in competitive play we want to take the better, no option in that.

  3. I'll say this again... December Acolyte doesn't need a nerf, guys this miniature isn't an auto include like Nurses or Doppelganger, you doesn't see in every arcanist list, it's a good miniature that's all, not a must. If you do a little nerf you condem them into a box.

    And I play a few times Kudra, copying Sandeep teleport, we can charge every turn, with 4 atacks it's rare you do minimun all the time, and with the correct combo: Gamin for + and Ml7 she hits all his atacks, I kill a lot of thing with her, and try to kill wounded Banasuba for do a nuclear explosion of 1dmg + 1 burning + 1dmg + 1poison in the middle of enemy crew, then resummon with Sandeep killing the Gamin and doing  new 1dm + 1posion in his crew...

    In the other hand I'm agree with the other buffs like Cojo, Captain... Mouse, because they are autentic trash.

    • Like 3
  4. Wtf!!!

    You didn't pick a Silent One to shot through a mirror, Silent One is one of the best ss/quality models on arcanist and is minion so can copy the Sandeep habilities, and in adition can heal all the models not only froen heart and can shot into combat.

    If I can I allways pick one of those and in Sandeep it's a really good choice.

     

  5. Hi dudes!

    I din't have list for R1 yet... but weekend test an impresive crew for R2 and i think haver R3 crew too.

    Ramos R2 50ss 
    Leader: Ramos - Cache:(3)
       Arcane Reservoir 2ss 
       The Philosopher's Stone 1ss 
    Amina Naidu 9ss 
       Imbued Protection 2ss 
    Carlos Vasquez 9ss 
       Stunt Double 1ss 
       Imbued Protection 2ss 
    Union Steamfitter 6ss 
    Union Steamfitter 6ss 
    Mannequin 4ss 
    Mannequin 4ss

    Test vs Guild, I didn't kill one enemy, perfect, I wan't kill no one for avoid frame of murder, win 7 - 1, Carlos and Amina with Df7 engaged entere enemy crew, and with 2 Steamfitter I recover the 13's for Df and have 3/4 13's per turn, imposible to deal with that two tanks. In the other hand Arachnid + Mannequin score all points :P

    Marcus R3 50ss 
    Leader: Marcus - Cache:(4)
       Seize the Day 1ss 
       The Trail of the Gods 1ss 
       Feral Instincts 1ss 
    Jackalope 2ss 
    Myranda 8ss 
       Imbued Energies 1ss 
    Sabertooth Cerberus 9ss 
       Imbued Energies 1ss 
    Sabertooth Cerberus 9ss 
       Imbued Energies 1ss 
    Rougarou 8ss 
    Guild Hound 3ss 
    Guild Hound 3ss

    Opposition of R2, real Alpha crew, only focussed on kill, kill and a little kill.

    For the R1 I want play Marcus too, but I'm affraid to put all egg in a bag with Eliminate Leader and Undercover on Marcus, if the enemy can kill my leader not only he wins 3 points, he denieged me 3 for Undercover...

  6. For me the FAQ is obious: "non-showgirls miniatures can't be target more than once per turn"

    You prevent Howard or Envy prompt, but let x3 Performer, Carlos or Duet that it's good but not OP like in the past.

    But for me it's ok let all prompt again ofc  :D.

    • Like 1
  7. Colette is the worst Arcanist master right now, it's a fact, and the last Colette was a prompt machibe for one reason, prompt is the only thing she have, the rest of her habilities are so bad in comparation and in a tournament you want use the best hability.

    His miniatures are good, yes, but you can use these miniatures like Carlos better with other masters, because other master are better.

    • Like 1
  8. Hi dudes!

    In a few days I'll go to a 50ss tournament that can be played with W5 upgrades and W5 minituares on sale.

    Only have 2h for round, in the last tournament I couldn't finish any game, I really play fast, but not the oponents (it's true), so I have decided play hyper agresive to finish faster

    I have an idea of my crews but want your opinions, and crews aportation, my masters are Marcus, Ramos, Colette, Ironsides, Kaeris and Raspi (The jewel Sandeep is on painting process :()

    The Schemes are:

    R1

    Guard stash
    Standar deploy

    Claim jump
    Eliminate the leader
    Undercover
    Mark for death
    Hidden trap

    R2
    Reckoning
    Corner deploy

    Claim jump
    Frame for murder
    Search the ruins
    Recover evidence
    Tail'em

    R3

    Squarter right
    Flank deploy

    Claim jump
    Acussation
    Quick murder
    Cover break

    Hunting party

     

  9. 27 minutes ago, LightningJuice said:

    but for a discard I placed Kaeris well out (one the other side of the automaton) of Misaki's range and ended her activation.

    I don't understand this, only works with 30mm base and with an enemy with HT 2 or lower, it's right? and the action is that you place the Medical between enemy and your miniature for no vision?

  10. 8 hours ago, LightningJuice said:

    I've been on a hardcore Kaeris kick recently. One of my favorite things about her is that she can function just fine on her own, but her upgrades drastically change your play style with her so there are several ways to play her. My recent discovery is the brutality of a Coryphee Duet with Wings of Fire. Being able to setup the duet behind some form of cover, then grant them flying to Fly 7 inches over the terrain then charge a model from a long distance and obliterate it with glinting steel scythe hands is beautiful.

    Amina is quickly becoming one of my favorite models, she is always useful and usually in a fairly critical way. Diminishing attackers' effectiveness, giving you soul stones depending on the scheme pool, and upsetting the balance of the game in general. Such a bargain! Combine her with the new Medical Automaton and you have a recipe for ever living models with control.

    Can you explain me the function of Amina and Medical Automaton, qith examples please?

    I read several times this card and never can give a chance in my brain

  11. Hey guys.

    Yesterday I was thinking on the most tanky combo...

    I'm thinking on Snow Storm, in base that he have bullet proof 3, can spend SS, have :melee 3" to be a pain if the enemy ignore him, dmg 3/4/6, Frozen Heart hability and :+fate:+fate or heal trigger.

    Ok if we add Imbued Protection up him to Df6 and can discard to prevent 2dmg.

    Add too Warding Runes and a correct Oxfordian for CS, inmunity to :pulse and conditions.

    And for the last, add new Steamfitter to remove RJ or severe dmg and add +1 armor.

    Its a miniature with 14ss cost, and two more for 12ss, but i think you can be sure to take this guy in the middle and never die, in the other hand with :melee 3" and big base can be very irritating.

    Opinions?

    • Like 1
  12. Like @7thSquirrel said it's my opinion and only this, I hope help a little if you need

    Guild        ->    Sandeep, it's the most vesatil master, not bad vs any master of this faction and can summon Metal gamin thats it's an win conditions vs Hoffman.

    Resser        ->    Mei, she can beat summons with his multiple atacks and has this jewel called... Kang, enought for me.

    Nb            ->    Raspi, the faction abuses to horror and we have FH crew, and IMO, the hardest master is Pandora, and Raspi have a nice match vs her and no bad vs the rest.

    Arcanists    ->    Kaeris, in a faction with powefull miniatures and with W5 upgrades we can have access to an hability for down his stats in all duels.

    Outcasts    ->    Marcus, I think Vikis are so much powerfull and can down easy Ramos or another Arcanist for his movility and ignore armor capacity, but Marcos can down him easy and his Alpha have more range, never lost vs Vikis, all time 10-0, and vs the rest of the faction doesn't are bad, something like Raspi vs Nb.

    10T         ->    Sandeep, no preferences here so I use the best tier in our faction thats it's good vs all his masters.

    Gremlins     ->    Ramos or Sandeep, combat fire with fire, they have so many miniatures, so take a summoner to try win activation control.

    • Like 1
  13. This is madness, Acolytes doesn't are soo good like you said, true, they are good, but not OP.

    You really start every Arcanist list with an Acolyte like Nurse in Ress? I think no, for this reason think they are good at 7ss, if you up they to 8ss they never, NEVER will see again in one crew...

  14. 14 hours ago, Mrbedlam said:

    Toni (Vet Fighter, Union Pres, Runes)

    Amina (Runes)

    3 Mages (Shields, Runes, Rehearsed)

    2 December Acolytes

    Union Steamfitter

    Too many :ranged for me, I think can be better -2 Acolytes + 1 Myranda + IE + Effigy

    Acolytes are so good, but you need :melee and 4 card with IE can be nice for Mages, in the other hand Effigy can give a nice burning to :melee on Toni and always is good have condition removal and cheaper interact.

    • Like 1
  15. 20 hours ago, Jordon said:

    What I like about the emissary is that is cannot get shutdown as a mirror so you can position it centrally and have such a huge threat on Raspy. It makes her Paralyze that much deadlier since it has such a short range and basically relies on mirrors in order to work. It also means she can use her (0) attack through the emissary which is something that couldn't happen before so it can in essence give her an additional attack. 

    One thing, this atack still have an :ranged, so, if the Emissary is engaged Raspi can't shot to the enemy unless you randomize, it's right?

    In many games ago I'm starting apreciate Armor of December, this push is so good, you don´t need activate Snow and pass activation with the oportunity for the enemy to engage again, and the Shattered Heart it's a too expensive upgrade.

    In the other hand if you select Shattered Heart i think Snow is a MUST, because it´s the only can throw Raspi out of combat, and if you let Rapi engaged, you usually loss.

     

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