-
Posts
1,076 -
Joined
-
Last visited
-
Days Won
1
Content Type
Articles
Profiles
Forums
Gallery
Events
Downloads
Posts posted by Freman
-
-
How to play against Viks?
Very carefully.
Make no mistake, when a Vik attacks something will die. You have to prevent that being more than one thing. Whirlwind, the Mask trigger on both of their melee attacks, allows them to attack other models within range so you have to keep enough distance between your models so they can't Whirlwind.
Models that prevent enemies charging into them, Ronin, Desperate Mercenaries, Rusty Alyce, Hamelin, will put a damper on Viks, forcing them to spend AP walking into base contact.
Kill Viks when the opportunity presents itself. Start with Blood as she's usually the most dangerous. Remember she's just Df6 with 7 wounds and soulstones to prevent damage. If she gets the opportunity to attack, or another model can heal a sister, she'll heal though so ideally you want to kill her in one activation.
Ashes can range from fragile, Df5 and 7 wounds, to quite durable, survivalist and Marlena, so she can be a bit more tricky to deal with. With Blood gone though she's a bit less of a threat.
-
1
-
1
-
-
Guild Autopsies can turn corpse markers into Mindless Zombies.
Leveticus has no real synergy with corpse markers.
-
Rafkin is a great unit in any Resser list that uses poison. Any poisoned enemy models within 6" of him take +1 damage from all attack actions. That can turn things like Shikome into real murder machines.
-
Poison Gamin can't be taken because Gamin are excluded on the upgrade.
I've used the Scorpius. It's great if you manage to Catalyst a newly activated poisoned model within the Scorpius's aura in order. They activate, take a point of poison damage, and gain slow. It takes some setup though.
-
1
-
1
-
-
Declared Faction: Neverborn
Crew Name: Neverborn # 1 50ss
Leader: Collodi - Cache:(3)4
Strum the Threads 1ss
Fated 1ss
Threads of Fate 1ss
Marionette 3ss
Marionette 3ss
Marionette 3ss
Marionette 3ss
Brutal Effigy 4ss
Hodgepodge Effigy 4ss
Stitched Together 6ss
The Illuminated 7ss
The Illuminated 7ss
Beckoner 6ss
11 activations. That's a lot. Should he drop one Marionette to add 3 to the cache?
-
McMourning is my favourite master.
-
1
-
-
Yes. His new Wave 5 upgrade "Test Subjects" which is dual faction, allows him to hire four models with the Beast or Academic characteristic. It also causes any model with those characteristics to heal when they activate near him so it's never a useless upgrade. Bring a Malifaux Raptor and you can even give non-Beasts in your list a condition that applies the Beast characteristic so they also benefit from the healing aura (like McMourning himself).
Of course matchups against Marcus could get messy.
-
2
-
1
-
-
LLC on a Rogue Necromancy?
It's definitely something.
-
That's true. That minimum 2 (3 when poisoned and within 6" of Rafkin) really bites.
On the other hand I have flipped double severe on negative flips (6 damage on a Scorpius) so sometimes your deck is hot.
-
Blood should probably be taken as the default "of course she'll kill it, what else?"
McMourning ignores armour and hard to wound, but not hard to kill and he'd need some decent flips to kill it in one activation. Min damage 2 doesn't help him. On the other hand, with the Evidence Tampering upgrade, he can do 4 attacks at Ml6 and if he does bring it down to 1 wound poison damage will kill it when it activates near him.
Leveticus ignores most defences but his damage track is appalling.
Your best bet is something with an instant kill trigger like Misaki or Madam Sybelle.
-
1
-
-
Isn't this discussion trying to get around one of Sandeep's limiting mechanics, that he has a hard limit of three summons, and all of them are limited in some way?
The only Gamin I can see being worth the hassle involved above is his totem. Summon turn one, remove his upgrade, put it back into play turn two so Sandeep can summon three regular Gamin.
-
The Guild Court.
Lucius
The Judge
The Jury
an Executioner (or two)
A Lawyer
I'm not sure how they play together, but it could be fun finding out.
-
4
-
-
Although Sandeep is the answer, I'm going to throw in a vote for Marcus anyway. He's a "Jack of all trades" model because he is effectively a faction by himself. Of course, as said, you then need to buy and carry a bunch of models where Sandeep gets by with a mere handful.
-
I'm trying to think how to run Lucius with a Mature (Retribution's Eye?) and a couple of Changlings. The Mature is very cool. He just suffers from not being Nekima.
-
It's a normal 2AP charge that she's able to Obey due to her special rule.
-
8 hours ago, Azkral said:
I already did that.
Remember Lelu and lilitu are not living.
And the second like Thialog.
-
I want to run Lucius, a lawyer, the Judge, the Jury, and an Executioner. I'm not sure how they interact, but it could be fun.
-
1
-
-
Thank you, I was misreading the card. It's a second damage flip, basically giving the opposing model both barrels to the chest.
-
Why does Harreddin have a trigger to not get the blasts from his shotgun, but with no improvement in damage?
Under what circumstances would you choose not to blast things?
-
Having Soaring Dragon on Blood could be difficult because you're giving up either Mark (yeah right) or Oathkeeper. However being able to kill then bury, makes her more resistant to being killed immediately afterwards. However don't try it against new Lady Justice, Aoinus, Void Wretches, or anyone else who can attack buried models.
Scion of the Void is what you use for an unbury Blood attack. Ashes has the usual, Fury, Synchronized, maybe Spirit or Survivalist, Scion has Scramble and Oathkeeper. Scion goes fast, heading up the board, unburying Blood in position where she can threaten a significant chunk of the board but is not in immediate danger. Opponent moves. Ashes activates, uses Fury. Double walks so she's close enough to Blood to trigger Accomplice if there's something she can charge. However that's where you start to miss Oathkeeper. Blood can still double-walk and attack once with Melee Expert, but it's harder to get off a charge with only 2AP. However if there is an opposing model within 10 inches (which for a double-walk and 6" range for accomplice from Ashes) could be 26 inches up the board, she can usually carve it up, discard to bury, and then unbury with Scion again next turn. For this I'd take Student of Conflict and keep her back so that if someone whacks Scion, Student can unbury Blood towards the end of the turn.
-
Leveticus can only summon off enemy models.
-
1
-
-
I am going to paint one of my Mature Nephilm like Goliath from the Gargoyles show.
-
1
-
-
My bad. In that case forget the bit about warm bodies. Just annoy people by covering markers and engaging models who want to be free.
-
Leveticus, desolate soul, untimely demise, scramble (6 stones)
Two Hollow Waifs.
Hodgepodge Emissary, aethereal conflux
Dead Rider
Hooded Rider
Pale Rider
Having stones available for Leveticus is a nice change. Scramble gives him improved mobility. Desolate Soul gives ranged summoning. Untimely Demise allows you to blow things up.
The app isn't letting you add two Hollow Waifs at the moment.
-
1
-
No House Calls - A McMourning journal
in The Guild
Posted
You can now create a Guild list with McMourning that would have the good doctor looking round going, "Who am I working for today?"