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Trample

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Posts posted by Trample

  1. 13 hours ago, Brilliance Laced Whiskey said:

    I think giving Bandidos stealth, or stealth under certain conditions is a great idea without going with the go to HtW or HtK.  They'd remain squishy, but only when the enemies are within a certain range.  

     

    If blanket stealth is too good, maybe reduce the range of the pistol by 2 inches.

    Perhaps something like Beneath the Leaves would be good and could represent their ambush style. If they're within 3" of concealing terrain they would be considered to be in concealment. They could still get one-shotted pretty easily but the opponents would have to invest a bit more. 

    • Agree 1
  2. 3 hours ago, Alerteddonkey42 said:

    I keep looking at him after talking about it in this topic and I still think he needs something. His lack of defensive tech makes it pretty easy for a beater to kill him in one activation, his melee ranged means he gets tarpitted easily, and he’s already in a relatively fragile keyword where your high cards are generally going to other models (mostly the viks). I’m usually pretty happy to see him on the other side of the table because I can pretty much guarantee putting the opponent 9ss down. At the very least, he needs something because the Viks need more crew building options (I’d like it if he was made to be on par with the bar for 9ss enforcers, Archie ;)  )

    Slippery. He would be awesome with Slippery. 

    • Agree 4
  3. I think the Yan Lo / Viks box is over the top with effects. I don't mind so much an effect on a model. The spell effect on Nekima isn't to bad looking, although I have no idea what it is. It's also probably unnecessary. The one with Ivan is maybe necessary to make the model make sense of what it's supposed to be doing. I kinda like the Pandora effect, but Titania is a bit much. I think I would just prefer a different sculpt. I think the new McMorning is great for example, even though he isn't much different. 

    You're absolutely right that painting the effect to have the right look is imperative or the whole model will be terrible. 

    • Like 1
  4. I read on a forum or discord somewhere that Wyrd confirmed that the next nightmare box would be guild. Can anyone confirm this? I haven't seen that anywhere. 

    If that is the case, what are you hoping to see? Which master would you like to see a nightmare box built around and what would you like to see the aesthetic of that new box? For me, because I don't like its current aesthetic at all, it would be journalist. It could be fun to see them as a French Resistance style group, although there are already saboteurs in the game. It would be fun to see another crew treated like the Mei Feng keyword was in their nightmare edition. Hoffman perhaps?

    But, not sure if guild is in the cards. It's just something I read. 

  5. 36 minutes ago, RisingPhoenix said:

     So yeah, the triggers are very mediocre on Taelor when she's played in the Viks crew.  Which isn't the sort of shit you have to specify normally when having conversations with people, but then you get on forums and holy shit you get absolutely the most pedantic just... where do we find these people.   

    This conversation is effectively done.  Yeah the triggers would be better on a different model in a different crew.  Fine.  This is about Taelor, with a subset on "when brought in keyword in the Viks crew" (since there's no need for a model to be good OOK).  

    Well, I guess I'm one of those nonsensical forum morons, because I think the puncture trigger on a 3/4/6 henchman with stat 7 is a pretty good trigger. It's good because you don't need focus and rely on any crew support. So in a crew that isn't throwing out focus Taelor has the ability to reliably (at the cost of your hand) deal 6 damage. That is powerful. Reliability is game changing in many instances. Stat 7, the ability to stone for the ram, and the ability to cheat the severe to remove a model is awesome. Way better in her profile than crit strike would be. All day long. 

    • Agree 2
  6. 1 hour ago, Rabbitknight said:

    That sounds like she's doing the job of a 10ss Hench, at what? 25 stones? I know the Emissary is good to have either way, but to have to support her so much to get reasonable performance out of her feels bad. She needs a little more independence from the crew, or alternatively a little more mechanical synergy, to give her a reason to support her instead of just grabbing another OOK model and giving it the same support.

    Well, the total package is 23 stones. However, the Student is free with Viks2. I wouldn't pay for her independently. So we're at 19 at the most. I wouldn't count the Emissary's cost toward just making Taelor work. He's allocating 1ap to her turn 1 certainly. He is probably donating a couple of free actions to the combo of Taelor and the Student throughout the game as well. Overall he isn't there to solely support Taelor. That initial Plenty of Wares AP effectively unlocks the Student's ability to transfer AP to Taelor over the course of the game.  So let's say the Emissary is giving her 10% of his regular AP and 40% of his free AP. If you wanted to cost that out I would say only 2 points would be donated to the cause. 

    Which OOK model would you slot in there? Mad Dog? He's definitely a better model, but does slightly different things (and is certainly improved with an Emissary). Arik maybe, he does about the same job but he costs 11. Taelor has about the closest thing to guaranteed damage in faction with a stat 7, 3/4/6 with a puncture trigger and the ability to use soulstones. 

     

  7. I've actually used Taelor a couple of time recently and played against her once and I am coming to the conclusion she doesn't really need anything. With the new Viks, which is where I've used her a few time recently, the Student giving her fast and Taelor companioning off of her with the Emissary trinket has been very effective. At a tournament last weekend she took out a model in round 2 and round 3 with that maneuver. Coupled with the new Viks you have a combined force that can pretty quickly be overwhelming. 

    Playing against her my opponent had SoDP on her and she came in first activation of turn 1 to take out Santiago. The game turned out OK for me, but I think that was actually a pretty good move based on where she was positioned. 

    Anyway, a little high-priced for a 2ap model, but she can get 3 without too much trouble. She has a good charge range and great damage. The ability to build in the ram to get puncture give her very high reliability if you need an enemy model erased from the board.  

  8. 10 hours ago, Arlos896 said:

    I think it's actually quite thematic. These beings from beyond time and space are fine with being little paradoxes. Physical people suffer the adverse effects of being flung through time. 

    Agreed, and it gives and in-keyword advantage. Try it with Mad Dog though and he has to absorb the damage (although perhaps worth it)! 

  9. I haven't put many on the table yet, and those I have it's only been 1-2 times. Viks, Von Schill, Dashel, and Sonnia are the only ones I've tried. I want to like those that offer two varied playstyles like Dashel, Nekima, Seamus, and similar masters. The ones that can come at the game from a very different angle. Dashel and Nekima, for example, shift from beater to summoner depending on the title, which can (in theory) give you a lot of flexibility after keyword reveal. 

    However, what I actually find myself liking are the masters that feel like they ought to have felt the first time around. Of those I've played I would put the Viks and Sonnia in this category, but others might include McMourning, Perdita, or Rasputina. Of those I've played, the Viks and Sonnia have the vibe they ought to in the games they play. The Viks are vicious as hell and actually stick around for a bit. You can toss them in there to wreak havoc in the manner that seems to live up to their billing. Sonnia now actually has some efficacy to her blasting, which is really cool. So it's most fun to see the masters that work the way you thought they ought to work. I really want to try the  Rasputina title. 

  10. On 10/19/2021 at 6:47 AM, Anthar said:

    Right now im thinking of ditching Sebastian in favour of another Kentauroi and hiring a dog from the get go.

    Sloth is also on the chopping board as he's another support unit that slows things down.


    Size: 50 - Pool: 3
    Leader:
      Dr McMourning
    Totem(s):
      Zombie Chihuahua
    Hires:
      Rogue Necromancy
      Kentauroi
      Sebastian
      Corpse curator
      Gravedigger
        Killer Instinct
      Sloth
    References:
      Flesh Construct
      Canine Remains

    You're thinking of hiring the dog from the outset to essentially create another corpse marker?  Is it worth it? You're getting 2 from the gravedigger and can use the CC as one. You should have enough to summon an FC and still use one for legs. Right? I guess you would need one more if you want to summon and use Desperate Plot with the trigger twice unless you wanted to kill the CC (and you don't). 

    Is Killer Instinct worth it for the Gravedigger? Is he around turn 2? He seems so easy to remove. 

  11. 12 hours ago, Gheist said:

    how did you take out a samurai with 2 ap? apart from your opponont having no severe cards.

    How much focus did you have?

    Only 1. I did have severe cards, I'm not sure if he did. I think I had 3 going in on him. He only has the defense 4 either way. I burned them in the attack, which is why I was looking to refill after. I used the focus on the first attack and cheated severe (I had a silly hand from round 1) and had a single ram for 7 (reduced to 5). I stoned for a ram on the second attack and cheated a ram in the attack to ensure the kill. 

  12. 8 hours ago, touchdown said:

    Did you use the thousand cuts action at all?

    Not this game. First turn I activated last and used Bounty. I also activated a bit later (probably mid turn) in T2 and charged a samurai. I killed him with 2 AP and was sitting in spot where no one was coming in on them, so with my remaining AP I could either focus or walk and turn on the aura or drop a scheme marker and use bounty again. Since I burned my hand taking out the samurai I chose the latter. 

    I do like it on paper. We'll see if it comes up next time. 

    • Like 1
  13. I tried the new Viks out for the first time tonight and didn't include Desperate Mercenaries!

    They are pretty brutal beaters. Since it was corner I was able to put down 3 scheme markers within range of the Viks before they activated - two by placing and one with the Emissary. They were able to pick up those scheme markers to get a RJ, 13, and 9 with claim the bounty! They then walk/charged (starting 6" up with battle tempo and the emissary's push and getting move 7" from the emissary's aura) and took out Black Betty turn one (playing OG Asami). They killed a samurai turn 2 and we called it at the end of turn 2 since his crew was melting (he also lost 3 yokai - one to a ronin, one to vanessa, and other to flicker). It was rough. 

    I brought a scavenger to add focused to the Viks. They really like that spike damage. Their attack (6+ with crit strike, sweeping strike, and 3/4/6) is almost identical to Fuhatsu's gun, and we know how good that is. They aren't ranged obviously, but have a lot more survivability than the OG Viks. 

    My list - Viks, Student, Ronin + Wanted Crimal x2, Vanessa, Scavenger, Emissary, 9 stones. 

    I think they're the real deal. 

     

    • Like 2
  14. I tried him for the first time this week with mixed success. My opponent had a McCabe crew with a number of movement tricks to keep someone engaged with Dashel to prevent him from easily charging wherever he wants to go. When he's engaged he really relies on the extra attack to scale up the damage, so he needs stones or masks to pull that off. That means he is prone to being tanked, which is exactly what happened in this game to me. 

    Although I brought the steward, and he successfully put out 3 focus on turn 1, I probably wouldn't bring him in Dashel 2 again unless I'm facing a condition crew. He doesn't do the same kind of work in this version. Part of the problem was that I was in corner and he didn't really keep up, but there are better choices. I did have LLC on him but I might try giving the 2 llcs to 2 executioners next time. I only brought one this time. Dashel has both a self heal and the ability to summon a take the hit model, so maybe he doesn't need it. 

    Minions are good. The soulstone use is very cool, especially with loot their corpse. Mounted guards are great, executioners good, wardens pretty good. 

    The first game was a draw for me, but I may look to try him again next week now that I have a better feel for him. 

  15. On 9/22/2021 at 12:21 PM, touchdown said:

    Metallurgist seems great with Amalgam. Just hang out next to Alyce, equip a rocket launcher, vent steam and shoot every turn, or Obey her for another shot (or obey any of your other constructs).

    That may very well be the best use of the Metallurgist. I'm not sure I'll use the model in Freikorps crews though. I'll have to give it a try, but it looks a bit underwhelming. 

  16. Second Slice is such a phenomenal ability. Using Nekima games as a guide in which she used black blood offensively to take off that last would, this  can perform a similar role with a wider range and more impact. I anticipate this coming in handy at least once a game based on how often it seems I'm frustrated with a HtW model. As a tactical, it is unresisted and bypasses incorporeal and defensive triggers. Since it pings twice it really shines against a HtW model on 2 wounds like Ashigaru or Gracie. You still have to get them to two wounds, but Dashel looks capable of that as well. 

  17. 8 hours ago, Adran said:

    I think this means we are missing the titles for 

    Dashel, Basse, Rasputina, Sandeep, Titania, Euripides, Leveticus, Hamlin, Zipp, Parker, Wong, Ulix, Misaki, Lynch, Shenlong, Maxine, Ivan

    (And the 9 connected models, as the only title we have seen so far with no connected model is Von Schtook)

    Just waiting for people to hit the convention floor...

    These include I think 6 of the top ten I was interested in seeing. There is value in anticipation though. 

  18. 3 hours ago, Zebo said:

    And Zipp... I have no f****ing idea. EDIT: Zipp with Misaki, because Flying Pirate Ninja Gremlin sounds right to me. 

    That would be pretty cool, but I'm going to guess Zipp will be with Euripides if only to give Zipp a completely different type of creature on his ship. He's got gremlins, humans, pigs, and a silurid. Why not a rock (or piano) throwing ogre to join the crew? 

    • Agree 1
  19. On 8/23/2021 at 9:44 AM, Legislat said:

    And btw wives just ending injured on themselves and stacking up the highest flipped card for the scavengers to pick up is the dirtiest thing ever.

    I'm not sure I understand what he's doing here. Is he just taking the Pain Transfer attack action, resisted, and therefore flipping two cards and leaving the better of those on the top of the pile?

  20. On 8/17/2021 at 6:23 PM, Azahul said:

    Yeah looking at similar abilities in the game I can't imagine it could possibly apply to damage as well. Which is very fair, but does still leave me looking for something to like about Iron Heart...

    There's plenty to like about Iron Heart. He isn't better than OG, but you should like (in this order):

    a) Foul Mouthed motivation - is really like a 3 AP action. It gives focused to Arik or Hannah probably, it heals them, and it attaches an upgrade (like rocket boots) from which you can immediately leap due to Instinctual (or charge with a + to damage which is the part of focused we love most). That's economy right there. 

    b) Marker removal - it's becoming important 

    c) Ruthless - great in certain matchups 

    d) Heavy Claws - it's a 2" 3/4/6 that you're going to spend all of your high crows and several stones to get the adaptive armor trigger. It wouldn't be too crazy to see him with a few (maybe even all 5) upgrades attached in round 3. 

    e) Pass Off - more economy by handing out those upgrades (and shielded) without burning AP

    He sure isn't the schemer OG is though. OG can score a lot of points by himself while Arik and Hannah are kicking ass. 

  21. Wait a sec. Someone pointed out in another thread that Rewind is an attack action so incorporeal works against it! That would mean The Nothing Beast would take only 1 damage in that whole scenario or two if you gave him fast a second time. That would sure keep Tara mostly in keyword. 

    • Like 1
    • Agree 2
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