Jump to content

Lizzy Lovecraft

Vote Enabled
  • Posts

    124
  • Joined

  • Last visited

Posts posted by Lizzy Lovecraft

  1. So I've been wondering, even tho it's probably obvious, and I'm just dumb;  If, say M. Sybelle With a Flourish's something, or the Executioner does his version, or Howard Langston does his version, etc., on a minion; since it's a minion, can they still discard two soulstones, or does it have to be the two cards?  I ask this, because, otherwise, minions can't normally use soulstones.  My friends and I play that you can, 'cause that's "kinda'" the wording on the ability, plus making the opponent lose two soulstones is still great!..  but just wanted clarification on this.  Thanks.

  2. On 3/18/2016 at 11:32 AM, frostwolf428 said:

    now the resser player will have to work a little harder to pull me into her side of the board. Thank god for that I'm tired of being pulled from 18" away in resser death traps.

    Meh.  I'll just push you your walk wherever I want, from 12" with a Doxy then... ;)

    "Ok gang, move the death trap 6 inches that way...."

  3. Checking out the new Shikomes.  Since I've started effecting my opponents' Wp duels with Yin, and hate the Arcanists so much, I'm thinking of using them in a Molly crew.  Shrieking Challenge dumps the adversary condition on the opponent, at which time Long Memory targets Wp.  And the trigger to ignore armor is built in.

    Now I realize, with the adversary condition, she would be better suited for a Spirit Molly crew, since other spirits get :+fate to attacks, but would she be viable in a Horror Molly crew?

    I also see the 1 AP charge to a poisoned model, but *grumble, grumble* poison.  (See my last post...)

  4. So I was going up against a fairly standard Ramos crew.  Happy to see Cassandra instead of Howard, but still nervous because he can out-summon even Nicodem.  I can hardly ever beat this player, so I'm excited to throw my horrors against him, and maybe, just maybe win with my new found skills.  Squatters rights is the strategy.  I know I can get these points thanks to all the movement tricks of Rezers.  If I play it right, the Nurse paralyzes whatever does get near the middle, and I can at least deny the second turn point from my opponent, and put me ahead.  So I have to get every point from my schemes.  Knowing I can never get to Ramos because of his wall of deadly constructs, I challenge myself and take Deliver a Message and Assassinate.

    I'm 1 VP ahead on turn 3, thanks to the turn 2 squat point, and everything is going quite well.  Ramos is just in range of a Dead Doxy, so she walks up and casts Take the Lead on him.  Now he's 5 inches from Sybelle.  As expected, here comes the Joss train, right on schedule.  Re-Dead Doxy and Sybelle has Fast.  Mwhahahha...  They're all "over there" beating on Valedictorian, Sybelle steps in, and delivers the message.  3 VP!

    So now there's a cluster#$^k in the middle of the board.  Yin charges in at Ramos.  Mind you, she only has one open area to stand.  Beats him up, he's down to 4 Wd's.  Not sure what happened next (I'm seeing red).  Molly activates.  Unfortunately she can't see Ramos through Yin, so she summons a Necrotic Machine.  Ramos takes the point and is at 3 Wd's.  Whispers the Necro, and he hits for 1.  Ramos is at 2 Wd's. (We are both outta stones at this point).  Molly can't actually attack Ramos, so I attempt to summon a Necro twice more for the damage, each flip fails.  My hand is crap.  Accomplice Necro, he hits,  Ramos takes 1, is down to 1, and has poison 1.  Johan is too far away!  I do a little dance.

    Things die, the board starts to empty up.  End of turn 3, the upkeep.  Ramos Dies!  3 Points!  Then someone says, "Poison doesn't count for Assassinate..."

    Mind you, tho I own McMourning, I never play him.  I am an anti-poison Rezer.  The mechanics don't seem worth the effort.  I don't use it.  So I don't know crap about it.

    I almost flip the board in rage!  I play into late turn 4.  Hold 2 squats down.  Then a stupid Steam Arachnid delivers the message on Molly, and Joss kills her.  The opponent took the same schemes and has netted 1 more point at the end of the game no matter what I do.  So I call it and go cry into my coffin...

    But SCREW THAT!   POISON HAS NOTHING TO DO WITH ASSASSINATE!  If the leader dies on or before turn 3, the player earns 3 VP.  Poison may not work for Vendetta or Make them Suffer.  But Ramos sure as hell died, and that's all that counts!   Right?

  5. 1 hour ago, Bengt said:

    Lure doesn't make the model take a Walk Action, it just moves its Wk. This is important as a Walk Action would trigger disengaging strikes.

    Let me get this straight; A Lure suffers the repercussions of moving through terrain, but will not trigger a disengaging strike, so things like Wicked are out?

  6. So I've seen a "new" trick involving Chiaki and a Nurse.  Yeah; heal a model to full and paralyze them with the Nurse, then Accomplice to Chiaki and remove the paralysis.  It seems like some kind of engine gimmick, but for a second life on, say, a beat up Punk Zombie, it looks worthwhile for only 2 AP.  I see that Chiaki can do a little healing alone, but with the Nurse involved, wooo.

    Now I'm thinking about sneaking her into a Molly crew.  While being able to heal models so they can rip mine enemies to tiny bits, I'm also looking at the Chi thing.  Molly is full of Ca actions.  Since Chiaki can build Chi, then give it away, this would make Molly so much more awful with Whispers and Revelations.  And Chiaki can do the move on Molly's turn with Future Flesh.  Not to mention an easier time summoning the big guns!  And a board full of paralyzed enemies....

    This seems a little expensive, costing 6/7 more SS, but I feel 2 cheap Croolies or Necropunks can handle the scheme running, while Molly, Yin, and Sybelle/Nanny do the heavy lifting...

    Wada'ya'll think?

    • Like 1
  7. I just realized...  I've begun trying to manipulate my opponents hand as a new tactic (mainly for horror duels and Sybelle's With a Flourish), and you just got Lynch!  So you're always gonna have a couple of aces to discard when I make you discard... Curse you, Nemi, and your Terror Tots, too!  :huh:

  8. So in April, my Arco friend is planning on getting Miss Step.  I'm currently hunting down Miss Terious for my Guild friend.  I know the 10T player will have his hands on Miss Anne Thrope eventually.  And whoever grabs up Neverborn among our entourage will probably get Miss Ery (tho how you can tell a boy teddy bear from a girl, I have no idea.)

    So I've been searching around my main faction, Rezers, and I don't see a Miss of any kind.  Sure, the faction is dominated by the ladies already, but that's really Seamus's fault.  And, I guess you can count Dr. Dufresne if you'd like.  Tho, McMourning is duel faction, and she's not a Miss named model.  And Tara can bring Miss Terious, but Tara is duel factioned "not" Rezer, too.

    Maybe I'm missing her.  If she doesn't exist, here are some ideas;

    My favorite (because stupid stuff amuses me) is a female Seamus called Miss O'Janist.  Or maybe a female Hanged called Miss Demeanor.  That name would be good for a Crooligan or a Flesh Construct, too, maybe.  A Drowned call Miss Placed?  It's too bad Yin is already female, 'cause then she could be Miss Stake.... but then, she's also duel faction. 

    Anyways, roll with this pun, throw me some ideas, make me laugh...

  9. 1 hour ago, bertmac said:

    In a similar vein. 

    Playing a tournament game hunting party in the pool but unannounced, opponent asks if ny arcane effigy is my only minion? I say yes but also have a peon. Should i make them aware or just answer the question as asked as its not up to me to assume why he is asking for that information.

    Again, not cheating if you don't.  But if you know their intent for asking, it's just proper etiquette to inform them.  IMO

    Besides, the knowledge is available in a million places of what each model is and does.  When crews are revealed, before schemes are even picked, it is up to everyone to know and understand each model that will be in play.  And at tournament level, I feel you should just know (which is why I don't feel tournament ready, yet, myself).

  10. While unsportsmanlike, even flat out lying and saying you have a scheme when you don't is not cheating.  The GG2016 rules cleared this up;  ALL UNREVEALED SCHEMES MUST BE WRITTEN DOWN.  So at the end of the game, no matter what you may have claimed you have doesn't mean crap, what did you pick?  Like so many have pointed out, during a game, your word is only taken at face value.  Look at the Jakob Lynch mechanic.  An actual mechanic where you cheat the card face down, and act like it's a 13, not the 3 it really is.  It's up to your opponent to believe you.  And like many have said on this topic; "I'd probably figure your full of shit."

    I know it's kinda' off topic but...  I personally extend the writing down in my games for schemes that specify a model.  I play with a guy that used to claim he had Frame for Murder on whatever model died first.  It was aggravating, and cheating.  So I started making him write down the model.  He would choose a model he was running more than one of, and claim it was whatever one died first.  So annoying, and cheating.  Thanks to the detailed models in this game, now I make him write a specific characteristic of the model he framed.  Example: "Death Marshall with coffin on back"

    Yeah, bluffing is annoying, but we've all been guilty of it at some point.  But to straight out be cheating in your example, you would have had to say you had a different scheme than the one you had when you collected VP from it.  If everyone writes down their unrevealed schemes, or gets one of the cool scheme decks, it's up to the opponent to believe your bull and give you VP for letting you get your actual scheme.  And not cheating.  IMHO

    Wyrd Chronicles (no idea what issue) has a write up about bluffing like this.  They finish with, "It will only work the first few times, till people figure you out."

    • Like 1
  11. 1 hour ago, Omenbringer said:

    Move that metal and you will see their attitudes change quickly.

    Hear that, Frostwolf, Nemi, Sanic?  Just 1 or 2 blisters a month, tell all newbs we find, and in six months, he'll have to restock in plastic....

    I know many lack the detail of the 2E stuff (not Snowy and Rasp), and burrs sometimes need to be filed off, and they don't hold paint without primer, but heck; if anything, we can just use them for D&D miniatures....  And don't forget the monthly promotions for $60 spent!

    • Like 1
  12. Thank you, Big Bad Voodoo Daddy.  These are all great points. 

    I understood why they don't want to sell plastic, they have an entire wall of metal that just won't sell.  I have noticed that since we have introduced more and more players, they have gotten a few things in.  And, of course, they will order anything we ask for from their distributor.  Which we have sometimes been doing.  They are good guys, and I don't mean to crap on their store.  They have seen our faces for years, and know some of our names.  We buy all our RPG books, D&D and the like, from them.  And we've all gone thru a Magic phase at some point.  Also, we buy all our paints and brushes from them.

    Which leads into something else you said tho....  They LOVE Warhammer, Warmachine, Hordes, etc, etc, and have games there several nights a week.  I feel the wall of underselling metal is making them biased towards Malifaux.

    As far as terrain, I'm an arts and crafts nut.  Make a piece a week.  We bring our own in, and carry our own out.

    And you may be right about the fear of my lack of commitment in organizing.  As I said, they know most of us, and I may have come off over the years as a bit of a flake for committing to the games I've played there.  But this is different, it's 'Fo!

    What I would really like to know, tho, is more about these clubs.  I've heard mention of them in the UK, and was thinking of asking about them.  But I wasn't really sure what they were.

  13. I would really like to sign up to be a henchman, but my local game store has turned my player group off.  They only carry the older, metal models, request that we pay $5 per person whenever we play there, and want to jam us in a back corner of the store behind all the Yu-Gi-Oh kids, on a night that's not good for anyone in the core group.

    I have made great progress in introducing people to the game.  What began as myself and one friend in my kitchen quickly expanded to my entire old D&D troupe.  From there (and I gotta give all the credit to the second guy I brought in) we have expanded to even more players with more interested every day.  We moved from my tiny kitchen once a week to a local coffee shop for awhile.  Which is almost a good place to find more players.  But being a public forum dedicated to quiet study, had to continue on.  We now currently play in a large room of an under-used apartment of one of our most recently introduced players. 

    I attempt to "run" something at least once a week.  Even if it's just 50 stone games between whoever is available.  My friend is the real scout, tho.  He, like me, never stops talking about the game, and has brought several new people on board, while finding more interested every day.  A private residents makes this a bit difficult, but for the most part people are cool, he brings them in, we teach the new player the basics, then invite them to our weekly match-ups.  With great enthusiasm.

    We would bite the bullet for a once a month tournament at whatever the LGS owner asked in cost, but since he doesn't sell the product, it seems unfair to expect it weekly.  And this residential game location seems to work, alright, for now.

    After that wall of text, here's my question.  It is directed to the admin, but anyone that knows any answers, please respond...

    My models are painted, I'm an enthusiastic player of the game.  My "partner in crime" and I continue to work to recruit.  I host a weekly "event", and soon want to branch out to small tournaments.  But I don't have the support of the LGS.  Is there a way to sign up for the henchman program, anyways?  I don't care about the promotional gimmicks, unless it gets more players interested, but I need help from Wyrd to bring Malifaux to this abysmal burg that I live in.

    • Like 1
  14. Meeplemart.com is cheap and fast in Canada..  Unfortunately for me, they won't ship here to US.  Also, MonkeySword.com has great prices and get's it to anywhere in the US in 3 days.  They're very close to the Canadian border, they look across Lake Michigan at you guys, so they'll probably be just as quick.  And so we don't get in too much trouble... Of course, you should get your Malifaux directly from the Wyrd Webstore or your local game store.

    • Like 1
  15. 4 hours ago, Nemi said:

    Noooo don't give her actual advice that'll work

    Sorry, Nemi, but I was just looking over Yin (currently in the mail), who Fetid recommended in an earlier post, and I hope you look forward to having -1 to your Wp from Gnawing Fear, -1 and a :-fate if I get Whispered Secrets off, and -2 and :-fate if I Creepy Crooligan mug you (Can they do more than schemes?  Look how talented Frostwolf's steam arachnids have become of late!).  I'll make up for my low card flips by making you use your highest ones.. 

    Until the Specialist removes conditions, of course. :(

     

    3 hours ago, Fetid Strumpet said:

    if you like the tear keep using it, but I'd recommend dropping from your list asap.

    That worries me... 

    I've always felt Molly was special because of Instinctual, even after learning Von Schill had it, too.  Now that I think about it tho, I most often use the second 0 action for Gorgon's Cry, itself.  Still, making her Terrifying often seems worth it.  In my inexperienced mind this equates to always having to hire Sybelle, losing a 0 action from Molly, and a 0 action from Sybelle for Attend, which is often needed for a belle taxi. 

    I'm gonna try a few games without it, tho.  Maybe it's just a crutch.

    As far as Killjoy, I think I'm gonna play him like I used to play Bete.  "Doesn't that minion right out in the open, there, just look sooooo kill-able?"  Unless the opportunity is right to K-Bomb.

  16. 20 minutes ago, Pyrflamme said:

    If you wanted to, you could always summon a model outside of range to leach from enemies, which automatically kills it and allows Killjoy to pop out. Then Molly can Accomplice into Killjoy and he goes right in without an interval in which to be killed.

    I've been summoning a necrotic machine, cause he only takes a 6:crow and can be summoned 10 inches away, letting him die from lack of enemies, and bringing in Killjoy.  I thought of accomplice to him, but Killjoy has a bigger charge than the reach of accomplice, effectively making him charge Molly when he activated.  Sure, she could soften the blow from discarding, but what would be the point of that?  I know I can choose who he charges, but...

  17. So I played Molly for the first time since my last response to this post.  We're in week 3 of a campaign, so I haven't gotten much Master time in.  Anyways, my lineup was Molly with Gorgon's Tear and Forgotten Life, Sybelle with Bleeding Tongue and Not Too Banged Up, Killjoy with Take Back The Night (cause I draw sh*t), two Belles, and two Croolies.  The Croolies have been rocking it in the campaign, so I've grown fond of them. 

    Anyways, I played two games, one against Mai Fang, and one against Von Schill.  Both times I tried to set up the Killjoy bomb, and both times, I watched 14 stones leave the table first turn.  :<

    My opponent, playing both crews, pointed out that I'm throwing him into the enemy faces too early.  I should wait till the heavy hitting opponents activate before I drop a 4 defense model in front of them, even if he does have all those wounds.  Before he can activate, they wipe him out.

    This is probably true, but still, a 14 stone model just seems a bit too much for me.  I'm gonna try him a few more times.  Maybe have Molly activate a little later.  But with the crew I took, and wanting Sybelle to accomplice off of Molly to pull her back, the Crooligans are really the only thing I can activate before her early on.  And I hate activating them early on turn one, cause I want them to stay hidden until I know where the opponent's models are going.  I just don't think the Killjoy bomb tactic is for me.

  18. 3 hours ago, Archis said:

    I'm from CT and played lots of games with the Shambling Horde guys.  While their admin might be slow, they are a great group.

     

    On 2/26/2016 at 3:03 PM, Oneball said:

    I am not a moderator on that board, I am sorry that you have not been accepted and I will ask one of them to confirm your request. We have been playing around a bit between Zombie Planet and Flipside games (formerly Grimfoe games), I will be at Flipside on Sunday at noon playing a 50ss game. Feel free to email me corywalizer@gmail.com if you want to setup games. Again i apologize on behalf of the Horde.

    I'm in now.  Thanks guys.  Hope to throw my own shambling hordes at you all sometime soon. :D

    • Like 1
  19. I usually run M. Sybelle with Molly 'cause she's a tough as nails model, awesome built in trigger, and for the Molly placement.  Plus I can't seem to get Phillip and the Nanny to work for me, she seems weak, Mortimer's chatty is better IMO.  I only recently learned of the Killjoy bomb when I dipped into Outcasts and can't wait to try it.  I can't believe I didn't think of it with Bete Noir, tho.  Before, I did the corpse counter trick so that Sybelle could summon Guild Autopsies off of them early game with Spare Parts, but that was it, and poor use of AP.

    Although I have the cards, I don't have too many actual spirit models, and my game group generally limits proxying.  I am probably going to get the Vengeful Spirits box next, since everything I read says spirit Molly is stronger.  And Yin just looks fun to paint (and hard to pronounce).

×
×
  • Create New...

Important Information