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Douglas Scoundrels

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Posts posted by Douglas Scoundrels

  1. What: Faux Moines and the Lugharcan's Bounty is a 50ss M3E Three Round Tournament. We will be using Gaining Grounds Season 3 rules and the Standard gametype. Proxies and dual masters will be allowed.

     

    Where: Mayhem Comics and Games in Clive, IA (Des Moines)

     

    When: April 29th, starting at 10am

     

    Cost: $10 entry fee. Prizes will be given out to every attendee

     

    Extra: Prize selection will be based around an overall winner, which is a combination of wins, placement, and painting scores.

     

    Tourney Packet

    Register on Longshanks

  2. What: Faux Moines and the End of Innocence is a 50ss M3E Three Round Tournament. We will be using Gaining Grounds Season 3 rules and the Bans gametype. Proxies and dual masters will be allowed.

     

    Where: Mayhem Comics and Games in Clive, IA (Des Moines)

     

    When: February 25th, starting at 10am

     

    Cost: $10 entry fee. Prizes will be given out to every attendee

     

    Extra: Prize selection will be based around an overall winner, which is a combination of wins, placement, and painting scores.

     

    Tournament Packet: https://docs.google.com/document/d/1LqINYIAWf72RWv7qi1nL0MBIAxWNcUrcKDmfP6xOcI0/edit?usp=sharing

  3. What: A 50ss M3E Three Round Tournament. We will be using Gaining Grounds Season 2 rules and the standard gametype. Proxies and dual masters will be allowed.

     

    Where: Mayhem Comics and Games in Clive, IA (Des Moines)

     

    When: March 12th, starting at 10am

     

    Cost: $10 entry fee. Prizes will be given out to every attendee

     

    Extra: Prize selection will be based around an overall winner, which is a combination of wins, placement, and painting scores.

     

    Tournament Packet: https://docs.google.com/document/d/10wKjoAlKRYJj1PZFyYWpL7Uv5EyRJS_Ocx4cZYPZ5pQ/edit?usp=sharing

    Store has no mask policy but I kindly ask you to wear one if you can.

    • Like 2
  4. Yeah I just went over my most common playstyle, otherwise that recording would have been even longer. Dive crews involving Toni, one of her 10ss models and a support model or two (everyone else goes and scores) have worked on a lot of close deployment games. I've heard multiple times running two smaller groups with Amina manning the other one has play, but I mostly see my opponent just gunning down the Amina group (still could work for you).

    As said above, Toni1 is completely expendable, just make sure she's a massive pain in the *ss for as long as possible. Toni2, however, is considerably less so.

    • Agree 1
  5. What: Faux Moines and the Price of Progress is a 50ss M3E Three Round Tournament. We will be using Gaining Grounds Season 2 and all models from Malifaux Burns are legal!

    Where: Mayhem Comics and Games in Clive, IA (Des Moines)

    When: November 20th starting at 10:00 AM

    Cost: $10 entry fee. Prizes will be given out to every attendee

    Extra: Prize selection will be based around overall winner, which is a combination of wins, placement, and painting scores.

    Tournament Packet: https://docs.google.com/document/d/1eDOB-ujyOOgDQ3Wu6djECzACTdQa94OkC90PoFKCIqg/edit?usp=sharing

    • Like 2
  6. 24 minutes ago, Jam Warrior said:

    Cheeky to ask, but what do you fear as a Toni player?  What can effectively deal with her?

    I play Lucius and my regular opponent as Toni rips through my crew.  She just seems to keep piling up the adrenaline to be simultaneously un-killable, a killing machine and often with pushes and a 4th action for mad range.

    Attacking her just fuels up the devastating counter punch and obviously punching her very quickly hurts you more than her.

    Does she have a kryptonite beyond shooting her lots?

    Stunned. Pulling the group apart. Targeting things besides Df/Wp. Blasts. Ignoring them.

    • Agree 3
  7. 2 minutes ago, Mycellanious said:

    You could also just take a Miner into your Mei Crew since Pit Traps and Spark's Aura stack. Plus you have cheaper Vent Steam Models

    One cheaper vent steam in the porkchop. Howard brings a good amount of synergy to M&SU so he's a good bring for other reasons.

    At this point we're arguing whether a Mei crew almost fully dedicated to this hazardous strategy vs a typical Ironsides crew with a 6 stone versatile. Sure the Mei crew has more potential for hazardous damage but your banking a lot on it winning you the game.

    • Agree 1
  8. 2 minutes ago, Mycellanious said:

    Use Bring In to move a model into Vent Steam and Scrapyard Mines so it takes 3 Hazardous damage, Inj +1,  Toni punches it, and Bombs in your Belly for an extra 1. so like 6-7 damage Inj 1 from one stat 7 Action

    4 hazardous and Injured +2, as the move and attack both proc the hazardous. That's a hefty investment and will take a bit of setup but it's pretty brutal. Can do something similar with just Toni if you bring a SS Miner, though. 

  9. Oh I love doing this! It's also a blast to use TTB to really flesh-out personalities or add little surprises. The first conversion I could think of would be Willie and his Master's degree in Engineering that surprised a few of my Fated.

    I will say it's a tad easier to use the only cards/app as some of the rules have changes when we converted to M3E.

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