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Masquer

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Posts posted by Masquer

  1. 14 minutes ago, 4thstringer said:

    Tc warrior is almost an auto take for me with Lucius.  Its ability to protect s key minion or enforcer is really useful and if you keep it closer to Lucius it makes a great surprisingly loyal trigger

    Secret Service doesn't work with the Terracotta Warrior's Thousands Strong ability. Unless you just mean to shunt the damage onto a model with Armor.

  2. 2 hours ago, 4thstringer said:

    I am not sure I agree that they are well costed.   But I think you nailed just about the rest with them. 

    Ive used them to give killjoy special damages,  But I'm not sure I need it. 

    I think they would be overpowered at 5ss, unless their Ca was reduced, but I'd hate that.

    I don't much go in for Black Blood, mostly just tolerate it.

    2 hours ago, Ludvig said:

    Great that you did this, big thanks! 

    I still don't see their greatness I'm afraid but I like disagreeing, it means more variation in the game. :)

     

    You're Welcome! 

    Nothing wrong with that!

  3. "Always listen to your lawyer!"

    I find the streets of Malifaux harbor all sorts of dangers, not the least of which is ignorance of the great many, and varied, laws that hold our marvelous society together. And even older laws that bind together and shape the fabric of reality itself. My friends, don't let yourselves be caught unawares of the multitude of loopholes and penalties resulting from these venerable laws, and how you can leverage them to your benefit, and your adversary's woe! Fortunately for any goodstanding member of the Guild, such as yourself, I'm sure, the Govenor's Secretary, the august Lucius Mattheson, has made available the professional talents of the Guild's own legal department! Let me enumerate the ways by which these paragons of justice will serve your, and the Guild's, interests.

    Front

    There are some choice models that can be taken for 6ss, but having a Lawyer, maybe two if you're hard up against Horror Duels, is worth considering. Stat-wise, the Guild Lawyer's 6 Df, Wp, Wd, and Cg, with a Wk of 5 is more than adequate for his role in support and control, as he tends to be near or in the thick of things.

    Highest Authority gives that Df/Wp of 6 extra padding, should you need it. An important part of the Guild Lawyer's tactics is finding the right spot to die, so the :-fate to attack actions will help get him to his final resting place.

    Speaking of dying, Finish the Job may at first seem like a door prize, but you pay the points for it, so on or near the "last turn" make sure the Lawyer finds a good place to rest his head. It won't be hard, once the Lawyer starts manipulating the game, opponents generally don't sit idly by.

    Reminder of a Worse Fate rounds out his abilities, and makes him essential to a Lucius crew that relies on Commanding Presence, and to anyone who faces Horror Duels often in their meta. 

    Back

    Objection!!! swings at Ca 6, and is a great way for punishing enemy models that come into reach of whatever the Lawyer is escorting. Focusing beforehand, or charging, has a good chance of putting Slow, or Paralyze, on the defendant. It's my opinion that the trigger for +2 poison is a nice bonus, but not essential to his action's intended effect.

    Special Damages also swings for Ca 6, and works for punishing non-leader beaters for doing their jobs (like murder the models the Lawyer is escorting, or the Lawyer himself), or setting up a model with Black Blood to bleed all over the place (most useful with Guild Lucius/Mr. Graves, NB Lucius, and Resser McMourning). I generally only use the first tactic, but others have enjoyed both in beater heavy crews. Again, I feel the trigger is just a bonus.

    Impassioned Defense gives HtW, and on the trigger lets you do it again. It's a wonderful 0 action that goes off on a 6+, but you'll want to throw in a moderate :tome if you're in the thick of it. 

    Opinion

    For 6ss I believe that the Guild Lawyer is very well costed for it's points, and should be taken for its support capabilities alone, though Special Damages and Objection!!! are a lot of fun (on the sending end anyway). Obviously, the Guild Lawyer shines in a Lucius led crew, but any crew can find use for him, if only to protect a more important model. In these grim times, it's important to have the proper legal counsel.

    -Will update in response to feedback-

     

     

    • Like 4
  4. 46 minutes ago, 4thstringer said:

    Lucius- Suprisingly Loyal, aether connection

    Mr. Graves (we are talking about switching him our for a BBS if I go Mature Neph.  Probably wont happen)

    Doppel

    Mature with Rets Eye(or Strongarm Suit with same) (either will probably get the thousand faces, but it will be rets eye)

    Mounted Guard

    Austringer

    TC Warrior

    Scribe

    5 stones

    What do you plan on using Mr. Graves for? I assume guarding Lucius. I'd drop Doppelganger for Changelings, if I was going to drop her, but I'm biased. You might find some use for Useless Duplications here.

    20 minutes ago, Ergonomic Cat said:

    My understanding of NBLuc is that 2 Illuminated are almost mandatory.

    I think to truly be the NBLuc master, you've gotta play things that aren't available to GuiLuc (tm).  Illuminated.  Beckoner.  Changelings.  Wicked Dolls.  Etc.

    Stitched Together and Bloodwretches are good minion options too. 

    • Like 2
  5. 18 minutes ago, Ludvig said:

    You did say you wanted to make it. ;) Learning some basic sculpting is very rewarding in the long run. I still use finished models for hands and faces through... :(

    I'm not sure what you had in mind for making it without sculpting, maybe some plasticard and just paint the folds on?

    I have a little experience modelling, it shouldn't be too hard with the geometric shapes. I bet I could use some light material bolt heads for the end pieces, now that I'm thinking about it. The bellows would be simplicity itself after that.

    • Like 1
  6. 24 minutes ago, Ludvig said:

    My suggestion would be: Make the model hold it to their chest so less sides show. Do the basic shape of the ends with plasticard or greenstuff that you let harden the day before. Add the soft part in the middle, let it cure for 15-20 minutes and carefully score it with a scalpel.

    Hard way it is!

  7. So, natural is where I'm leaning. Start with Mage (Arcane Shield is nice), and put together a Manifested Ability that summons Terror Gamin when the character plays an instrument (Music + Charm:mask?). Probably a unique instrument.

    Following up it with an ability that summons the instrument to hand when needed. A terror pulse would be fun too! 

    I see Better Part of Valor and Specialized Skill working well for this.

  8. 7 minutes ago, tactician said:

    @Masquer is right about the Mimic sub-faction's state of development and their connection to Lucius. However, this concept could actually be the key to a satisfying Lucius crew! A collection of characters who are apparently linked to other masters but subtly affiliate with Lucius. Pandora and Candy are chafing under Lilith's command. Mr. Graves and Mr. Tannen coordinate with Lucius whereas their boss fears him. Dopplegangers are master-neutral (save the one who became Viktoria's double) and only seek to cause mayhem. Titania addresses Lucius as a "Captain" of his kind, affirming the above and foreshadowing further development of this connection.

    Confirmation of such would make my day. Guild-side Surprisingly Loyal seems to support that line of thinking. Then again, that's just a game mechanic and may not have one-for-one play in the lore. Mimic almost seems more like something you do, rather than something you are-if it wasn't for models with only the Mimic keyword in a faction full of race keywords, I'd say it was just another word for Infiltrator. Maybe we'll have to wait until the TTB Neverborn book arrives to find out, maybe we'll have to wait for the TTB Guild book to come out.

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