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JoeJones

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Posts posted by JoeJones

  1. With Public Demonstration in the scheme pool, I would recommend taking multiple Belles for an easy 3 points. That is probably the easiest GG2018 scheme for Ressers to score full points. 

    Against that sort of Ramos crew (Disclaimer: Arcanists are my main faction, and Ramos is one of my favorite masters), you will lose models and you will be outnumbered rapidly. Take One for the Team is a good scheme option to take against an extremely killy crew like that one. 

    To score Ply for Info, use your Belles to separate one model from the rest of his crew, and use that model to gather intel from.

    There are some specific things you can do against a Ramos crew like that.

    First, you must deal with Howard Langston. Either take a heavy hitter to deal with him or slow him down with a tarpit model (or more likely, models). Multiple Canine Remains or a Flesh Construct might be useful for this.

    Second, try to disrupt his summoning before he overwhelms you with spiders. Find a way to separate him from his scrap markers and the rest of his crew. If he didn’t take the Under Pressure upgrade, Ramos is as vulnerable to being lured as any other model. If he did, he has Counterspell, and is therefore immune to lures - so you need to lure his crew away from him and kill them individually. (Yes, I am basing a lot of this strategy around having and using multiple Belles, because they are extremely useful, especially in numbers.)

    Joss is a hard target who ignores most defensive abilities. Avoid if possible. If not possible, use armor-ignoring attacks against him.

    Johan hits hard, but is otherwise slow and squishy. Kill at your leisure.

    The Arcane Emissary is intimidating, but can only use its most powerful attack on a charge. If it charges in, that means you don’t need to use a lure to bring it into your kill zone. 

    Hopefully, you will find some of this advice useful, and hopefully the other people going to the same tournament I am today won’t read this until after the tournament :)

    Good luck, and good hunting. 

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  2. 19 minutes ago, Adran said:

    If you do manage to take it on an instinctual model then yes you could take 3 (0) actions (2 of which could be the same). I can't think of an instinctual model off the top of my head that you could put it on, but that doesn't mean there isn't one. 

    Technically, you could put it on Archie with Doc Found a Squid Today to get 3 (0) actions, but other than proof-of-concept, I can’t think of a reason to do so.

  3. I was playing against a newer Guild player in the following pool:

    Symbols of Authority 

    Punish the Weak 

    Take One for the Team 

    Recover Evidence 

    Dig Their Graves (not 100% sure on this one)

    Take Prisoner (again, not 100% sure, since neither of us took these schemes)

     

    My crew was:

    Declared Faction: Arcanists 
    Crew Name: Kaeris - fire & ice 50ss 
    Leader: Kaeris - Cache:(4)
       Flaming Angel 2ss 
       Grab and Drop 1ss 
       Seize the Day 1ss 
    Eternal Flame 2ss 
    The Firestarter 7ss 
       Imbued Energies 1ss 
    Arcane Effigy 4ss 
    Soulstone Miner 6ss 
    Soulstone Miner 6ss 
    Silent One 6ss 
    Silent One 6ss 
    December Acolyte 7ss 

    My opponent was using Sonnia, Samael, the Judge, an Orderly, a Witchling Handler, a Witchling Stalker, a Thalarian Queller, and the Brutal Effigy. I don’t remember which upgrades he took.

    I took Punish the Weak & Take One for the Team (December Acolyte), and my opponent took Punish the Weak & Recover Evidence. 

    My December Acolyte (with healing support from both Silent Ones) distracted Samael & Sonnia from the center of the board while the Soulstone Miners, Kaeris, and the Firestarter advanced. Sonnia fell turn 2 from repeated Harpoon Gun shots and a charging Soulstone Miner. (And yes, the Miner did get her soul in a stone.) His Orderly & Witchling Handler each took one of my Symbols, but my Silent Ones were able to hold them off from the third. The Firestarter  took out one Symbol, and Kaeris took the other two. Kaeris actually was able to kill a Thalarian Queller with Grab and Drop. :)

    Final score: Kaeris 7, Sonnia 3. 

    I scored 4 on the strategy and 3 on Punish the Weak, but my Acolyte failed to die for my last scheme. My opponent scored 2 on the strategy and 1 on Punish the Weak. By the time he revealed Recover Evidence, all of his surviving models were engaged in or near his deployment zone. 

  4. Running Marcus with all beasts is perfectly viable. The Sabertooth Cerberus and Blessed of December work well as extremely mobile beaters, and Canine Remains or Hoarcat Prides can work as scheme runners. I tend to add in a Rogue Necromancy, since it is one of my favorite beasts in any faction. 

    Adding non-Beast models can work. When I started playing Marcus, I would run a December Acolyte or Howard Langston for some added firepower, but I’ve done that less as i’ve become more accustomed to using the beasts to their strengths.

    All in all, Marcus is a powerful enough master to run well with whichever models you want to run with him. 

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  5. I haven’t played Kaeris much in GG18 yet (focusing on Ressers for a league at the moment), but in GG17, I ran her with the Firestarter, Eternal Flame, 2 Silent Ones, 2 Soulstone Miners, a December Acolyte, and the Arcane Effigy. I would take Grab and Drop and Flaming Angel on Kaeris, and Imbued Energies on the Firestarter. The Miners were my dedicated schemers and also could threaten my opponent’s back line. The Frozen Heart models were my main offense/heals/control module. Kaeris and the Firestarter filled in whatever role was needed, given their mobility and flexibility. 

    The crew worked fairly well for GG17, but I feel it will need some modifications to run well in GG18, given the lesser emphasis on activation control and greater need for higher ranking models for many of the current schemes. 

  6. One corner case I stumbled across recently involved Ramos vs 10T.

    Specifically, Ramos with Leviathan Power Core against Misaki with Risk & Reward. Add in a fortuitous first turn hand (both jokers, a 10, pair of 8s), Brass Arachnid, Howard Langston with Imbued Energies, and the 10T player going all-in on Risk and using all his cards by the end of turn 1, and I ended the turn with Ramos on Powering Up +6, full cache, and 2 points from Eliminate the Leadership. (I missed the point from reducing Misaki to below half wounds, since the decapitate trigger went off after she took only 5 wounds.)

     

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  7. For me, it depends on the master I’m using. The closest thing to an auto-include in my opinion is the Arcane Effigy.

    If I’m running Rasputina, I will be bringing Snow Storm and the Wendigo.

    If I’m running  Ramos, Joss, Hank, and the Brass Arachnid will be coming along.

    Kaeris always brings the Firestarter. 

    Anything else is scenario- or whim-dependent.

    For never-takes, Mouse and Cojo head the list.

    The Emissary can be good, but is usually overshadowed by other options (Snow Storm, Howard Langston, etc).

    The Rail Golem’s weak Ml stat keeps me from fielding it at all - massive damage is only good if it hits.

    Essence of Power is nigh-useless outside very specific lists and tends to be overshadowed by most of our totems. 

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