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TemplaroftheMS&U

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Everything posted by TemplaroftheMS&U

  1. I was thinking about elemental infused creatures. Things like Hellhounds. Creatures infused with just a touch or two of a particular element.
  2. Been thinking it would be nice to have a few more Monster Pursuits. I was thinking of an Elemental and an Fae tainted on. I'll have to post some of details later but was thinking some of you might want to throw your ideas into the ring as well
  3. Your right I stopped writing about this six months ago. To my shame. I need to pick it back up. I will be posting some new ideas on it before much longer.
  4. Its Gremlins so this is what I visualize. Wong straps a big freaking rocket to a gremlins back, who then climbs into a Pigapult with a Stuffed Piglet. They launch the gremlin and piglet out, planning on the gremlin to blow up the piglet, lighting his own rocket in the process and then hitting the flying thing. Naturally it didn't work, but I imagine a rather pretty light show went off in the direction of the Zeppelin, probably even got close enough to make the people on and around the ship very nervous.
  5. I'd like to point out maintaining magic spells takes Soulstones. Those are expensive. The one I am looking at would run a character around 200,000 script. I can see the train car thing too. That makes since especially in a steam punk world.
  6. I found Mason's reference. It sounds to me they are more like Zeppelins or Carriages attached to Hot Air Balloons. I don't have the Raising Powers book but I'll ask a friend who's got it to track down the info. As for the Magic and Mechanics. I figure the ideal Soulstone would be a Lode 9 or 10. This would allow you to bind the spell repeat once every hour. I also did some Math and figure the most Suits I can sneak out of a single action is 5. One for a discard action from the Work Smarter ability. One from the Soulstone. One from the Channel Destiny Talent. One from Specialized Skill. last but not least One from the Flip. I was thinking you could consider the Navigation of the ship as an Ongoing Duel, variable TN's depending on weather, maps, etc. I am also thinking the idea sized ship for a "Private" Vessel would be a Caravel Class ship. Houses about 15-20 people at full capacity. Any thoughts?
  7. Ebberon style ship sounds about right, also working off the new Series by Jim Butcher for some of my ideas. I don't know about you but given how dangerous Zeppelins are in a friendly environment, you couldn't pay me to board on in Malifaux. Same thing with Hot Air Balloons, your just begging for a rouge spell slinger, native creature or Neverborn to come make your into a pancake.
  8. I can't remember seeing any fluff about there being airships on Malifaux side, I might have missed it. Either way I am trying to figure out the mechanics of it. I mentioned to a player about the possibility of having an airship and he is very interested, so I need to get some rules set up for how it works.
  9. Okay so someone mentioned an airship captain as a new master they wanted to see. Got me thinking. Can I construct one in TtB? I believe the answer is Yes. Here's how I got it. Take a ship ( no I haven't figured the Script cost yet) and modify with a special area to work magic ( Focus Object) If you can stack the Float spell on an Object multiple times (needs a public or a private ruling form the Fate Master) you could make an object raise up to 3 yards a round and hold that position for up to a day with relativity lil problem. Thus a floating ship exists. Movement would be trickier, obviously sails gives you an option of wind power. I have a trick or two in mind for the movement too, alas its time to go to work and ill have to post again later once I get those options on paper. Anyone have an issues with the basic ideas of my air ship so far?
  10. Hope it's not too late to join been having issues with my internet connection. IM going represent the Arcanists.
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