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Carecalmo

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Posts posted by Carecalmo

  1. I agree. While it is very thematic for Chiaki to have it, Yan Lo's crews already have so many points tied up in Ancestors and Retainers that having Chiaki tag along as an auto-include really puts a strain on crew building.

     

    And with that trigger, I really think she is an auto-include.

  2. In a casual setting it is perfectly fine to tell somebody "Sure, I'll play, but we have to be done in 3 hours because there's other stuff I have to do."

    That other stuff could be going home to do laundry, going shopping or just hanging around with the other people who are done at that time.

    This is sort of the same as what happens at tournaments: You know you have a set amount of time, so you have to play faster if you want to get the game done. I started playing heaps faster after my first 5 round tournament simply because I suddenly could not spend 5 minutes thinking about every move - and this made me stop doing that.

    Ludwig's tips for casual play are very good - constructive and oriented towards teaching somebody to play faster. But there's nothing wrong with telling somebody that you can't spend half the day on one game and you want to be done by a set time.

    • Like 2
  3. Are you starting with a master? In the standard SL rules, you start with a Henchman-led 35 SS crew, where you have to pay the leader's cost in SS as well.
    Masters also have a default cost of 15 SS once you get one.

    Other than that, your list looks good. Lots of mobility and killing power - I too would add the Arcane Effigy. Conditions can really mess up low model count games, and in the beginning of the campaign, AP will be at a premium, so having cheap, durable scheme runners is *really* good.

  4. Sun Quiang on a tome trigger with his peonizing action.

    Lotus Eaters and Crime Bossess draw a card when an enemy scheme marker is placed within 6" of them.

    There are also a few that are more like cycling cards:

    Toshiro and Izamu both have a trigger (built in for Toshiro) to draw a card if they cheat the damage flip of their meelee attacks.

    Wastrels get to draw a card if they use their Bravado ability while they have an upgrade equipped.

    I'm sure there's more.

    • Like 1
  5. I am not very imaginative, so I'd probably take my standard HH list of

    Toshiro
    Izamu
    Komainu
    Komainu

    It is quite vulnerable to blasts with lots of low df models, but armor should compensate a little for that.

    The Komainu attack Snowstorm's weaker willpower stat and can reliably slow when they're near Toshiro, which should help with meelee attack. Ideally you would kill Snowstorm with Izamu from 3" away or use the Komainu to put enough burning on it to kill it by the end of turn and then use their (0) to place away and avoid the death explosion.

    But Snowstorm is only one model... what about countering the rest of the crew?

  6. I would play being in base contact with dense terrain as being inside it. Same for hazardous terrain.

    On 2/9/2018 at 3:22 PM, santaclaws01 said:

    No, if you're only touching the base(no overlap) you aren't inside of the dense terrain and can't see through to the other side and vice versa. If being in base contact with terrain counted as being inside of terrain then you could never be in base contact with impassable terrain.

    The reason I bring up hazardous terrain is that it too only counts for models entering it, which makes a lot of hazardous terrain kind of weird. How do you play a huge cactus or a spiked fence? If it is impassable, you cannot enter it and take damage from it, but if it is not, you have find a way to let models stand on top of it/be inside it. 

    My solution is to let base contact count as entering terrain, especially for impassable terrain with other/relevant terrain traits. I don't see why you can't play dense the same way.

  7. If no one else needs it, I like to stick Smoke Grenades on him. His size and low stats makes him such a tempting target for ranged control and condition attacks.

    It's especially satisfying to change it to Recalled Training with a Terracotta Warrior once he gets into close combat. 

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  8. 6 hours ago, Hanna said:

    Option B: One after another

    But you need three 8+ Masks for this Plan...

    Nah, just three 6+ Masks. That's a whole two more cards you can use for it! :P

    I've mostly played Smoke and Shadows with Misaki (and always given her Misdirection) and I've never had the opportunity to bury three models with it. But I do see how the ability to unbury in a chain gives a crazy amount of mobility. I would love to hear your experiences with Jorogumo and Smoke and Shadows!

  9. First off, thank you for a wonderful overview of the Collette-themed stuff in the game. I'm (very slowly) starting Collette, and this post has been really helpful in getting an overview of what to do with all these triggers and extra AP.

    I'm having a little trouble with this little trick, though

    On 7/16/2017 at 8:13 PM, Boomstick said:

     - The Perfect Double Act - Why spend Colette's AP walking when she teleports further without using any? Turn one, before Colette goes, get a scheme marker near her before Cassandra activates. Or even when Cassandra activates. All she needs to do is attack Colette once that marker's in place. All Colette needs is a low card (preferably a :mask, but use the fake soulstone if you have to) to make sure Cassandra's attack goes through with whichever trigger you'd like…and not black joker the damage. Note: Colette cannot relent this, she needs to be able to declare her Df trigger. So in a crowd-pleasing opening number, Cassandra appears to stab Colette, push 4" up (or understudy, but the push is built in), and then, in a puff of smoke, Colette appears 6" from where she fell bloodied, but no more! It all works because of the order triggers are taken in. Hell, if you have another marker waiting and another low :mask for Colette, Cassandra should be in range to do it again!

     

     

    Collette's trigger reads: "After suffering damage, discard target Scheme Marker within 1" to reduce the damage to 0, then place this model anywhere within 6"."

    And Cassandra's: "After damaging, push this model up to 4”.

    In my understanding of triggers, they both trigger After damaging, with Collette's taking effect first because she's the defender. Then she reduces the damage to 0, which means Cassandra should not get her trigger, since she did not do damage. 

    How do you make Cassandra's After damaging trigger take effect before Collette reduces the damage to 0?

    • Thanks 1
  10. I love your idea with this thread. Having concrete goals always help me with my hobby stuff, and it's wonderful to follow other players on their journey. Looking forward to seeing your project come along.

    As for bases, I think ancient ruins would be pretty cool.
    I made my own Relic Hunter bases (blurry picture warning) to match with the rest of my Ten Thunders (abandoned garden stuff), but added treasure chests and other bits to them. I think McCabe deserves to find at least a little treasure.

    • Like 4
  11. 2 hours ago, 4thstringer said:

    Damn you are right, will have to propaganda him into position too.

    Yeah - but then you can also use the heal trigger on "Assignments, People!" to heal the damage done. That does cost another Evidence, but it's probably worth it to get that many McTavish shots in return.

  12. On 1/18/2018 at 1:13 PM, 4thstringer said:

    Yeah.  When you give him fast you also cheat or stone for the tome.   Transperancy to drop a marker.  (I got the idea from the Nellie scenes and stones ep.)

    I'm not sure you can do that? Transparency only gives the trigger to Attack Actions, and the fast action from Delegation is a Tactical.

    Though it shouldn't be too hard to get him a scheme marker some other way.

    • Like 1
  13. Quote

    (0) Make a New Entry (Ca 8t / TN: 14t / Rst: Wp / Rg: 8): Select one of the target’s (1) Ca Actions which does not list a model by name. This model immediately takes that Action, but may not declare Triggers. This Action may not target friendly Leaders unless the target has the Freikorps characteristic

    I read it like she gets to take a Ca action and only a Ca action. She does not copy an entire action as if it was on her card, she just gets to take an action printed on another model's card with the restriction that it has to be a Ca action.

    Since Chi Blade is either Ml or Ca, she is allowed to take it as long as she uses it as a Ca.

     

  14. For The Storm, as far as I can tell with the tiny upgrade text on my tablet, it says "Markers placed in this way do not need to be touching each other." EDIT: But it does say to place them within 8" and LoS and they no longer ignore damage reduction.

    As for other models,

    Dawn Serpent, Thunder Archer, Bunraku and Monk of High River all cost one soulstone less as well.

    • Like 2
  15. We already have an incremental trigger. It's called the accuracy modifier. ;)

    I do think that the ones in The Other Side are pretty cool. Especially actions with low target numbers that gain additional effects if you cheat in/flip a high card look interesting. You could have a lot of fun with stuff like that in Malifaux as well. 

    • Like 2
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