Axelst
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Posts posted by Axelst
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13 hours ago, Azrrael said:
Because growing injustice does not specifically say ignoring restrictions I do not think that jack can attach the upgrade. This is due to the fact the emissary of fate restriction is still on it. However much I wish this was true.
According to the FAQ (question 38) restrictions only apply when hiring crews, and when attaching upgrades during the game you ignore all restrictions that are not mentioned in the action/abillity that is used to attach the upgrade.
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4 hours ago, Fremen said:
Hi everyone!, I quote from here. https://www.kickstarter.com/projects/1334239018/the-other-side-9/posts/1777215
"Because I know everyone's been wondering, I thought I'd also share the Dual Allegiance Commanders, Kassa & Horomatangi.
When you take a Dual Allegiance Commander, they are able to hire Squads (and only Squads) from either of their Allegiances, but the forces they bring in cannot exceed 50% of their Scrip. They also do not gain the benefit of the other Allegiance's card, but may gain access to some of the rules from the current Allegiance card.
Keep an eye out for cool combinations and additions! For now, let's take a look at these Commanders."
Well, if you play double commander in Aby you could easily deploy four or five titans, which seems hilarious for me.
Kassa in KE allegiance only can bring one titan (12 Script max), either Steel Legion or Mechanized infantry. There are no more choices availaible, and personally, I think is fair.
And Kassa in Aby can bring until 12 points of KE squads. I see two ways: disruption with infiltrators and Field Intel corps or quick punch with dragoons.
While the quote makes it sound like dual Kassa can only ever bring 12 scrip of squads from her other allegiance, Wyrd stated when asked, that dual commanders can bring half of the total scrip, not just half of their own. So in a two commander game Kassa could bring 25 scrip of KE squads to Abyssinia (or the other way around).
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The Steel Legion's offence looks amazing, but it will probably love some reinforcement tokens.
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We need two tomes in order to declare both triggers. According to Aaron there are a few ways to add suits to a duel. Also, Basotho Cavalry can be hired in King's Empire thanks to Kassa, in which case they I don't think they get to use the rules for the Abyssinia alllegience.
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44 minutes ago, Aaron said:
Tara: Clarified Stutter Time per FAQ, gained Infiltration (Void). Gained Void Characteristic.
The post says Tara gained the Void characteristic, but in the document she doesn't have it. So, does she or does she not gain it?
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Jack Daw has great synergy with The Bigger They Are, but there is no reason that he must be the one bearing it. Just but it on any melee beater and make them attack models with curses attached.
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Just won with Parker against Reva in the Trickster scenario. Turns out, if Parker really doesn't want to die, he won't fricking die.
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You only randomize when the engaged models are within 2'', so the DE with it's 3" melee range can be far enough away to avoid randomization.
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When used with Levi it can sometimes be sometimes be worth the AP to make Levi shoot the DE so it gets a free attack from Unmakings build-in trigger. If the attacks wounds, the DE will even be able to heal back the damage.
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If I'm not mistaken "The Bigger They Are" only affects actions, so Suppressed Memories won't be affected.
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But the riders already have a Df trigger that competes with return fire, so it won't be as efficient on them.
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It won't necessarily cost you a card, only if you don't flip a 7+. And if a model has taken I Pay Better it will be possible to fire two focused shots per activation.
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Hans upgrade doesn't need a discard to give focus, it needs a 7+.
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TN 12, -1 from his aura and -2 to enemy tormented models, so effectively TN 15 for enemy tormented models, TN 13 for enemy non-tormented models and TN 12 for friendly models.
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2 hours ago, asrian said:
Other Enforcer models in Outcast who have SH attacks for both close combat at range attacks (so it's always useful and you can only make SH attacks and they normally have so can't be used while engaged) are Convict Gunslingers (who also have +Flips to attack) and Lazarus.
Lazarus can't shoot in close combat.
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It works after resolving, so it is probably be better against lov Df or low Wd models.
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4 hours ago, SoylentRobot said:
my first thoughts were to try it with Lazarus, because explosions.
Rusty Alyce would also be pretty neat with it. Hamelin's Pipes is a SH attack, which could cause some problems depending on whats going on at the time.
Then there's all the constructs like Ryle that Levi can hire...
Return fire can only be taken by enforcers, so it won't work with Rusty Alyce, Hamelin or Ryle.
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I'm thinking on using it on convict gunslingers and Sue, since they can use the trigger while engaged, and because they can still cheat fate against models in cover.
How can Lust be a good choice with return fire? She doesn't have any Sh actions, so she can't use the trigger herself.
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Enemies in base contact must discard a card whenever the declare an attack action, even if he isn't the target, so with the upgrade he can increase the resilience of other friendly models near him as well.
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Ashes and Dust can die multiple times, so Ashes and Dust could use Oathkeeper to drop several scheme markers, assuming Ashes and Dust can benefit from finish the job.
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If you aren't using Jack Daw then Viktoria with the Mark og Shez'uul, Von Schill and Leveticus can all ignore armor. Hodgepodge Effigy also has a trigger that disallows damage reduction, though its melee is only 4 and the damage only 2/2/3.
And remember that the Mech Rider (like all riders) doesn't have armor, but the Strongarm's trigger still works.
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Personally I love Writhing Torment. It not only speeds up the crew (which is always useful) but it also makes the crew very hard to lock in combat. Also, if you brought models with long melee ranges, you han use it to push enemy models to plages where they are engaged but unable to attack anything. To me it's an auto-include.
How to deal with McMourning?
in The Outcasts
Posted
McMourning can only turn living and undead models into flesh constructs or canine remains. Rats are neither.