Jump to content

Ibexto

Members
  • Posts

    9
  • Joined

  • Last visited

Posts posted by Ibexto

  1. Entering a 20ss henchmen tournament in a couple of weeks and looking at running this crew.   Any thoughts or suggestions?

     

    ama no Zako - henchman

    nothing beast - with his 0ss upgrade

    2x void wretches.   

    Not sure which upgrades though....  Only 2ss to spend.  

    Turf war and assassinate is the set stratagy and scheme

     

     

  2. On December-18-15 at 4:41 AM, Kirby said:

    This thread has been dead for over two years.  I know it's your first post, but don't be afraid to start a new one.  We're a welcoming sort and would happily discuss possible new and interesting things. :D

    A thing to consider in your new thread is expanding on why you think Ama No Zako would be an interesting combo with Tara.  I don't see anything she does that specifically helps with Tara's game, and there are a lot of options to be had at the 10ss range.  That said, I could easily be overlooking something cool!

    Thanks for the info, I'll have a good look and see what I can put togehter in a new thread.


    Cheers.

  3. Good day all,

    My name is Stuart and I'm still new to Malifaux, only been playing for about three months, but I have five crew's now in Outcasts, Gremlins and Ten Thunders.  Love the game so much that I am starting to get withdrawl symptons when I can't play for longer than a week.  Moving to Newfoudnland in the new year, so its going to difficult to find other players as there doesn't seem to be much in the way of people there (who play), so I plan on becoming a henchman to spread the good word about bad thing happening.  ;)

  4. Good day all, I am just outside of St. John's Newfoundland & Labrador...  Unfortunatly there isn't that many Malifaux'ers around here, but I'm working on it...  Started a facebook group called "Malifaux on the Rock" if anyones interested.  :+fate:+fate

  5. Just wondering which popular crew members people tend to take with McCabe and with what in mind?

     

    McCabe + promises, glowy sabre, badge of speed

    Luna

    Guild Hounds 2-3 

    Shadow Effigy 

    Shadow Emissary  or Sensi Yu

    Dawn Serpent

    Guild Rifleman  (1), Guild Austringer (1)

    Ten Thunder Brother

    Wandering River Monk

    mix and match of the above.

    Luna and Hounds are a must if there are any interact/scheme marker schemes in the pool, hounds are still worth taking for activation control and sabre shenanigans even without luna. 

    Shadow Effigy is always worth  considering solid 4pt scheme runner with abilities that can achieve loads.

    the emissary and  Yu both work spectacularly well with McCabe, running both can get a bit demanding on your hand.

    Dawn Serpent with reactivate and nimble with positives to ML can be crazy good.

    Austringer s are almost always good.  One rifleman can be very powerful as a method of deleting  mid-value models your opponent thought was safe.

    Wandering River monk reactivate = 24" walking and 14" leaping 

    The dash + 3 rifleman crew doesn't work against  anybody that is competent.  The whole point of McCabe is fluidity, speed and the ability to catch an opponent off guard with an unexpected change of attack vector, stationery fire bases don't play to that strength.

     

     

     

     

    That looks like a good list, I will have to give that a try next time McCabe hits the board...

     

×
×
  • Create New...

Important Information