Jump to content

Ibexto

Members
  • Posts

    9
  • Joined

  • Last visited

Profile Information

  • Gender
    Male
  • Location
    St. John's, Newfoundland & Labrador
  • Interests
    Malifaux!!! Oh and Star Wars Armada...

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Ibexto's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

1

Reputation

  1. Entering a 20ss henchmen tournament in a couple of weeks and looking at running this crew. Any thoughts or suggestions? ama no Zako - henchman nothing beast - with his 0ss upgrade 2x void wretches. Not sure which upgrades though.... Only 2ss to spend. Turf war and assassinate is the set stratagy and scheme
  2. Hannah should be a sister, imagine the mayhem.
  3. Great looking model... To bad I don't do Archaists, or will I start... Agh so many choices...
  4. Thanks for the info, I'll have a good look and see what I can put togehter in a new thread. Cheers.
  5. Good day all, My name is Stuart and I'm still new to Malifaux, only been playing for about three months, but I have five crew's now in Outcasts, Gremlins and Ten Thunders. Love the game so much that I am starting to get withdrawl symptons when I can't play for longer than a week. Moving to Newfoudnland in the new year, so its going to difficult to find other players as there doesn't seem to be much in the way of people there (who play), so I plan on becoming a henchman to spread the good word about bad thing happening.
  6. Good day all, I am just outside of St. John's Newfoundland & Labrador... Unfortunatly there isn't that many Malifaux'ers around here, but I'm working on it... Started a facebook group called "Malifaux on the Rock" if anyones interested.
  7. McCabe + promises, glowy sabre, badge of speed Luna Guild Hounds 2-3 Shadow Effigy Shadow Emissary or Sensi Yu Dawn Serpent Guild Rifleman (1), Guild Austringer (1) Ten Thunder Brother Wandering River Monk mix and match of the above. Luna and Hounds are a must if there are any interact/scheme marker schemes in the pool, hounds are still worth taking for activation control and sabre shenanigans even without luna. Shadow Effigy is always worth considering solid 4pt scheme runner with abilities that can achieve loads. the emissary and Yu both work spectacularly well with McCabe, running both can get a bit demanding on your hand. Dawn Serpent with reactivate and nimble with positives to ML can be crazy good. Austringer s are almost always good. One rifleman can be very powerful as a method of deleting mid-value models your opponent thought was safe. Wandering River monk reactivate = 24" walking and 14" leaping The dash + 3 rifleman crew doesn't work against anybody that is competent. The whole point of McCabe is fluidity, speed and the ability to catch an opponent off guard with an unexpected change of attack vector, stationery fire bases don't play to that strength. That looks like a good list, I will have to give that a try next time McCabe hits the board...
  8. I don't know if this has been answered, but has anyone thought about running Ama No Zako with Tara? Seems like that might be an interesting combo, of course I would still need Killjoy and the Nothing Beast for backup beatsticks.
×
×
  • Create New...

Important Information