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Mad Mojo

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Posts posted by Mad Mojo

  1. 17 hours ago, Hawkoon said:

    If I understand correctly you'll need to set it up so you have 1 hungry landmarker (Emissary) and another model close to your target with the hazardous aura from Pandora overlapping the hungry land marker. The you have to have Candy and a sorrow both within 4" of the target. When the model activates it will take 1 damage from life leech and gain stunned, which in turn triggers 1 damage from misery and Pandora gets to push it 2" through both the hungry land marker and the hazardous aura for 1 damage from each.

    Yes, it does seem quite powerful, but I'm not sure you'll even be able to set it up aganist a decent opponent.

    Agreed.

    The OP had originally listed the "oppressive bubble"  as Dora2 and the Emissary.

    The "bubble" talk was throwing me. I have played Pandora through all versions and couldn't for the life of me figure out how to pull off 4 damage for activating without another 3 models in the mix... and then only with the perfect storm.

    Going to put her new model on the table for the first time on Sunday though and I'll see what she can do.

    Thanks to everyone for the answer posts and  clarifications!

  2. That I can see. Candy stuns, Misery procs and Dora's force move triggers... that accounts for 2 if they roll through hazardous. But for the 4 damage just for activating you have to move a model the 2" and hit 3 separate hazardous terrain areas. I understand the mechanics for a 4 model bubble of death with Candy and the Rider added however, the OP just listed the Emissary and Dora2. That's what I was trying to find the answer to.

    To be fair that's almost harder to set than the standard mid field Candy/ Dora1 combo. Lol.

  3. I do have them in my standard 'Dora crew. That being said in order for them to get the best benefit from each other they have to stay close. The "Where's Teddy" action is amazing but the big bonus here is the heal. Which again means you have to be close or lure Teddy to get him close. You essentially have a 17 point beatstick in 2 models. Running them tandem like this has been pretty effective for me once I started treating them as a single model. Swatting enemy models with Teddy and using the "Bowled Over" trigger to push them into Kade's engagement giving him fast will drive your opponents crazy. Additionally if someone goes after one of them and doesn't quite finish the job the model that made the attempt will disappear. Teddy is a scare piece as well. Just seeing him hit the table your opponent starts trying to figure out how to deal with him. With Kade close those plans had better be solid because the ability to heal 3 points every turn with regen and Kade, armor +1 and terror 11, if he gets stuck in it's going to take considerable effort to remove him. If you're running bubble Dora1 and Candy's close she can even throw some heals to either one. I guess that was just the long winded version of saying "They work very well if you use them as a single model". 

    The Rider is always amazing. 

    Hinamatsu will absolutely delete models that don't use stones or have armor. I have never used her in Dora but she is my primary attack piece in my Puppet crew. She has the potential of dealing out a minimum 12 damage across three attacks with the Onslaught trigger. Save your stones for masks if you don't have them in your hand. You won't be disappointed. 

    Hope this helps!

    • Like 1
  4. Enchanted Grounds Littleton, 3615 W Bowles Ave #5, Littleton, CO 80123, is hosting a 50 SS Gaining Grounds Tournament, on Saturday January 11, 2020.

     

    Sign in starts at 8:30 AM with an anticipated start at 9:00 AM. Registration is $10.00 and ongoing until the tournament start time. 

    There will be 3 rounds with a lunch break after round 1. Per the new Gaining Grounds standards, painted models are not required, however, there will be a Painting Award and additional points given for the Overall Award if you have completely painted crews.

    This event will be fixed faction. If you do plan on bringing multiple crews for your faction, please have your lists complete prior to the tournament to speed up your selection.

    Dead Man's Hand models will not be allowed for this event.

    The SINGLES game variant will be in effect for this event: When hiring, masters not sharing a Keyword with the crew's leader may not be hired.

    Each round will have a 10 minute pre start prep time with a two and a half hour play limit.

    Lunch and painting will be judged after round 1.

    Strategy and Deployment Selections

    Round 1 - Turf War, Flank Deployment

    Round 2 - Plant Explosives, Standard Deployment

    Round 3 - Reckoning, Wedge Deployment

    Scheme selections will be given out prior to each round.

     

  5. 20160423_084627-1.thumb.jpg.870884a8b3646b2e15ab135d11677096.jpg

     

     

    Enchanted Grounds Littleton, 3615 W Bowles Ave #5, Littleton, CO 80123, is hosting a 50 SS Tournament to kick off the new edition, on Saturday September 14th, 2019.

     

    Sign in starts at 8:30 AM with an anticipated start at 9:00 AM. Registration is $10.00 and ongoing until the tournament start time. 

    There will be 3 rounds with a lunch break after round 1. Painted models are not required due to the new rules/ models however, there will be a Painting Award and additional points given for the Overall Award if you have completely painted crews.

    This event will be fixed faction. If you do plan on bringing multiple crews for your faction, please have your lists complete prior to the tournament to speed up your selection. Dead Man's Hand models will not be allowed for this event.

    Each round will have a 10 minute pre start prep time with a two and a half hour play limit.

    Lunch and painting will be judged after round 1.

    Strategy and Deployment Selections

    Round 1 - Turf War, Wedge Deployment

    Round 2 - Plant Explosives, Flank Deployment

    Round 3 - Reckoning, Standard Deployment

    Scheme selections will be given out prior to each round.

    Attached is a pic of the awards we'll be handing out in addition to some cool other prizes.

    See you there!

     

    • Like 1
  6. On ‎2‎/‎20‎/‎2019 at 7:42 AM, Mad Mojo said:

    Sadly I have no desire to put Pandora on the table after the current wave of "fixes", even though she was the very reason I moved to Neverborn.

    My biggest question at this point is who on the dev team and test groups is consistently getting their teeth kicked in by woe crews so badly it warrants repeated beatings with the nerf bat.

    I seriously can't wrap my head around the changes.

    Just don't know what else to say. 😖

    I posted this back in Feb and got blasted with 5 :-flipcomments to the post. I still stand behind what I posted.

    I just had the chance to see Colette's new card and had to shake my head.

    Colette is amazing... and looking hard again at Pandora, she still, sadly, is not.

    Colette has a built in Def trigger to reduce damage by 2 AND bury. You get one swing. Make it count. If you can, because her other Def tech is a :-flipto attack actions. Good luck with even hitting her before she blinks out.

    Additionally, her Showstopper unbury is insane and coupled with the Illusionist ability... you get the point.

    That's just the front of the card.

    Oh, did I mention her primary attack is stat 7? It also hands out BOTH stunned and distracted and can trigger for discard or damage. Killer.

    ...and our beloved Pandy?

    Non-included Def trigger unimpressively now hands out stunned. The Big Beater she's engaged with doesn't care about his triggers or the 1 point of damage from misery. The push is negated by his reach and he will smack her again for another min 4 or mod 6. If there is any type of :+flipto damage she's in real trouble as she can't get away or reduce beyond stones. 

    The nerf to self loathing. The. Nerf. To. Self. Loathing. 

    I've already posted about Misery.😖

    Pandora has some utility I'll give her that. Some good abilities, Mood Swings is boss, but at the end of the day you can't just keep justifying all of the hate the woes received by a single keyword model with Terror 13. I get really tired of hearing "Yeah but she has Terror 13!". It isn't all that hard to get around by models that WANT to hit her, and when they pass that Terror check they will crush her Def 5 right through her newly stylized base... and then gain stunned.😏

    Maybe the Devs weren't getting kicked by the woes, with the never ending stream of nerfs and alterations to keyword, it would have been hard to consistently do that. Maybe they just don't like Pandora. Maybe they thought she was such a NPE train in M2E they would make her whatever she is today. Or maybe, they just don't like Pandora.

    It does seem however, they clearly love Colette.

    • Agree 3
    • Respectfully Disagree 1
  7. 18 hours ago, santaclaws01 said:

    Really don't see how people can look at the old misery and say it's better than the current one

    For me, santa, it was the dilemma mechanic behind the old misery. Take a point for cheating or miss/ get hit/ etc. Mid game this becomes a crucial choice as most models have taken damage already and that extra ping can mean surviving a weak hit on your opponents next activation or losing the model. It captured the true character of misery.

    Additionally, I didn't have to try and pull off an attack with a mediocre stat value, waste cards to cheat, hope to hit and only then can I deal 1.

    It was simply a miserable (yep went there) position to be in for your opponent. Also, the fact that it had a finite amount of damage it could do per turn made it fair.

    • Agree 3
  8. On 3/8/2019 at 5:51 AM, Nephetina said:

    Why are we gone from this...

    Misery: After  an  enemy  model  within  :aura4 Cheats  Fate,  it  suffers  1  damage  after resolving the current Action or Ability.

    ...to this...?
    Misery: Once per Activation. After an enemy model  within  :aura6  gains  Stunned  or  a Condition listed in this model's Opportunist
    Ability, this model may either move it up to 2" or have it suffer 1 damage.

    The crew has many ways to move the enemy around, so i don´t think the 2" are really helpful and alternative 1 damage per activation, if stunned (also other conditions, but mostly stunned) will be applied, is really meh. 1 damage if the enemy model cheates fate is less complicated and more effective. It works in many ways and keeps Pandoras "Don´t do that!" without the negative experience, that the enemy models can do nothing.

    The Scales of Justice got back the old effect, so i hope the woes will too.


    My second point concerns opportunist. Not a "must change" for me like Misery, but a thing i thinking of. I understand that the general condition removal from opportunist was too strong against condition-based crews, but remove stunned (again, mostly stunned) that i have to give to an enemy first, do feel like "let us cook something to trash it and then call the delivery service..." ok, not my best metaphor, but i think you understand what i am trying to say.
    Would it be broken, if woes gain a :+flip against models with stunned, without remove this condition? So it would be half a focus as a cherry on top of giving the enemy the stunned condition.


    I know, some players seem to be ok with the current Pandora, but with just her key-crew and no other models, they stand behind many other crews, i think. If i am wrong and most other Pandora-players like her crew how it is now, than i let the cute little Butterfly (calls hope) fly away and begin searching for a kind new owner to care for my Woes. As it is, she isn't the Pandora that i used to know or want to play ... too complicated, too unfunny, nothing reminding the mind games, she seems to be famous for in fluff.

    If I could give more than one like or agree to a post you would have them all.

    • Thanks 1
  9. Hinamatsu is a beast. Either as Puppet Master or a hench/beater for someone else, I like where she ended up out of beta.

    She's no top tier M2E Collodi (who is, right?) but 4 swings with a positive and a couple onslaught triggers does some heavy lifting...

    Old model is gorgeous as well. I mean how can you not like something with that many katanas? Can't wait to see the new one!

     

  10. On 3/2/2019 at 6:57 PM, Lordgimpet said:

    Pandora activates. Gives X slow, and I decide to use Pandora's Misery effect

    Auras are not cumulative. If a model would be affected  by multiple Auras of the same name (i.e., if the aura would  change its game state in some way), then it is only affected by one such Aura of its controller’s choice.

    Sadly, the model's controller chooses which aura affects them. So slow from Pandora he could choose Candy's misery aura and suffer no ill result.

    At least that's what I'm reading.

    Yet another :-flipfor this crew. 😞

  11. Sadly I have no desire to put Pandora on the table after the current wave of "fixes", even though she was the very reason I moved to Neverborn.

    My biggest question at this point is who on the dev team and test groups is consistently getting their teeth kicked in by woe crews so badly it warrants repeated beatings with the nerf bat.

    I seriously can't wrap my head around the changes.

    Just don't know what else to say. 😖

    • Respectfully Disagree 5
  12. 25 minutes ago, katadder said:

    I took Levi (wp7 irreducible damage), hans and taelor. Between them they dropped Pandora without an issue

    I don't want to go off on a tangent because I know this is a Pandora functionality thread but...

    7 AP from 32 stones worth of models (I know masters are free but they value at 15) into one toy soldier doesn't seem like "without an issue". Additionally, where was the rest of your opponent's crew while you were flinging the bulk of your force into Pandora? No counter charging? No healing from Candy? Lures to safety from Kade? WP push checks from Aversions?

    Again I don't want to get into a back and forth battle report as I think it gets away from OP's question, but if you're going into Pandora with 7 unanswered AP your buddy might want to reconsider his tactical approach to keeping his master alive. 🤔

    • Haha 1
  13. Carver is a tough call for me. Tried him over and over in closed beta and was always disappointed. At 10 points with Kade, Teddy seems like the go to beater. Better damage track, arm +1 and regen +1 are like a stone to prevent 2 each turn. Add in the flurry and you have The Carver beat every time. Both have terrifying, both have feed on fear and Teddy's synergy with Kade is boss.

    I just haven't found a game where I've said "if only I had Carver"... I've lost count of how many times I wished for Teddy in a clutch slugfest for board control.

    Carver's model is just flipping insane though... Ahhh decisions.:Teddy:

  14. My go to master was Pandy in beta. I must have run 20+ games with her encountering many head aches and heart aches along the way. The beta was tough because every week there was a change to the "woe" key word so testing an ability consistently was a chore. However, looking at a more stable key in open beta I think she is settling in to a definite support role. I have done very well recently with her. The df 5 drove me up a wall in closed beta, but as a friendly woe, she can Despair's Influence herself with a low mask and always have the mask for the df trigger. With the mask push trigger on the resulting Self Loathing flip, should she win the retaliation attack, most beaters are only getting one swing. Couple this with mood swings and she is a tarpit of a model that just doesn't die. I activate her early, move if I need to, Despair's Influence a mask, Grasping Tentacles, Box Opens and Mood Swings any chaff cards. Absolute chaos.

     

    • Like 1
    • Agree 3
  15. Even as Neverborn player I think this seems strong. Flipping an 11 beats a RJ on the initiative. At the very least I would say it shouldn't stack.

    I used this as an auto include during beta and the +2 is boss. +4 is just rude. I mean go NB and all but looking at game balance where initiative is clutch on some turns, a face card puts it out of reach for our opponents.

    Again. Go Neverborn? 😀

    • Like 1
  16. Enchanted Grounds Littleton, 3615 W Bowles Ave #5, Littleton, CO 80123, is hosting a 50 SS Gaining Grounds 2018 Tournament on June 30th, 2018.

     

    Sign in starts at 9:30 AM with an anticipated start at 10:00 AM. Registration is $10.00 and ongoing until the tournament start time. 

    There will be 3 rounds with a lunch break after round 1. All models must be painted with finished bases.

    GAINING GROUNDS 2018 FORMAT. This event will be fixed faction. If you do plan on bringing multiple crews for your faction, please have your lists complete prior to the tournament to speed up your selection.

    Each round will have a 10 minute pre start prep time and a two hour limit.

    Lunch and painting will be judged after round 1.

    Strategy and Deployment Selections

    Round 1 - Extraction, Standard Deployment

    Round 2 - Ply for Information, Flank Deployment

    Round 3 - Headhunter, Close Deployment

    Scheme selections will be given out prior to each round.

    See you there!

     

     

  17. Enchanted Grounds Littleton, 3615 W Bowles Ave #5, Littleton, CO 80123, is hosting a Henchman Hardcore Tournament on May 20th, 2017.

    Start time is 11:00 AM. There will be 5 rounds with a lunch break after the 2nd round. All models MUST be painted with FINISHED bases. (There is a painting award)

    Sign up is $10.00 and ongoing until the tournament start time. Spots are limited so get in to EG or call 303-795-0772 to secure your slot!

    Henchman Hardcore rules can be found in the resources section of the main Malifaux page as well as attached here for your convenience.

    Restrictions

    Henchman Hardcore is different from standard Malifaux in the following ways:

    •All Crews must be led by a Henchman, not a Master.

    •The game size is 20 Soulstones.

    •All Crews must contain exactly 4 models, no more, no less.

    •Upgrades may be purchased, as allowed by the standard rules of Malifaux.

    •The size of a Crew’s Soulstone Pool is limited by the Cache of the Henchman leading it; any Soulstones above this amount are discarded.

    •Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be used and have no effect on the game, as if they were not printed on the model).

    •Only one Scheme will be available.

    The same Crew must be used in each round of the event.

    Set Up

    All rounds use the following set up:

    Deployment: Close.

    Strategy: Hardcore Turf War. This Strategy uses the Turf War rules (Core Rulebook pg. 66) with the exception that  VP may be scored on the first turn.

    Scheme Pool: Assassinate (Core Rulebook pg. 68). This is the only Scheme available and it must always be taken!

    Tournament Rules

    Gaining Grounds 2017 will be used to determine pairings and score the event to determine the winner.

    Only the round times are different from the Gaining Grounds 2017 tournament standard:

    •All round times are 30 minutes.

  18. Atomic Games West is hosting its first 50SS Gaining Grounds Tournament on Saturday, August 27, 2016!

     $10 Registration.

    Sign in starts at 10:00 AM with an anticipated start at 10:30 AM.

    GAINING GROUNDS 2016 FORMAT WITH THE FOLLOWING EXCEPTION.

    There has been a large increase in the Malifaux player base recently at Atomic, (plus I know you want to play with those new GenCon models) so I am waiving the painting requirements. However those who do play with fully painted crews will be receiving a "positive twist" to their overall tournament scores.

    3 Rounds, 1 hour 45 minutes each.

    Lunch and painting will be judged after round 1.

    Fixed faction. If you do plan on bringing multiple crews for your faction, please have your lists complete prior to the tournament.

     

    Atomic Games West

    1921 Youngfield Street #206

    Golden, CO 80401

     

  19. Demo day for Malifaux at EG Littleton!

    We will start up at 2:00 PM and flip new players into the hobby until 4:00 PM (Maybe a little after depending on attendance).

    Stop by and chat about toy soldiers, ask questions about the game, or just keep me company. 

    ENCHANTED GROUNDS LITTLETON

    3615 W Bowles Ave #5, Littleton, CO 80123

    Hope to see you there!

     

     

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